Thats it! I have to stop deleting!
I don't see how anyone could have a problem soloing as energy/energy. I'm lvl 16 with only DOs in my powers and I just soloed the Rumblings of the Past arc in Faultine where you have to defeat Nocturne at the end, an EB. Not trying to toot my own horn or anything but I found it rather easy.
Following Fulmens' build, I scratched up something in Mids' that looks perfect for me. I'm still keeping my options open in the ending edge of the power choices I've made, since I have no experience in the endgame of course.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Power Bolt
- [*] (A) Accuracy[*] (3) Damage Increase[*] (5) Damage Increase[*] (11) Damage Increase[*] (15) Endurance Reduction[*] (34) Recharge Reduction[/list]Level 1: Power Thrust
- [*] (A) Accuracy[*] (46) Knockback Distance[/list]Level 2: Power Blast
- [*] (A) Accuracy[*] (3) Damage Increase[*] (5) Damage Increase[*] (11) Damage Increase[*] (15) Endurance Reduction[*] (36) Recharge Reduction[/list]Level 4: Build Up
- [*] (A) Recharge Reduction[*] (17) Recharge Reduction[*] (19) Recharge Reduction[/list]Level 6: Power Burst
- [*] (A) Accuracy[*] (7) Damage Increase[*] (7) Damage Increase[*] (13) Damage Increase[*] (23) Range[*] (37) Range[/list]Level 8: Sniper Blast
- [*] (A) Accuracy[*] (9) Interrupt Reduction[*] (9) Interrupt Reduction[*] (13) Damage Increase[*] (23) Recharge Reduction[*] (37) Recharge Reduction[/list]Level 10: Hover
- [*] (A) Flight Speed[*] (40) Flight Speed[*] (40) Flight Speed[/list]Level 12: Aim
- [*] (A) Recharge Reduction[*] (17) Recharge Reduction[*] (19) Recharge Reduction[/list]Level 14: Fly
- [*] (A) Flight Speed[*] (40) Flight Speed[*] (42) Flight Speed[/list]Level 16: Swift
- [*] (A) Flight Speed[*] (43) Run Speed[*] (43) Run Speed[/list]Level 18: Health
- [*] (A) Healing[*] (25) Healing[*] (25) Healing[/list]Level 20: Stamina
- [*] (A) Endurance Modification[*] (21) Endurance Modification[*] (21) Endurance Modification[/list]Level 22: Power Push
- [*] (A) Knockback Distance[*] (31) Knockback Distance[*] (37) Knockback Distance[*] (43) Recharge Reduction[/list]Level 24: Aid Other
- [*] (A) Healing[/list]Level 26: Explosive Blast
- [*] (A) Accuracy[*] (27) Damage Increase[*] (27) Damage Increase[*] (29) Damage Increase[*] (29) Endurance Reduction[*] (39) Recharge Reduction[/list]Level 28: Power Boost
- [*] (A) Recharge Reduction[*] (31) Recharge Reduction[*] (31) Recharge Reduction[/list]Level 30: Aid Self
- [*] (A) Healing[/list]Level 32: Nova
- [*] (A) Damage Increase[*] (33) Damage Increase[*] (33) Damage Increase[*] (33) Recharge Reduction[*] (34) Recharge Reduction[*] (34) Recharge Reduction[/list]Level 35: Boost Range
- [*] (A) Recharge Reduction[*] (36) Recharge Reduction[*] (36) Recharge Reduction[/list]Level 38: Resuscitate
- [*] (A) Interrupt Reduction[*] (39) Interrupt Reduction[*] (39) Interrupt Reduction[/list]Level 41: Body Armor
- [*] (A) Resist Damage[*] (42) Resist Damage[*] (42) Resist Damage[/list]Level 44: Surveillance
- [*] (A) Accuracy[*] (45) Defense Debuff[*] (45) Defense Debuff[*] (45) Defense Debuff[*] (46) Recharge Reduction[*] (46) Recharge Reduction[/list]Level 47: LRM Rocket
- [*] (A) Accuracy[*] (48) Damage Increase[*] (48) Damage Increase[*] (48) Damage Increase[/list]Level 49: Total Focus
- [*] (A) Accuracy[*] (50) Damage Increase[*] (50) Damage Increase[*] (50) Damage Increase[/list]------------
Level 1: Brawl
- [*] (A) Accuracy[/list]Level 1: Sprint
- [*] (A) Run Speed[/list]Level 2: Rest
- [*] (A) Recharge Reduction[/list]Level 1: Defiance
My own little cyborg girl is Electric/Fire. The /Fire is mainly for Fire Sword, which I explain as a superheated jet of plasma, enclosed in a magnetic bottle. Probably not the most powerful combo out there, but it works for me. I tried Energy/Energy, and really couldn't get into it.
The thing about Electric is, if you're used to Energy, you may miss the mitigation, but then you get Tesla Cage. Between that and Ring of Fire I don't have any problems keeping foes out of range. Keeping them from hitting me, with Ring of Fire, that's different, but I've found that Tesla Cage + Fire Sword + Lightning Bolt will usually keep a foe from becoming a problem.
I also have both Hover and Super Jump, so I can both hover above the combat, and get out of it fast. I definately agree with the advice to Hover above the combat and knock foes down, although I don't have an knockback myself. (actually, at one time I had Jump Kick explicitly for that, but then the devs changed it to knockup...)
I would say your build looks good, although I'm not sure why you would put off Total Focus so long, particularly when you could take it instead of Rescuscitate. The double punch of Aim and Build Up will definately help you get through the early levels, and although you don't have a lot of melee, you don't really need it with Total Focus.
For the ranged blaster, I enjoy Mental Mastery as the secondary. Subdual is a ranged immobilize, so great at stopping one foe from reaching you. You get Concentrate (it's the Buildup of the set), you get Drain Psyche, which is great as a panic button when your end/health is getting a bit low. You have a ranged fear, to buy yourself time. Finally in the lower end of the set you'll find two PBAOEs that are both great panic buttons too, World of Confusion and Psychic Shockwave, both inflicting a status change on surrounding enemies, so you have time to get to a safer distance so you can resume blasting (or if necessary flee). The damage is psionic and unless your primary is psionic attack that means you'll have an energy type that isn't strongly resisted, no matter who you meet.
For the primary, that's really up to you. I play Fire/ and Sonic/ myself and I greatly enjoy the damage output, relying on my secondary when I don't kill mobs fast enough. Fire/ just does a lot of damage, the secondary effect being that you do more damage over time, while Sonic/ makes enemies less resistant to attacks, which means that the damage from it will be increase the more you blast.
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Remember that blasters are ranged attackers
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I don't really agree with this statement. Some blaster setups just work better if you play as a blapper. For example, my old elec/elec blaster would've been terrible if I had tried to play him only at ranged, because elec doesn't have a strong third blast and /elec has such devastating melee attacks I wouldn't be utilizing him 100% if I didn't use them.
My energy/energy blaster however I am playing mostly at range.