Warning, Illusion & Mind customs
There's a few thread floating around about this. Check the test server area.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
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Well, apparently Illusion and Mind custom mobs weren't tough enough before, now even the Minions get confuse/deceive on standard. Now correct me if I'm wrong, but aren't those extreme powers? Before they were only available to Boss up on extreme.
I had a couple of minions with illusion at standard in one of my arcs; they're now officially more dangerous than Malta sappers. Speaking of sappers, Kinetic minions get Transference (-50% end drain) on standard as well.
Ah well, I guess that's a few more powersets on the "do not use" list for custom mobs.
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That's kind of strange, what with the exploits available to a confused player...
Its in the game so the devs allowed it.....till they unallow it and ban you from the game or not......
Gods are so fickle
Actually, I wanted Deceive on my custom Boss originally, but I couldn't get it without getting all powers (and I didn't want Phantasm). I can get it now, but I have to set it to Standard, which means I lose the Terror, but don't get the Phant. Oh wells. >_<
Now confuse-using minions would be a concern, especially if multiple ones show up in the same spawn. o_O
Dungeoncleaners! (ID#125715): Slay the Adventurers! Rescue the Monsters! Return the Treasure!
Peppermint Cat-- Lv50 Mewtant Ice/Eng Bls
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Actually, I wanted Deceive on my custom Boss originally, but I couldn't get it without getting all powers (and I didn't want Phantasm). I can get it now, but I have to set it to Standard, which means I lose the Terror, but don't get the Phant. Oh wells. >_<
Now confuse-using minions would be a concern, especially if multiple ones show up in the same spawn. o_O
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I have no problem with it being available to bosses at higher difficulty settings, but giving it to minions at standard is a bit much. Suddenly having a spawn of 4 minions all attack with deceive is pretty much an "I Win" button for them; the team is helpless to attack anyone but each other while the spawn wipes you out.
Ah well, I had to pull my Martial Arts mobs because their throwing stars were one-shotting squishies so now I'll pull those minions as well. Hmm, what set could I change the illusion minions to and keep some of the same feel...
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Well, apparently Illusion and Mind custom mobs weren't tough enough before, now even the Minions get confuse/deceive on standard. Now correct me if I'm wrong, but aren't those extreme powers? Before they were only available to Boss up on extreme.
I had a couple of minions with illusion at standard in one of my arcs; they're now officially more dangerous than Malta sappers. Speaking of sappers, Kinetic minions get Transference (-50% end drain) on standard as well.
Ah well, I guess that's a few more powersets on the "do not use" list for custom mobs.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes