2 New IO Sets


AkuTenshiiZero

 

Posted

One of my characters is a teleporting Stalker, and I'm feeling like I got the short straw on IO sets for two key factors: AS and TP Foe.

I believe a new "Accurate Teleport" set is in order. Just one, granting +Range, Acc, and Recharge. I've come up with the name "Forced Summoning". Obviously intended for TP Foe.

Secondly, if Snipes get their own category, why don't Assassin Strikes? I think it's only fair that a couple AS sets be made, comparable to the existing Snipe sets.

Your thoughts?


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

I've wanted AS sets - or the ability for AS to use Snipe sets, even if the Range can't be buffed - for a while.

As far as TP Foe...

For some reason I was thinking it took ranged sets. >.< There are builds enough to use it - anyone with the pool power, any Grav Dom or Controller with Wormhole, and of course Warshades. I wouldn't argue with seeing a set or three for them. Preferrably with a damage or hold proc. Not sure what it'd do to PVP, though.


 

Posted

I was unaware of other TP powers, but that's all the more reason to have a set. I think a rather appropriate proc would be chance for Disorient. After all, your victim was just ripped unwillingly through the fabric of reality...I'd be severely confused as well.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

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Secondly, if Snipes get their own category, why don't Assassin Strikes?

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This one's easy: There are more Snipe powers than Assassination powers.

I'm not entirely opposed to a few AS sets, though. They can't just re-use Snipe sets, however, Bill. That'd let Stalkers get around the inability to slot for interrupt.


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Posted

[ QUOTE ]
[ QUOTE ]
Secondly, if Snipes get their own category, why don't Assassin Strikes?

[/ QUOTE ]

This one's easy: There are more Snipe powers than Assassination powers.

I'm not entirely opposed to a few AS sets, though. They can't just re-use Snipe sets, however, Bill. That'd let Stalkers get around the inability to slot for interrupt.

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Ian's right. The reason there are no AS sets, is because the only things you can slot in AS are accuracy, damage, endurance reduction, and recharge. You can get all those things in standard melee sets, so there's no need for special AS sets.

An accurate teleport could be cool though. Maybe have a proc that has a chance to up the teleport mag so you could get bosses.


 

Posted

Now that I never realized, or did and totally forgot about (More probable than you'd think...). No interrupt reductions allowed, huh?

I really don't see why not. AS and Snipe are two breeds of the same animal. If my Corr can slot for interrupt and throw Snipes in his normal attack pattern, why can't my Stalker do the same with AS? It's not as though it's a huge deal out of Hide, the damage is quite comparable to Snipe. Very odd, IMO.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

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Now that I never realized, or did and totally forgot about (More probable than you'd think...). No interrupt reductions allowed, huh?

I really don't see why not. AS and Snipe are two breeds of the same animal. If my Corr can slot for interrupt and throw Snipes in his normal attack pattern, why can't my Stalker do the same with AS? It's not as though it's a huge deal out of Hide, the damage is quite comparable to Snipe. Very odd, IMO.

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Same here. I wasn't thinking about interrupt at all... My guess is from the Stalker having defenses usually (and at the very least, some beefy AOE defense in Hidden state, even in non-defense secondaries like Regen.)


 

Posted

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Ian's right. The reason there are no AS sets, is because the only things you can slot in AS are accuracy, damage, endurance reduction, and recharge. You can get all those things in standard melee sets, so there's no need for special AS sets.

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I was going to go into how an AS set could be weighted and proc'd differently than a standard melee set - but I can see the same (say, recharge reduction) being useful in a standard melee set for some of the bigger attacks anyway. Which really just leaves procs. I want something Sting-of-the-manticore-esque in my AS. Give me toxic damage too! >.>

(Honestly - I suggested at one time being able to add a small damage "type" to an attack via enhancement. I believe it was pre-IO, though, and we got the "not really possible" answer. Give me a generic, non-set proc with a decent chance of going off for each damage type - fire, cold, dark, smashing, lethal, energy, neg. energy, all part of the same 'set' and the same 'slot' so you can only fit one in per attack - and I'll be happy.)


 

Posted

Interesting concept, Bill. You could turn MA into psuedo-Fire Melee, or add some Energy damage to your Talsorian weapons...It would be awesome if a graphic could be added to the impact animation, just for flavor's sake. Maybe set them to have their typical side-effects, on a very minor scale? DoT for Fire, -end for Energy, slow for Ice, etc.

The question is, what sort of Procs would be present on an AS set? I can't really think of much that fits well, while being interesting. The most I can think of would be a Lethal DoT, to represent bleeding.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

Why can my Fire blast do Toxic damage? (Sting of the Manticore.) Or my natural, human martial artist-type melee character doing Negative Energy damage? (Touch of Death.)

Looking at "fits well"... well, doesn't really fit. Besides, there are as many rationales for characters as for procs. Take, say, Ninja Blade. Depending on character, I can say:

Lethal, like you said - bleeding.
Smashing - I hit hard enough to break and shatter bone.
Toxic - Poisoned blade.
Electric - "Taser-sword." Same for Energy. Tech sword that adds damage.
Fire - Sword that, when thrust in, triggers a device that superheats the tissue.
Ice - I am an otherworldly killer, and you're feeling the coldness of concentrated death.
Negative energy - See otherworldly killer.
Lowered resistance - You're staggered by my attack and can't defend as well.
Tohit debuff - Same.
Build up - I'm encouraged by a good hit, and attack again with even more enthusiasm.
Recharge rate decrease - Same thing.
Chance for immob/hold - Even more stunned by the attack.

And a Stalker-specific one:
Chance for Placate. Though it'd have to have a slight delay and ignore DoT.

Think that covered the damage types, as well as some very common procs. I'd find it hard to *not* find a rationale for one.