question about wide level range for MA enemies
I don't know if this was ever fixed, but I do know that both Carnies and Family spawn at completely different levels depending on if the player is a hero or a villain. This may be still affecting your arc.
Dec out.
Thank you, that is incredibly helpful! Do you happen to know if this affects any other groups? As I said, since its the Zig, I wanted a wide sample of baddies in there.
Thanks again for the reply!
I know there's a level gap between 39 - 46 for Snakes. I had to remove some from an arc when a level 46 ambush creamed my level 40 team.
I've used some COV specific COT in test missions with heroes and have had no problems.
I think the key is to pick the 1-54 groups you want and carefully check each 5 level range.
A while back, I had a mission that I made spawning for lvl 37s for the most part just fine. I found that a few family were spawning at 45. I made some changes, and the problem seemed to be fixed. Now, on another mission I am doing (Zig breakout with a wide range of opponents, such as COT, Family, Tsoo, etc) is having the same problem. Went in at 32, and everything seemed fine. I had a Family minion (always the family) conning at 29. The carines are conning at lvl 40. I thought maybe the lvl range of the Carnies was 40+, but went back and they are supposed to be 30-54. Does anyone know why this is? Is it a bug, or am I doing something wrong? Any help would be appreciated, as I spent quite a bit of time trying to make this arc, and its now unplayable.
Thanks!