Dark/Regen LV 50 Respec advice


Bengal

 

Posted

I swapped the slots around a little in MoG. Do you really think I need to go farther than this?

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Kage Senin: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(15), T'Death-Dam%(15), T'Death-Acc/Dmg/EndRdx(34)
Level 1: Fast Healing -- Mrcl-Rcvry+(A), RgnTis-Regen+(3), Numna-Regen/Rcvry+(5), Mrcl-Heal(21), RgnTis-Heal/Rchg(36), Numna-Heal(37)
Level 2: Shadow Maul -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(21), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Acc/Rchg(23), Armgdn-Dmg/EndRdx(25)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(17)
Level 6: Reconstruction -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(9), Dct'dW-Rchg(9)
Level 8: Siphon Life -- HO:Nucle(A), Mako-Acc/Dmg(27), Mako-Dmg/Rchg(27), Nictus-Acc/EndRdx/Heal/HP/Regen(31), Nictus-Heal(33), Nictus-Acc/Heal(33)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
Level 14: Super Speed -- Run-I(A)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(17), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(19)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- Aegis-Psi/Status(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam(42), Aegis-ResDam/Rchg(48)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(46), LkGmblr-Def/EndRdx(50)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(48)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(43), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(43), Hectmb-Dam%(45)
Level 35: Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(39), LkGmblr-Def/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-Build%(50)
Level 44: Laser Beam Eyes -- Apoc-Dam%(A), Apoc-Dmg(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(46)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A), ResDam(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit


 

Posted

[ QUOTE ]
I swapped the slots around a little in MoG. Do you really think I need to go farther than this?

[/ QUOTE ]

You're still getting 2 largely useless set bonuses when you could just use the other 2 slots for common recharge IOs, which is what I've been recommending since the beginning. Faster recharge is going to be much more valuable to you than an extra 9% accuracy that's going to be mostly redundant thanks to the loads of acc you're already packing.


 

Posted

Oh, I gotcha, so this then?

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Kage Senin: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(15), T'Death-Dam%(15), T'Death-Acc/Dmg/EndRdx(34)
Level 1: Fast Healing -- Mrcl-Rcvry+(A), RgnTis-Regen+(3), Numna-Regen/Rcvry+(5), Mrcl-Heal(21), RgnTis-Heal/Rchg(36), Numna-Heal(37)
Level 2: Shadow Maul -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(21), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Acc/Rchg(23), Armgdn-Dmg/EndRdx(25)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(17)
Level 6: Reconstruction -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(9), Dct'dW-Rchg(9)
Level 8: Siphon Life -- HO:Nucle(A), Mako-Acc/Dmg(27), Mako-Dmg/Rchg(27), Nictus-Acc/EndRdx/Heal/HP/Regen(31), Nictus-Heal(33), Nictus-Acc/Heal(33)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
Level 14: Super Speed -- Run-I(A)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(17), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(19)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- Aegis-Psi/Status(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam(42), Aegis-ResDam/Rchg(48)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(46), LkGmblr-Def/EndRdx(50)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(48)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(43), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(43), Hectmb-Dam%(45)
Level 35: Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), LkGmblr-Def/Rchg(39), RechRdx-I(39)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-Build%(50)
Level 44: Laser Beam Eyes -- Apoc-Dam%(A), Apoc-Dmg(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(46)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A), ResDam(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit


 

Posted

Yes, that looks decent. There is still some slotting that I would change pretty significantly, but that would be going in to the realm of "start copying my build if you're going to start trying to copy it".


 

Posted

I think this does what I want it to do at this point. I really appreciate all the help.

Now I just need to figure out what to do for all that money/all those recipes.


 

Posted

Out of curiosity, why slot the Touch of Death set into Smite instead of Crushing Impact? The .38% more HP and damage proc doesn't seem that much of a difference to justify loosing the global Accuracy and Recharge bonus from 5 slotting Crushing Impact. It's not like you're putting the 6th slot into Touch of Death to get the Defense sets bonus... What am I missing?

(Recently came back to CoX and all this IO set slotting is new. I hadn't played since just before Issue 7)


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

OK. That makes sense. Basically what you're saying is that pretty much everything important bonus wise is already maxed so there's no point in paying for a "more expensive" set like CI when Touch is available for "cheaper" and also that the difference in basic enhancement bonus between the max level 40 Touch and max level 50 CI is negligable?

Or is it purely from the aspect that 2.5% global Damage (172.5% with TOuch and 170% with CI) and the Damage Proc is better than a 7% boost to global Accuracy (86% with Touch and 93% with CI)? I'm assuming we're completely ignoring the Mez protection bonuses due to Integration.

Just trying to wrap my head around all these Set options. Guess that's what I get for coming back to a level 50 character after taking a couple years off from the game. >Grins<


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

ToD tends to run a higher price tag for a set than than Crushing Impact.

The point was, since there would be no real added advantage in another CI set, switching to ToD at least adds something extra still to the party.