Protector Bot Recharge


Aggelakis

 

Posted

So, after dusting off my level 40+ Bots/FF MM and playing it a few days, I found myself just as annoyed now as I was when I mothballed it because of the Protector Bots constantly going missing. Well... not missing, but missing in action because they keep getting hung up on their own Seeker Drones.

I have now taken to dismissing the AWOL Protector Bot and recasting him, which really is not a happy fun solution. Sometimes, I find myself waiting for the Protector Bot to recharge from the last casting before I can recast another. So I was thinking... perhaps the Devs might consider decreasing the recharge time on casting Protector Bots, maybe even slightly lowering the endurance on casting them to help compensate for the constant dismissing and recasting of them?

This would save some power slots to use on powers I actually want rather then picking up powers I never intended to have just to compensate for the Protector Bots getting stuck. You know like Team Fly, or Recall Friend, or even Team Teleport.

Although effective as a work around for an annoying bug, its a shame to have to give up powers I want to pick up "Bug compensation" powers.

Just thinking out loud


"The one thing that can stop a full team of MasterMinds dead in its tracks... a doorway!" --Frogfather

 

Posted

I think the assumption is that a bugfix to the actual problem is not going to come anytime soon.


 

Posted

They should just disable collision detection on Seeker Drones (make them so you can walk through them, like Singularity and Dark Servant).

Sure you'll occasionally see the Seekers clip through someone or something, but that's a trivial side effect for bots not getting stuck on them anymore.


@Oathbound & @Oathbound Too

 

Posted

[ QUOTE ]
....Why suggest they implement a workaround to a bug instead of just suggesting they fix that bug?

[/ QUOTE ]
Mostly cuz this bug is older then Keith Richards. (Yes, that is an exaggeration, but many will get the point!)


"The one thing that can stop a full team of MasterMinds dead in its tracks... a doorway!" --Frogfather

 

Posted

[ QUOTE ]
They should just disable collision detection on Seeker Drones (make them so you can walk through them, like Singularity and Dark Servant).

Sure you'll occasionally see the Seekers clip through someone or something, but that's a trivial side effect for bots not getting stuck on them anymore.

[/ QUOTE ]
I like this idea. Its perfect!
Who do I PM this to? Babs?

Oathbound, you just made the Good Idea list!


"The one thing that can stop a full team of MasterMinds dead in its tracks... a doorway!" --Frogfather

 

Posted

Disabling collision detection on Seeker Drones would break their ability to asplode on the enemy, or so I recall being the reason given however-long-ago this first came 'round.


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Posted

[ QUOTE ]
Disabling collision detection on Seeker Drones would break their ability to asplode on the enemy, or so I recall being the reason given however-long-ago this first came 'round.

[/ QUOTE ]
Possibly, but I'm not convinced. Becuase, Dark Servant and Singularity can attack and be attacked yet we can walk through those. So, I'm hopeful.

In a response to one of my PMs, BaBs said he's gonna give it a try and we might see it in Issue 15.


"The one thing that can stop a full team of MasterMinds dead in its tracks... a doorway!" --Frogfather