2 Questions - Enemy Dialogue and Defendable Object
I haven't really played with defendable objects, but I can clue you in a bit on the first one:
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1) (I know I'm not going to get the terms exactly right, but here goes) There are entries for "Enemy Unaware" dialogue and "Enemy Aware" dialogue, but in my story, the enemies never say ANYTHING until they are aware of me and then they blurt out both pieces of dialogue at once. That is both confusing and counter-productive to the story I'm telling because when they realize someone is there, they contradict what they were saying when they thought no one was listening, so it's like "There are major flaws in this new gizmo. Attack before they get our ultimate weapon!"
So my question is - what exactly triggers "Enemy Unaware" dialogue?
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Apparently the triggers on Object groups and Hostage groups are just bugged right now. It's been annoying the heck out of me, too.
It works properly on Bosses-- there are supposed to be two ranges for those two dialogue triggers, and if you try it with a Boss detail, you'll see how it's actually supposed to work. The first one is as you approach the boss, but before you get close enough to alert them, the second is right as they see you.
It's something I've just gotten used to and have started to write with that in mind. It'll be interesting to see how my dialogue looks/feels once they actually fix this.
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Two questions:
1) (I know I'm not going to get the terms exactly right, but here goes) There are entries for "Enemy Unaware" dialogue and "Enemy Aware" dialogue, but in my story, the enemies never say ANYTHING until they are aware of me and then they blurt out both pieces of dialogue at once. That is both confusing and counter-productive to the story I'm telling because when they realize someone is there, they contradict what they were saying when they thought no one was listening, so it's like "There are major flaws in this new gizmo. Attack before they get our ultimate weapon!"
So my question is - what exactly triggers "Enemy Unaware" dialogue?
2) If I add a defensible object into a mission, why doesn't anything attack it? Often by the time I get to the object, there are like 8-10 mobs around it, but A) if I don't attack them, they just stand around filing their nails and B) when I do attack them, they all turn on me, and completely ignore the object I'm supposed to keep them from destroying. Is that working right? I know in cannon missions, waves of enemies show up and attack the object until, and sometimes even after, I draw their attention away from it, and that's what I'd like to have happen in my mission.
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon