Limit Council Marksmen to 1 per spawn


Bookkeeper_Jay

 

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Doing that would be difficult to code AND would make it so that if I get shot and slowed, you can avoid the slow by staying close to me.

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If the ability exists to weaken an enemy's slow powers, it'd use the same idea that Grant Cover does. We know it's possible to make a power that affects nearby allies but not the user. The only problem I can see is that currently there are no powers that weaken a target's ability to slow; all -Special powers right now (such as Benumb and Weaken) affect only hard controls, not -speed or -recharge, so I can't say that it's definitely possible to do so. It may be possible, and there are just no powers that do, but I can't say with any certainty.

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An easier solution would simply be to give it the "doesn't stack regardless of caster" flag that Vengance has, instead of the "doesn't stack from same caster" tag it currently uses.

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That would solve the problem of stacking slows if there are too many Marksmen (which I suppose is the issue in question in this thread). There's still the problem that they're dangerous at low levels (when players only have a handful of powers) in any number and an irritating joke at high levels in any number.


We'll always have Paragon.