Plant/TA Controller


Miladys_Knight

 

Posted

Hi,

Anyone has tried this build and how it perform at end game?


Opinion is heresy.

 

Posted

It's total Awesome Sauce with a side of Super Duper.

The below is the build I use. Except for Flash Arrow (which I took as a positioning tool to allow me to line up seeds) I skipped all powers that debuff the mobs ability to damage each other.

I was soloing with it on tenacious starting at level 11 and it only got more powerful as I went on.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Bechuille De Dannon: Level 50 Natural Controller
Primary Power Set: Plant Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Strangler <ul type="square">[*] (A) Devastation - Accuracy/Damage/Endurance/Recharge[*] (23) Devastation - Accuracy/Damage/Recharge[*] (40) Devastation - Damage/Recharge[*] (46) Devastation - Accuracy/Damage[/list]Level 1: Entangling Arrow <ul type="square">[*] (A) HamiO:Endoplasm Exposure[/list]Level 2: Roots <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (3) Positron's Blast - Damage/Endurance[*] (3) Positron's Blast - Damage/Recharge[*] (43) Positron's Blast - Accuracy/Damage/Endurance[*] (46) Positron's Blast - Chance of Damage(Energy)[/list]Level 4: Flash Arrow <ul type="square">[*] (A) Dark Watcher's Despair - To Hit Debuff[*] (5) Dark Watcher's Despair - To Hit Debuff/Recharge[*] (5) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance[*] (7) Dark Watcher's Despair - To Hit Debuff/Endurance[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (7) Recharge Reduction IO[*] (21) Recharge Reduction IO[/list]Level 8: Seeds of Confusion <ul type="square">[*] (A) Coercive Persuasion - Contagious Confusion[*] (9) Coercive Persuasion - Confused/Endurance[*] (9) Coercive Persuasion - Accuracy/Recharge[*] (17) Coercive Persuasion - Accuracy/Confused/Recharge[*] (19) Coercive Persuasion - Confused/Recharge[/list]Level 10: Entangle <ul type="square">[*] (A) Devastation - Accuracy/Damage/Endurance/Recharge[*] (11) Devastation - Accuracy/Damage/Recharge[*] (11) Devastation - Damage/Recharge[*] (17) Devastation - Accuracy/Damage[/list]Level 12: Spirit Tree <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (13) Doctored Wounds - Heal/Recharge[*] (13) Doctored Wounds - Heal/Endurance/Recharge[*] (15) Doctored Wounds - Heal[*] (15) Doctored Wounds - Recharge[/list]Level 14: Super Speed <ul type="square">[*] (A) Celerity - +Stealth[*] (43) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (19) Miracle - +Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[/list]Level 22: Acid Arrow <ul type="square">[*] (A) Accuracy IO[*] (23) Undermined Defenses - Defense Debuff[*] (40) Undermined Defenses - Defense Debuff/Endurance[*] (43) Achilles' Heel - Chance for Res Debuff[/list]Level 24: Ice Arrow <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (25) Basilisk's Gaze - Endurance/Recharge/Hold[*] (25) Basilisk's Gaze - Recharge/Hold[*] (37) Basilisk's Gaze - Accuracy/Recharge[/list]Level 26: Carrion Creepers <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (27) Positron's Blast - Damage/Endurance[*] (27) Positron's Blast - Damage/Recharge[*] (29) Positron's Blast - Damage/Range[*] (29) Positron's Blast - Accuracy/Damage/Endurance[*] (50) Debiliative Action - Recharge/Immobilize[/list]Level 28: Disruption Arrow <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 30: Spore Burst <ul type="square">[*] (A) Fortunata Hypnosis - Chance for Placate[*] (31) Fortunata Hypnosis - Accuracy/Sleep/Recharge[*] (31) Fortunata Hypnosis - Accuracy/Recharge[*] (31) Fortunata Hypnosis - Sleep/Recharge[*] (34) Fortunata Hypnosis - Sleep/Endurance[/list]Level 32: Fly Trap <ul type="square">[*] (A) Soulbound Allegiance - Accuracy/Damage/Recharge[*] (33) Soulbound Allegiance - Damage/Recharge[*] (33) Soulbound Allegiance - Accuracy/Recharge[*] (33) Soulbound Allegiance - Chance for Build Up[*] (34) Undermined Defenses - Defense Debuff/Recharge[*] (34) Undermined Defenses - Defense Debuff/Recharge/Endurance[/list]Level 35: Oil Slick Arrow <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (36) Positron's Blast - Damage/Endurance[*] (36) Positron's Blast - Damage/Recharge[*] (36) Positron's Blast - Damage/Range[*] (37) Positron's Blast - Accuracy/Damage/Endurance[*] (37) Achilles' Heel - Chance for Res Debuff[/list]Level 38: EMP Arrow <ul type="square">[*] (A) Unbreakable Constraint - Hold[*] (39) Unbreakable Constraint - Hold/Recharge[*] (39) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (39) Unbreakable Constraint - Accuracy/Recharge[*] (40) Unbreakable Constraint - Endurance/Hold[/list]Level 41: Fire Blast <ul type="square">[*] (A) Devastation - Accuracy/Damage/Endurance/Recharge[*] (42) Devastation - Accuracy/Damage/Recharge[*] (42) Devastation - Damage/Recharge[*] (42) Devastation - Accuracy/Damage[/list]Level 44: Fire Ball <ul type="square">[*] (A) Ragnarok - Damage[*] (45) Ragnarok - Damage/Recharge[*] (45) Ragnarok - Accuracy/Damage/Recharge[*] (45) Ragnarok - Accuracy/Recharge[*] (46) Ragnarok - Damage/Endurance[/list]Level 47: Consume <ul type="square">[*] (A) Armageddon - Damage[*] (48) Armageddon - Damage/Recharge[*] (48) Armageddon - Accuracy/Damage/Recharge[*] (48) Armageddon - Accuracy/Recharge[*] (50) Armageddon - Damage/Endurance[/list]Level 49: Fire Shield <ul type="square">[*] (A) Steadfast Protection - Resistance/Endurance[*] (50) Steadfast Protection - Resistance/+Def 3%[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Interrupt Reduction IO[/list]Level 1: Containment



