Consolidate Influence and Tickets/Coh Economy


AnotherDeadHero

 

Posted

Wouldn't it be a good idea to go ahead and change tickets over to influence, and make it so everything you buy with tickets can now be bought with influence.

As it stands, if the vast majority of people are playing AE, then you almost have to play AE also, to be able to buy enhancements.

Coh economy has changed a lot with AE. Standard Invention Orgins have become more expensive than Speciality Invention Orgins, it seems.


 

Posted

So, this is something that a few people don't get. I don't know if this was intentional, but it doesn't seem like a stretch.

Inflation isn't inherently a bad thing; it's neutral, as long as everything inflates at basically the same speed. What having tickets available does is allow the market to undergo inflation naturally without any specific thing skyrocketing in price. This is because if there is anything that *does* start going up in relative price, players will immediately start obtaining more of it to sell.

Making the objects available for influence means the market will never grow -- no one will sell at above those prices. This would probably lead to a serious recession... either players would buy from the vendors and flush the influence from the system, or people would undersell vendors on the market and inf would back up heavily. (Of the two, the second one's more stable overall, but less likely to happen. People like instant gratification too much. It also would cause a lot of weird fluctuations week to week as market supply bottomed out and people went to the vendors, so I'm not sure "stable" is the right word.) And that's besides pretty much gutting the purpose of the market in the first place -- why let players sell to each other when they can buy exactly what they want from vendors already?

...Anyway. You can still outright buy standard IO recipes at crafting tables. I'm not quite sure why you think they've become more relatively expensive?


 

Posted

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As it stands, if the vast majority of people are playing AE, then you almost have to play AE also, to be able to buy enhancements..

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... really?

What are those funny "recipe" and "salvage" things that keep dropping on my characters, then? Not to mention the enhancements themselves?


 

Posted

I would like to see some of the various "currencies" folded together, but that's coming much more from a QoL and newbie-friendliness perspective than from any desired effect it would be speculated to have on the game economy.

Influence/Infamy, Prestige, Vanguard Merits, Reward Merits, AE Tickets...enough already, cut this down a bit. The rewards system doesn't need to be this fragmented.


 

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As it stands, if the vast majority of people are playing AE, then you almost have to play AE also, to be able to buy enhancements..

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... really?

What are those funny "recipe" and "salvage" things that keep dropping on my characters, then? Not to mention the enhancements themselves?

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You know, I like how folks seem to have forgotten that you can still buy run-of-the-mill, normal enhancements. No, they don't last forever like IOs, but they're always available.


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Posted

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SOs are the public transport of city.

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What I meant was the economy is becoming unbalanced, as it currently stands. Standard IOs, like Accuracy, Damage, etc, should not be more expensive than Specialty IOs, such as Makos Bite, Positron Blast, etc. However, with the ease of getting tickets, compared to getting influence, Specialty IOs have become extremely cheap, compared to Standard IOs.

Also, common salvage prices have started become ridiculous compared to uncommon and rare salvage. Examples of that are Alchemical Silver running at 100,000 - 150,000 and Scientific Theory running between 75,000 to 100,000.

Tickets and influence are the exact same thing. You can buy Training Orgins, Single Orgins, Invention Orgins and Salvage (Wentworths) with either Tickets or Influence. So what is the point of having 2 of the exact same thing? It would make things easier all the way around if both were consolidated into 1 thing.

(Either that, or consolidate Tickets with Merits.) Another thing is that Right now, for people new to the game, it makes things overly complicated when there is no need for it.


 

Posted

IO's are an optional part of the game. AE is an optional part of the game, you want to take two optional parts and make them mandatory?

You talk about salvage prices being ridculous in the same argument for tickets. You do know you can trade tickets for salvage rolls?

Tickets and influence are not the same thing, can you buy costume changes with tickets? Can you buy tier 1 inspirations with tickets? Can you buy temporary powers with tickets? Can you pay crafting costs with tickets? Yes many of the things you can buy with tickets you can buy with inf, but not everything.

I could see combining tickets with Merits, but not with influence.


 

Posted

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IO's are an optional part of the game. AE is an optional part of the game, you want to take two optional parts and make them mandatory?

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I don't know where you came up with this but that isn't what I was saying. Again, I was saying consolidate Influence with Tickets or Ticket with Merits.

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You talk about salvage prices being ridculous in the same argument for tickets. You do know you can trade tickets for salvage rolls?


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I don't know how you got this out of what I said but I'll try and make it more clear. Yes, you can buy salvage with tickets, or you can buy salvage with influence, so why not consolidate them?

I would like to add is that if you have the majority of people playing AE, then it effects the way Wentworth's runs. For example, Alchemical Silver selling for 100,000 to 150,000 influence, even though it is a common salvage. Because there are less people playing regular content, it drives the prices of common salvage up because less of it is going on the market from random drops than there was before. This is an issue that obviously needs to be addressed at some point, because not everyone wants to play AE the entire way through the game and would like to play regular game content with it being effects by AE, as it is now.

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Tickets and influence are not the same thing, can you buy costume changes with tickets? Can you buy tier 1 inspirations with tickets? Can you buy temporary powers with tickets? Can you pay crafting costs with tickets? Yes many of the things you can buy with tickets you can buy with inf, but not everything.

I could see combining tickets with Merits, but not with influence.

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True, there are a few, insignificant things you can buy with influence that you can't buy with tickets. However most of the stuff can be overlapped.

However, I am up for converting tickets to merits also. There just isn't any sense and making so many different currencies in the game, unless the Developers feel that the influence system has become broken for some reason?


 

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I don't know where you came up with this but that isn't what I was saying. Again, I was saying consolidate Influence with Tickets or Ticket with Merits.

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The Dev's have said it about both instances. You do not have to use IO's nor do you have to play AE to play the game.


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I don't know how you got this out of what I said but I'll try and make it more clear. Yes, you can buy salvage with tickets, or you can buy salvage with influence, so why not consolidate them?

I would like to add is that if you have the majority of people playing AE, then it effects the way Wentworth's runs. For example, Alchemical Silver selling for 100,000 to 150,000 influence, even though it is a common salvage. Because there are less people playing regular content, it drives the prices of common salvage up because less of it is going on the market from random drops than there was before. This is an issue that obviously needs to be addressed at some point, because not everyone wants to play AE the entire way through the game and would like to play regular game content with it being effects by AE, as it is now.

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I am a little confused, you admit that AE is causing the salvage shortages, but you think that AE Tickets would be the fix? I don't see how it corrects the problem, so ok, salvage is expensive in Inf, switch to tickets and then salvage will cost 4000 tickets. The reason why those pieces of common salvage are more expensive is because they are used in many Power-10 IO's. Changing the way you pay for them is not going to drive up the supply or lower the costs.


 

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As it stands, if the vast majority of people are playing AE, then you almost have to play AE also, to be able to buy enhancements..

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... really?

What are those funny "recipe" and "salvage" things that keep dropping on my characters, then? Not to mention the enhancements themselves?

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You know, I like how folks seem to have forgotten that you can still buy run-of-the-mill, normal enhancements. No, they don't last forever like IOs, but they're always available.

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I can still buy a CD too, but it's not likely as MP3's are out :P

I think though, that things are fine the way it is, it was made this way to keep users busy and from targetting and cornering the market again like before. To be honest I think the salvage switch we just got where rare was junk and common is rare was intentionally a joke to players by the devs. Somewhat like them saying "You see how important your junk really is? At a whim I can change anything, so stop taking advantage of these poor peeps!"

But thats just me o.o Bottom line, bad idea to convert any of these things.

-C.A.