Please check my begining build
6-slotting Hasten might be a good idea pre-SO's or in a late, mature build with sets where the difference yields perma-Hasten (and perma-AM) while building with just common IO's or SO's those extra 3 slots are much better used elsewhere. I'd move those 3 slots to RI and slot with them with to hit debuff (at lvl 27+ for IO's or with SO's).
Next I'd probable drop Moonbeam for Gloom. Moonbeam is a very nice snipe, but it's a snipe. If you do want to use it in combat the -to hit in RI becomes even more important to prevent you from burning end on interrupted attacks. Then I'd move one slot off each NF and TT and put them in Gloom. I'd forget about slotting recharge in them and go with 1 acc, 1 endred, and 3 damage. (All this assumes either lvl 25 or 30 IO commons or slotting with SO's).
LR requires a to hit check, if you don't intend to slot it further might consider slotting acc in the base slot over endred. Yes RI has a large -defdebuff to it to help you smack foes ... but the sort of foes you really want LR to land on are usually harder to hit and resist the defdebuff (rather strongly if it's a +2 AV for example).
Hello all
I'm working on a Rad/Dark Defender, and could really use some expert advice to see if this build will work. I've only worked it up to the mid 20s, as by then it should either work or not. Enhancements are placed, but they are placeholders. Types are correct but level/types aren't included. Consider them "best for level" when looking at build. A few of the points about it; I've focused heavily on AM x 6 slot and Hasten 6x slot to maximize them as fast as possible. Damage is broken into two main groups, Dark Blast and Moonbeam early on and Tenebrous Tentacles and Night Fall later on both 6 slotted. I wanted also to get stamina asap and give him at least one travel (SJ) asap.
A few issues I can already see. Soloing at lower levels may be difficult with so few enchantments in the damage abilities, though I'm hoping AM/Hasten by 13 will help there. RI/EF will be endurance drains pre 20 and downtime will be considerable when I solo. Also not having the Healing from Radiant Aura hurts. I'm kinda a self-heal *cough*... Would have also liked to add in Gloom early on since I tend to solo alot.
This is the first time I've tried to use the Mids' Hero Designer to post a build, not sure if I've done it correctly but I've tried my best Any constructive criticism is greatly appreciated!
Also my thanks to ChaoticDNA Rad/Dark Defender post for the great information and inspiration!
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 27 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Hero Profile:
Level 1: Radiation Infection -- EndRdx(A)
Level 1: Dark Blast -- Acc(A)
Level 2: Accelerate Metabolism -- RechRdx(A), RechRdx(3), RechRdx(3), RechRdx(5), RechRdx(5), RechRdx(13)
Level 4: Moonbeam -- RechRdx(A), Acc(15), Dmg(15)
Level 6: Enervating Field -- EndRdx(A), EndRdx(7), EndRdx(7)
Level 8: Hasten -- RechRdx(A), RechRdx(9), RechRdx(9), RechRdx(11), RechRdx(11), RechRdx(13)
Level 10: Hurdle -- Jump(A)
Level 12: Lingering Radiation -- EndRdx(A)
Level 14: Health -- Heal(A)
Level 16: Tenebrous Tentacles -- Acc(A), Acc(17), Dmg(17), Dmg(19), RechRdx(19), RechRdx(25)
Level 18: Combat Jumping -- DefBuff(A)
Level 20: Night Fall -- RechRdx(A), RechRdx(21), Acc(21), Acc(25), Dmg(27), Dmg(27)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Super Jump -- Jump(A)
Level 26: Super Speed -- Run(A)
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl -- Acc(A)
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 1: Vigilance