Fire/Rad help


Evil_Disco

 

Posted

having trouble on getting my setup dialed in a bit(i quit a few months after the game came out, started again about a month ago)

I am currently playing a fire/rad controller and my question is for higher end pve/pvp if there's any skipable powers, i have heard that smoke, ring of fire is for the most part?

if hot feet/choking cloud is normally a good setup to run(end hog though i am finding) then lingering radiation is skipable?

and lastly i am wondering if fallout is worth the slot (for extra dps with those trigger happy blasters) and bonfire for additional cc(when tied with fire cages to lock them down)?


 

Posted

[ QUOTE ]
having trouble on getting my setup dialed in a bit(i quit a few months after the game came out, started again about a month ago)

I am currently playing a fire/rad controller and my question is for higher end pve/pvp if there's any skipable powers, i have heard that smoke, ring of fire is for the most part?

if hot feet/choking cloud is normally a good setup to run(end hog though i am finding) then lingering radiation is skipable?

and lastly i am wondering if fallout is worth the slot (for extra dps with those trigger happy blasters) and bonfire for additional cc(when tied with fire cages to lock them down)?

[/ QUOTE ]

On my Fire/Rad, I skipped Ring of Fire and Smoke. RoF slotted up as a damage power is useful for folks who are doing a lot of solo play before level 32, or for anyone who wants a power to immobilize a boss. For a team controller, it is skippable, and it is not really needed for damage after Imps.

Smoke is loved by some people, mainly as a way to avoid aggro until you are ready for it. I had it leveling up and dropped it in my level 50 respec. Instead, I added Super Speed and a Stealth IO to let me go invisible.

Some people skip Bonfire, but I like having it. It is a situational power, but if you look for opportunities, it can be used often. I generally do not use it as a damage power except against AVs or other foes who cannot be knocked back. But it works as a barrier and as a positioning tool. I recently did both an STF and ITF with my Fire/Rad, and used Bonfire a ton in both.

Fallout is skippable. I consider it to be the most situational power in the game. Not useless, but it is rarely used on good teams. I have it on my Earth/Rad, and you can read about my summary of the power in my Earth/Rad guide.

Mutation is nice to have but skippable.

I love the Choking Cloud + Hot Feet combo. I recently added the Lockdown +2 Mag proc to CC and I really like it. It is easy to tell when it works, since it shows up with a Tesla Cage. Make sure you max slot both for EndRdx, and Max slot Hold duration in Choking Cloud. Hot Feet needs damage and a some accuracy. Some slow is nice in there, too, as it keeps foes in range of Choking Cloud longer.

Ling Rad is important for AVs. While the slow has some impact, the most important part to me is the -Regen. Still, having both a ranged slow (LR) and a melee slow (Hot Feet) is really effective. I would drop Bonfire before LR. I slot mine with Acc/Slow and EndRdx/Rech/Slow from Tempered Readiness, 1 Acc, 2 Rech common IOs. With enough Recharge, you can make it perma.

I have recently been running with several of my buddies with a team of 5 Fire/Rads. We just steamroll through everything. But my Fire/Rad is also one of my favorite controllers to solo. I can't help you with PvP -- Don't do it.


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control