Currently, we have the option to set the inactive text for the captive and for the capturing enemy group. The order for this text appears to be random, sometimes the enemy comes first - sometimes the captive.
What I'd like to have is a list of back and forth dialog. It can be limited to 5 or 6 entries, if thats a concern.
Example:
1) Enemy: "Tell us where you hid the uber artifact of doom!"
2) Captive: "I will never tell you where I've hidden it! Never!"
3) Enemy: "We will inflict untold suffering on you!"
4) Captive: "Do your worst!"
To do this, you'd need a list of items as opposed to the current enemy and captive text boxes. Each list item would have a radio button to indicate "captive" vs "enemy", as well as the text box to indicate what is being spoken.
The current system is somewhat clumsy and text being spoken out of order limits its usefulness.
131430 Starfare: First Contact 178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
Currently, we have the option to set the inactive text for the captive and for the capturing enemy group. The order for this text appears to be random, sometimes the enemy comes first - sometimes the captive.
What I'd like to have is a list of back and forth dialog. It can be limited to 5 or 6 entries, if thats a concern.
Example:
1) Enemy: "Tell us where you hid the uber artifact of doom!"
2) Captive: "I will never tell you where I've hidden it! Never!"
3) Enemy: "We will inflict untold suffering on you!"
4) Captive: "Do your worst!"
To do this, you'd need a list of items as opposed to the current enemy and captive text boxes. Each list item would have a radio button to indicate "captive" vs "enemy", as well as the text box to indicate what is being spoken.
The current system is somewhat clumsy and text being spoken out of order limits its usefulness.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )