Ally/Captive


Janrith

 

Posted

So I'm working on an arc, and in order to maintain a certain feel to the last mission, I need to know of a way so that the NPC you encounter (does not fight) stays in the captured animation for the entire time the player is in the mission.

At first I thought it'd be making the NPC an ally and have it set to do nothing, but it will eventually go to an idle animation. Even if I set all three animations (captured, rescued, lost) to be the same, it will go to the idle animation until I get far enough away for it to be lost, but that's not what I want.

Is there any way to do this? I tried captive but it just runs away, not surprised, as that's what I expected but it couldn't hurt to try.


 

Posted

Not at the moment; the ally will always at some point percep you, and or be triggered by enemies changing the animation they're playing.


Janrith

Triumph Heroes:
=============
Saunik: lvl 50 Mutant Sonic/Electric Blaster
Photaun: lvl 50 Peacebringer
Taukezo Kensei: lvl 50 Natural Willpower/Dual Blades Tank

Published Arcs:
7326 Avenging the Dead
135096 Superhero Downtime

 

Posted

There is one way to do it, but it's roundabout. Change the enemy faction from "Enemy" to "Ally". That way the player can never succeed at rescuing the ally, so they stay in their afraid position.

The only problem with this is now you have a group of enemies that players cant attack and who will kill any other creatures that come near. There may be a way for you to work this into your story.