What effects the number of enemies that spawn?
The collectibles shouldn't take up any spawn space. Not sure about the others. Seems unlikely at a guess, though one would have to take out all of the objectives to confirm. The boss and ally may take up a spot, maybe not.
Mostly it's the number of people walking into a mission setting the number of enemies that show up at a particular spawn point. On odd difficulties, a soloer gets 1 minion and 1 lt, or a 3 minions. On even difficulty levels, it's the equivalent of 4 minions, or so.
Spawn points tend to be already set for a particular map and can be quite spread out.
Setting the enemy groups surrounding the boss and ally to 'hard' might increase the number of enemies spawning there.
I recall that my own experiment put one surrounding custom boss at easy, two surrounding bosses at medium, and I didn't dare go to hard to find out what would appear. :P
Ambushes are another way to increase the number of enemies appearing, I believe, but be careful of overwhelming the player.
Invictus Est Level 50 Invul/Fire Tank
Malentis Level 50 Ice/Energy/Leviathan Dom (Freedom)
Black Jeremiah Level 50 Fire/Fire/Mu Dom
Sejanna Level 50 Dark/Dark/Elec Def (Virtue)
Arc #119664 - The MiniMech Cometh - Hess TF Mini-Sequel
What I have been seeing is lone, single enemies scattered thinly around the map.
I'll put in an ambush and see how that works.
rank of enemy, number of people in the group, difficulty level you have your character set on
Can I test with a team?
1 stalker, single minions as I recall, and my difficulty level is the default.
Singles should show up if they are lieutenants.
Single minions seem a little low if you're using the standard group of Paragon Police, and default difficulty level 1.
You can indeed test with a team, even on unpublished arcs. Grab some friends or helpful people from globals, and invite them to a team. You can hit the 'test' button on your local arc and that should start it. They won't earn any xp or tickets, but they get virtual ticket and other testing badges.
Invictus Est Level 50 Invul/Fire Tank
Malentis Level 50 Ice/Energy/Leviathan Dom (Freedom)
Black Jeremiah Level 50 Fire/Fire/Mu Dom
Sejanna Level 50 Dark/Dark/Elec Def (Virtue)
Arc #119664 - The MiniMech Cometh - Hess TF Mini-Sequel
I am working on an indoor small map villain mission featuring Paragon Police as the enemy and only about 10 of them are showing up for the mission. This seems a bit light to me.
I've got one boss and two collectibles as objectives and one collectible, one patrol (spawning twice) and one ally as optionals.
Does anyone know if any of the objectives can limit the number of enemies that spawn?