Ideas for Veteran Rewards


Captain_Meson

 

Posted

I was really pleased by the City Traveller idea; since much of the appeal of this game is for us altoholics, this was a great bonus tor easing some tedium in the early teens when mission doors are far across big zones with dangerous spawns (Steel Canyon, Cap au Diable). And while Combat Jumping and Hasten are both great powers, Hover isn't much use for a melee character for whom Flight fits as a travel power, Teleport Foe becomes nigh-useless eventually and Recall Friend is less useful when teammates are all experienced and have travel powers.

Some thoughts I had:

How about giving a choice among some of the harder-to-unlock costume items? Frex, for those of us who will never have the time to do an 8-player TF, let us get the Roman armor set this way.

Maybe a couple special emotes, like "stand at attenton and gleam heroically" and "huddle villainously in projected shadows"? I'm thinking simple lighting effects that combine with the fixed pose to keep the art cost low.

Or maybe actual aura choices that start unlocked (like booster and special edition auras and capes) and convey the extra-shiny or extra-shady nature? These would probably be too expensive to make, though.

Perhaps a once-per-hour highly interruptible teleport to the zone's trainer (doesn't work on mission maps, in trial/etc. zones it goes to the nearest zone exit)?

Or maybe a "rail pass" that lets you board the PTA from any normal zone without gaving to run to the station. I'd go for the extra benefit and lower cost of making one "green line" and one "yellow line" pass power to pick from, and the pass always boards that line regardless where you are. I guess the villain equivalent would be just the ferry or black helicopter, neither of which goes to Mercy .


 

Posted

Black Helicopter has two separate lines, one of which is a Cap-Mercy line.


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Posted

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How about giving a choice among some of the harder-to-unlock costume items? Frex, for those of us who will never have the time to do an 8-player TF, let us get the Roman armor set this way.

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If you cannot find a group doing the ITF in 40 minutes or less, on your server, you need better friends. They're done all the time on Protector, and it being one of the low pop servers, I can say you need to get better at making teams or pay attention to global chat to find a team for that purpose.

[ QUOTE ]
'm thinking simple lighting effects that combine with the fixed pose to keep the art cost low.
...
These would probably be too expensive to make, though.


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There is no such thing as "keeping the art cost low" if it affects visuals in any way. To my knowledge we don't have any lighting effects which directly operate on a character. I don't think they can be made, but I'm not sure. It would require a lot of work.

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Perhaps a once-per-hour highly interruptible teleport to the zone's trainer (doesn't work on mission maps, in trial/etc. zones it goes to the nearest zone exit)?

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Why? If you're leveling, don't be lazy, fly / jump / run to the trainer. They're right there. They've even installed trainers in zones that didn't have them, to make it more convienent.

[ QUOTE ]
Or maybe a "rail pass" that lets you board the PTA from any normal zone without gaving to run to the station. I'd go for the extra benefit and lower cost of making one "green line" and one "yellow line" pass power to pick from, and the pass always boards that line regardless where you are. I guess the villain equivalent would be just the ferry or black helicopter, neither of which goes to Mercy .

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With all the other existing methods of transportation available, there really is no need for this either.

Sorry to burst the bubble, just ... they don't seem like anything of use or implementable.


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