Do the Devs think that slower lvls = longer play?
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Since absolutely NONE of what I just mentioned existed 3.5 years ago much less 5 I want to know what the same OLD grind is. I haven't even Added the new RWZ or Cimeroroa which gave players 35 and up new content and 2 new TFS.
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Based on the player commentary so far, anything beyond auto-50 at character creation is a "grind" that will make them cancel their accounts.
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You can always tell who the dishonest little weasels are by the way they lie and distort the statement "levelling is too slow" into "I want insta-50 level".
Any more lies and [censored] to spread around, child?
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I hope that this whole farming situation has made it apparent to the devs that a lot of people perceive the game's slow leveling speed to be an issue. I don't like farming, and I'm glad they're taking a hard line on it, but just dismissing the whole thing out of hand without examining why it became so prevalent would be a mistake
CoH and CoV are the most altitis-inducing games I've ever played. I've been playing for almost five years and there are still dozens of powersets I've never tried. And I probably never will, because every time I think about creating a new character, I look at all the ones I already have that have been mired in the 20s and 30s and 40s for years. I love playing every one of them, but it's hard to keep at it when you feel like you're not making progress.
Maybe it wouldn't have been such a good idea a few years ago, but I think the game is at a point now where a faster path to 50 wouldn't such a big deal. You don't have to worry about missing content anymore, thanks to flashback and TF exemplaring. And, if you want to be cynical about it, now that we can buy character slots, altitis is good for NCsoft's bottom line.
Farming is bad, and it needs to be curbed, but people do it for a reason, and ignoring that reason in the rush to condemn would be a missed opportunity.
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Judging from the tone of their response to this issue, I think it's safe to say they really don't give two squirts what the players of this game find rewarding or enjoyable.
Was farming present? Yes. Why? Because people wanted an "I WIN" button no matter what?
Doubtful.
You are probably much closer to the mark. I mentioned earler that I've been playing this game pretty much from the beginning. I shouldn't HAVE to slog my bored and exhausted way through the tiresome and ill constructed slog that is the early levels of this game. Just the thought of it makes me log off for a few days to a few weeks and play games more engaging at earlier levels.
There needs to be a way for those of us who've been around forever to just press a button that ramps a toon up to their midtwenties. Go ahead and decide that's an "I WIN" button if you want, and let yourself feel smug.
I personally am just sick to death of the same tired missions. ANd now, since the AE is completely broken, I can't go there either. Can't get a singe mission out of my arcs to work because the bio's the devs wrote for pretty much every mob I use are suddenly in the improper format and can't be altered.
I think there needs to be an alternative for vets that don't really want to leave yet, but don't wan to be forced to trudge through the gruelling and broken pre stamina redside levels.
Stand UP.
FIGHT BACK!