The Most Asked New Tanker Question
[ QUOTE ]
Except for the part that...it's not as efficient. It's certainly more fun to simply cause chaos and rampage through content while keeping your team alive.
[/ QUOTE ]
We were doing full group Meow maps on Inv (CL5) in 8 minutes (by the clock) and that was with ranged based foes (Rikti Comm Officers).
Can you say that?
I'm just being that "other person" pointing out the issues both major and minor (obnoxious isn't it?).
Note: I bring up Meow maps because its a current common point of reference but I've done this with Portal Corp farms on the same settings too (again ranged based mobs) and in the same amount of time.
[ QUOTE ]
Anyway, call it what you like, and others will point out the issues, major or minor, such that people who aren't in the know won't go, "hey, I tried that and I get slaughtered! What gives?!" Generally part of the purpose of creating definitions.
[/ QUOTE ]
And speaking of obnoxious I *did* already mention that what I'm describing here is something newbie Tankers *could* aspire to, not what they should be doing out of the box.
Part of the problem of being so pickyune in your arguements (and Sarrate, and Starsman and many other minutia driven vet posters) is that you tend to either accidentally or willfully misquote and/or misrepresent what has been previously posted.
Please don't imply that the majority of this pickyune discussion is me saying that I think all newbie Tankers should be doing this. I didn't say that and have posted a few times to the contrary.
Thanks.
[ QUOTE ]
Please don't imply that the majority of this pickyune discussion is me saying that I think all newbie Tankers should be doing this. I didn't say that and have posted a few times to the contrary.
[/ QUOTE ]
I haven't been saying that you have, so you don't have to be defensive. You're pointing out one great way of having fun with a Tanker, and I (as I can only speak for myself) am simply deliberating on how it works and why (as well as stating warnings and variables), as well as possible issues.
[ QUOTE ]
[ QUOTE ]
Stoners are probably the best all around Tankers at higher levels in terms of tanking (i.e. taking a hit) but is the least favorite set for me due to Granite mitigating all prior toggles and the negative drawback to Granite (-recharge and -movement. These can be overcome with IOs but I'm still not a fan of sets where one power makes several other powers useless (I had this problem with Inv conceptually with Unstoppable back in the perma Unstoppable days ... even if it was a blessing to respec out of the old tele-tanker build).
[/ QUOTE ]
Within the realm of SOs, I'd agree that Granite is much more sturdy than other Tanks. With IOs, I personally think Granite loses a lot of its luster. Tankers can build up their mitigation much easier than a Granite can build to overcome their shortcomings. If you don't have millions to blow on IOs, then it's tough to beat Granite.
[/ QUOTE ]
This is probably a super super side tangent at this point on this thread but this one stuck out to me as I love playing my Stoners.
While it might be possible to equal the toughness of a stoner it is not possible to exceed it if a stoner has IO's available to them (or as you said even with SO's they can't be exceeded). My stoner has capped resists AND defense to all damage types with psi being the one exception, and I'm even then I've pretty well filled the psi hole just not capped to both. I've yet to see any other tank hit that mark. I have no doubt that it is possible, but it really can't get any better than that. Even out of the gate a stoner can get very close to those numbers with just grante, stone skin, and weave.
All in all, I didn't even spend all that much on the build. It wasn't nearly as much as some of the capped inv builds I've heard about and on top of that I also run at normal speed, and have substantially better +rech than most stoners (I'm still in the negative but not by much).
Is that necessary in the game? Probably not, and my other tanks can do just fine with less than those numbers, but from pure mitigation it really can't get better.
Except for the part that...it's not as efficient. It's certainly more fun to simply cause chaos and rampage through content while keeping your team alive.
I've also not had to hand pick most of the PuGs which have been able to chew through maps that quickly. A bit of luck and/or organisation goes a long way in that regard.
Anyway, call it what you like, and others will point out the issues, major or minor, such that people who aren't in the know won't go, "hey, I tried that and I get slaughtered! What gives?!" Generally part of the purpose of creating definitions.