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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Aye, plant/ta is one of the most fun builds you can play i think. As others have i suggest the fire epic as well for lighting oil slick. plus the powers kinda fill some gaps anyways.

I would otherwise suggest power mastery for the same reason, however, i dunno, something about the fire mastery seems to fit better.

I would NOT suggest skipping the powers that prevent the mobs from hurting eachother. All you have to do is not use them in such situations where you "need" to maximize them dying fast. Otherwise if you are having problems killing enemies on a team with this combo you're doing something wrong lol.


Here is the build i use on mine, quite effective, utilizes IOs inlcuding getting a few more regen bonuses which helps when spirit tree is out of reach/not recharged, or even in conjunction with it given the level of regeneration it gives. It also uses no costly purples, just the cheap sleep/confuse ones:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Plant Ta IO build: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Trick Arrow
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Strangler -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(3), NrncSD-Hold/Rng(7), NrncSD-Acc/Hold/Rchg(19), G'Wdw-Acc/Rchg(29), G'Wdw-Acc/Hold/Rchg(34)
Level 1: Entangling Arrow -- Acc-I(A)
Level 2: Roots -- GravAnch-Immob(A), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(15), GravAnch-Acc/Rchg(34), GravAnch-Immob/EndRdx(50)
Level 4: Glue Arrow -- RechRdx-I(A), TmpRdns-EndRdx/Rchg/Slow(5), TmpRdns-Rng/Slow(5)
Level 6: Spore Burst -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(7), FtnHyp-Acc/Sleep/Rchg(40), FtnHyp-Acc/Rchg(40), FtnHyp-Sleep/EndRdx(43), CSndmn-Heal%(46)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(11), CoPers-Conf/EndRdx(11)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Spirit Tree -- Tr'ge-Heal/EndRdx(A), Tr'ge-Heal/Rchg(13), Tr'ge-Heal/EndRdx/Rchg(13), Numna-EndRdx/Rchg(15), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(21)
Level 14: Super Jump -- Jump-I(A)
Level 16: Poison Gas Arrow -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(17), CSndmn-Acc/EndRdx(17), CSndmn-Sleep/Rng(37), CSndmn-Acc/Sleep/Rchg(39), RechRdx-I(40)
Level 18: Hurdle -- Jump-I(A)
Level 20: Acid Arrow -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(21)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Numna-Heal/Rchg(23), Heal-I(50)
Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Acc(37)
Level 26: Carrion Creepers -- RechRdx-I(A), RechRdx-I(27), TmpRdns-EndRdx/Rchg/Slow(27)
Level 28: Disruption Arrow -- RechRdx-I(A), RechRdx-I(29)
Level 30: Vines -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(31), NrncSD-Acc/Hold/Rchg(31), G'Wdw-Acc/Rchg(31), G'Wdw-EndRdx/Hold(34), G'Wdw-Acc/Hold/Rchg(36)
Level 32: Fly Trap -- BriL'shp-Acc/Dmg(A), BriL'shp-Acc/Dmg/EndRdx(33), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(33)
Level 35: Oil Slick Arrow -- LdyGrey-DefDeb/Rchg(A), LdyGrey-DefDeb/Rchg/EndRdx(36), LdyGrey-Rchg/EndRdx(36), LdyGrey-DefDeb/EndRdx(37), Dmg-I(39), Dmg-I(39)
