A powerset based off of trying to combine the various origins of power. Could slot any origin. TOs and IOs would provide normal bonus. DOs and SOs would basically randomize which origin would be used. If it matches the DO it would do x2 benefit and if it matched the SO it would do x3 benefit. HOs would always provide x2 benefit.
Powers could include.
Attacks- Similar to current powers. Would randomize type- i.e. could have a rad Nutrino Bolt followed by an electric power bolt the following time. Any extra buffs, i.e. to hit debuff can be slotted but only would be used if the appropriate power came up.
Buffs- Randomized benefit similar to the Magic II set bonuses given in a PBAoE style. 1 being a health/end/attack rate/regeneration/recovery style bonus. 2 being a def/resist/to hit style bonus. 3. Bizarre Effects - may boost % chance of proc firing, might apply an aura to team that does nothing but change appearance, might give a stealth bonus to all players but change their look to match areas opponents, Etc.
Debuffs- A direct attack on 1 opponent that would randomize what his/her powers would do. i.e. Opponent may try to fire a Scorch and find he has detoggled his focused fighting or it may suddenly cause him to turn on sprint, etc.
Random debuff on opponent similar to a Radiation Infection.
Randomly change attack. i.e. the broadsword the warrior is using against you suddenly becomes a giant ostrich feather.
Other possibilities abound for a set like this. My idea is initially set up for a defender style class but it could be applied to about any style of class.
Posted
Neat idea, but probably very difficult, if not impossible, to code.
Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.
A powerset based off of trying to combine the various origins of power. Could slot any origin. TOs and IOs would provide normal bonus. DOs and SOs would basically randomize which origin would be used. If it matches the DO it would do x2 benefit and if it matched the SO it would do x3 benefit. HOs would always provide x2 benefit.
Powers could include.
Attacks- Similar to current powers. Would randomize type- i.e. could have a rad Nutrino Bolt followed by an electric power bolt the following time. Any extra buffs, i.e. to hit debuff can be slotted but only would be used if the appropriate power came up.
Buffs- Randomized benefit similar to the Magic II set bonuses given in a PBAoE style. 1 being a health/end/attack rate/regeneration/recovery style bonus. 2 being a def/resist/to hit style bonus. 3. Bizarre Effects - may boost % chance of proc firing, might apply an aura to team that does nothing but change appearance, might give a stealth bonus to all players but change their look to match areas opponents, Etc.
Debuffs- A direct attack on 1 opponent that would randomize what his/her powers would do. i.e. Opponent may try to fire a Scorch and find he has detoggled his focused fighting or it may suddenly cause him to turn on sprint, etc.
Random debuff on opponent similar to a Radiation Infection.
Randomly change attack. i.e. the broadsword the warrior is using against you suddenly becomes a giant ostrich feather.
Other possibilities abound for a set like this. My idea is initially set up for a defender style class but it could be applied to about any style of class.