Conduit of Pain for Masterminds
Id just be happy if i could use it to rez my pet instead of having to resummon/upgrade the stupid arsonist again.
Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.
Conduit of Pain is the rez power in Pain Domination for Masterminds and Corruptors. When used to rez an ally, it gives the caster a sizeable bonus to Damage, ToHit, Recovery, and Recharge. This is a great buff for Corruptors, being a damage primary class, but not so great for Masterminds since most of their damage output comes from the pets. My suggestion is the change the power when used by Masterminds to grant the Mastermind an aura that gives that buff to the Mastermind's pets. (Having it be an aura from the Mastermind rather than a one-time buff granted to the pets at casting prevents one from circumventing Damage and ToHit debuffs from when the buff ends by dismissing the pets.) This would make the power a more tantalizing choice for MMs.
Before you say that this would be overpowered, let me assure you that it's not. First, the buff when used by MMs is weaker than by Corruptors (+30% Dam and +20% ToHit for Corrs, compared to +22.5% Dam and +15% ToHit for MMs), meaning it would amount roughly to another Supremacy. Second, it's really the same net gain in efficiency, even though it seems like it would be up to 6 times as effective when applied to pets. 22.5% damage buff applied to every MM pet is still just a net gain of 22.5% damage. Finally, since pets are immune to recharge buffs, they wouldn't get any use out of that aspect of the buff.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.