Level 38: Flash Arrow -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(50)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), RechRdx-I(43)
Level 44: Fire Blast -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(48), Efficacy-Acc/Rchg(48), Efficacy-EndMod/Acc(48)
Level 49: Fire Shield -- Aegis-Psi/Status(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]4% DamageBuff(Smashing)[*]4% DamageBuff(Lethal)[*]4% DamageBuff(Fire)[*]4% DamageBuff(Cold)[*]4% DamageBuff(Energy)[*]4% DamageBuff(Negative)[*]4% DamageBuff(Toxic)[*]4% DamageBuff(Psionic)[*]2.5% Defense(Energy)[*]2.5% Defense(Negative)[*]1.25% Defense(Ranged)[*]2.25% Max End[*]4% Enhancement(Confused)[*]53% Enhancement(Accuracy)[*]42.5% Enhancement(RechargeTime)[*]5% Enhancement(Sleep)[*]167.9 HP (16.5%) HitPoints[*]MezResist(Immobilize) 4.4%[*]23.5% (0.39 End/sec) Recovery[*]98% (4.16 HP/sec) Regeneration[*]6.62% Resistance(Fire)[*]6.62% Resistance(Cold)[*]3% Resistance(Psionic)[*]10% RunSpeed[/list]


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Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Well I din't take Fire like the others. Fireballing Oil slick would be the only reason I would take it, but since I picked Magic origin I just use the apprentice charm. It's a fun toon with some serious AOE goodness.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

oplant: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Strangler -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Entangling Arrow -- HO:Endo(A)
Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(9)
Level 4: Glue Arrow -- Slow-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(13), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(15), Range-I(46)
Level 10: Ice Arrow -- HO:Endo(A), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(19)
Level 12: Hover -- LkGmblr-Rchg+(A), Zephyr-ResKB(23)
Level 14: Entangle -- HO:Nucle(A), Dmg-I(21)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Vines -- Lock-Acc/Hold(A), Lock-Acc/Rchg(23), Lock-Rchg/Hold(25), Lock-EndRdx/Rchg/Hold(25), Lock-Acc/EndRdx/Rchg/Hold(27)
Level 24: Acid Arrow -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(27), AnWeak-Acc/Rchg(29), AnWeak-DefDeb/EndRdx/Rchg(29), AnWeak-Acc/Rchg/EndRdx(31)
Level 26: Carrion Creepers -- HO:Nucle(A), Dmg-I(31), Dmg-I(31), RechRdx-I(33), RechRdx-I(33), RechRdx-I(33)
Level 28: Spirit Tree -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(36), Dct'dW-Rchg(36)
Level 30: Disruption Arrow -- RechRdx-I(A)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(37), Dmg-I(39)
Level 35: Oil Slick Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40), DefDeb-I(46)
Level 38: EMP Arrow -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc/Rchg(42), P'Shift-Acc/Rchg(42), P'Shift-EndMod/Acc(42)
Level 41: Mental Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(43), Dev'n-Dmg/Rchg(43), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 44: Mind Over Body -- ResDam-I(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-EndRdx(45), TtmC'tng-ResDam(45)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment



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|-------------------------------------------------------------------|</pre><hr />