Inv/SS acc slotting and to-hit bonuses...enough?
Should be fine.
Remember that at one point, people were doing just fine with 33%-66% total accuracy enhancements on powers, and that's without the +Tohit from Rage and Invinc.
I'd say that what you've got there is more than fine for most of the game.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
It's nice to be capped vs. +3s...if I run the numbers right, you have a base chance to hit of 48% against +3s, with unslotted Rage (single stacked) and Invincibility (vs one foe) adding 22% to that. Unless I'm doing the math wrong, you'd need 36% additional accuracy to be capped vs. +3s, and 56% to be capped vs. +4s.
So even with the lower acc bonus, even Jab would be capped at 95% chance to hit against a +4 boss, assuming Rage and Invincibility.
You should be fine.
Currently finishing up an IO build for an Inv/SS tank. My question is, my attacks will have about 40% to 75% accuracy enhancement (40% for Jab, ~60% for Haymaker and Hurl, 75% for Knockout Blow and Foot Stomp). That's low-ish by the standards I've seen on the forums for IOed builds.
However, I will have +16-23% global accuracy from set bonuses (still deciding), and of course To-Hit bonuses from both Invincibility and Rage. Rage will have some set IOs in it...not sure which ones yet, but I think it'll get some enhancement of the to-hit number. It seems like two to-hit bonus powers would be a tremendous help in hitting targets.
My gut tells me this is plenty of cumulative chance to hit, especially since I'm not particularly focused on farming level 54 AE bosses. But I just thought I'd run it past tanker Forum opinion. Thanks in advance.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog