Energy/Kin
Don't have one myself, but here's a quickie possible build:
Level 1: Power Bolt
Level 1: Transfusion
Level 2: Power Blast
Level 4: Energy Torrent
Level 6: Hover
Level 8: Sniper Blast or Power Burst
Level 10: Siphon Speed
Level 12: Aim
Level 14: Fly
Level 16: Swift
Level 18: Health
Level 20: Stamina
Level 22: Power Burst or Sniper Blast
Level 24: Speed Boost
Level 26: Explosive Blast
Level 28: Increase Density
Level 30: Pool Power
Level 32: Nova
Level 35: Transference
Level 38: Fulcrum Shift
Level 41: Dark Embrace
Level 44: Soul Storm
Level 47: Soul Drain
Level 49: Power Boost
Skips Power Push (knockback ONLY, minimal dmg), as well as Siphon Power (redundant thanks to Fulcrum Shift), Repel (counter productive for Transfusion, Transference and Fulcrum Shift, alhtough fits thematically with the KB-heavy primary), and Inertial Reduction.
I threw "Pool Power" in there at level 30 just because there wasn't anything compelling to get. Many people would get Hasten; I happen to love the 'air control' that Combat Jumping gives.
At level 8 and 22 I couldn't decide whether to go with the short-range Power Burst or the REALLY long range Sniper Blast. Depends on playstyle, I suppose.
One big problem you may face with this combo is that Energy Blast has knockback in just about everything, although it's not reliable enough (to my mind) to provide adequate ~protection~ for you.
That is, it seems to only knock foes back when I am standing next to them about to use Transference or Transfusion and WON'T knock them back when I need a second to breathe without getting my teeth kicked in.
I picked Ghost Widow's patron powers for Soul Drain (plus Fulcrum Shift = MASSIVE damage for you to deal out!)...
Dark Embrace to provide a little safety (very little) while you're in melee range to fire off Transfusion, Transference, Fulcrum Shift or Soul Drain....
Soul Storm just LOOKS cool and of course is a handy Hold; Power Boost would probably increase the -distance- foes are knocked back (not the CHANCE that they are)... but otherwise I'm not sure what good it would be.
Another viable alternative would be to take a patron powerset with an immobilize that prevented knockback (assuming you don't WANT foes to get knocked all over the place.
I'll admit I love the LOOK of the Energy Blast powerset(s)... just wish the knockback were either non-existent or (better) much much more reliable.
G'luck!
I can't reccomend skipping Siphon Power, as Energy/Kin is a long hard road to 38, and you want as much +dmg as you can snag. After getting Fulcrum Shift you could make a case for respeccing out of Siphon Power, but on smaller groups being able to stack the dmg buff would be more handy.
I also reccomend Ghost Widow, just because its a patron pool, but with Fulcrum Shift coming up more often and providing a bigger dmg boost, Soul Drain is largely unneeded.
This is what I use. Short the purples and Luck of the Gamblers.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Ceus: Level 50 Magic Corruptor
Primary Power Set: Energy Blast
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Power Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg(17), Decim-Dmg/Rchg(25), Decim-Dmg/EndRdx(43), KinCrsh-Dmg/KB(48)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(11), Nictus-Acc/EndRdx/Rchg(27), Theft-Acc/EndRdx/Rchg(31)
Level 2: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(34), KinCrsh-Dmg/KB(50)
Level 4: Siphon Power -- Acc-I(A), Acc-I(5), RechRdx-I(15), RechRdx-I(23), RechRdx-I(46)
Level 6: Power Burst -- Apoc-Dmg(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(13), Apoc-Acc/Rchg(25), Apoc-Dmg/EndRdx(43), Range-I(43)
Level 8: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(50)
Level 10: Siphon Speed -- P'ngTtl-Acc/Slow(A), TmpRdns-Acc/Slow(11), RechRdx-I(19), RechRdx-I(34), RechRdx-I(40)
Level 12: Hover -- Flight-I(A), Flight-I(13)
Level 14: Fly -- Flight-I(A), Flight-I(15), Flight-I(19)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Speed Boost -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(21)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23)
Level 24: Increase Density -- S'fstPrt-ResKB(A)
Level 26: Explosive Blast -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(27), Ragnrk-Acc/Dmg/Rchg(31), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(50)
Level 28: Aim -- HO:Membr(A), HO:Membr(29)
Level 30: Sniper Blast -- ExtrmM-Acc/Dmg(A), HO:Centri(31), ExtrmM-Acc/ActRdx/Rng(33), ExtrmM-Dmg/EndRdx/Rchg(37), ExtrmM-Dmg/ActRdx/Rchg(48)
Level 32: Nova -- Sciroc-Dmg/Rchg(A), M'Strk-Dmg/Rchg(33), C'ngBlow-Dmg/Rchg(34), M'Strk-Dmg/EndRdx/Rchg(36)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(46)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), Acc-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(42), ImpArm-ResDam/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(42)
Level 44: Soul Storm -- G'Wdw-Acc/Rchg(A), G'Wdw-Acc/Hold/Rchg(45), G'Wdw-EndRdx/Hold(45), G'Wdw-Acc/EndRdx(45), G'Wdw-Hold/Rng(46), EoCur-Acc/Hold/Rchg(48)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Infinity
Sam Varden 50 MA/Reg Scrap
Doomtastic 50 SS/Inv Brute
Ceus 50 Eng/Kin Corr
Cinderstorm 50 Fire/Fire Blaster
Wouldnt Energy.kin be self defeating? With all the KB of energy not only would the mobs get scattered, messing up FS, but the worst thing ever is trying to get off a heal or a end boost while the mobs are flying everywhere.
I say this as a Kin who has grouped with energy before, but ever as an energy/kin so might be totaly wrong. Just seems that when you need a heal or an end boost or a FS the mobs would be no wher around you, and chasing them all over would be anoying.
With Energy/Kin you should Kin first, Energy second. Off a single crowd, I'll only Fulcrum Shift once, at the beginning. Usually by the time FS recharges, there aren't enough left to get a good one anyway. The rest of Kin's debuffs are single target, so pick a guy and go nuts.
Also, I reccomend hover for sitting over their heads and blasting down. the KB will smack them into the ground and not many places else.
Using Transfusion and Transference isn't much more difficult, you just have to remember to use it, then blast. Or, Blast them, see where they go, then use it. You don't put either on Auto fire, but that seems a little needless anyway
Plus, with Siphon Speed, getting next to a mob to vamp it is maybe a second or two of my time. If I can't spare a second or two of my time to not die, I deserve to die.
It might require a slight of more work, but FS+Nova look pretty enough to make me forget it.
Infinity
Sam Varden 50 MA/Reg Scrap
Doomtastic 50 SS/Inv Brute
Ceus 50 Eng/Kin Corr
Cinderstorm 50 Fire/Fire Blaster
The first thing i was told when a friend saw my energy/kin was that the sets were conflicting and thus a bad idea. My friend would probably have been right... if I tried to pretend I had fire or some other set. You work with your powersets' strengths.
You use transfusion, siphon power and siphon speed primarilly on one target. Make sure its a nice easilly hit minion that you purposely keep right in melee with you. It has lessened damage hits less often and heals you. Everything else gets your attention and that minion dies last. To that effect you can use energy torrent on groups and knock them in one direction, away from your helper minion.
here is my low lvl build
1 power blast
1 transfusion
2 energy torrent
4 siphon power
6 power burst
8 hasten
10 siphon speed
12 stealth
14 super speed
16 hurdle
18 health
20 stamina
22 speed boost (not necessary if you plan to avoid teaming)
24 repel
26 explosive blast
28 inertial reduction
30 hover
a note on repel, this is one of those powers that works as a panic button. Also as a boss killer, you simply herd the boss into a wall use transfusion etc, You cna cut it off if the end cost is getting to much, but by this time the boss is weakened and slowed and ready for your blasts to take it apart the rest of the way. It is not necessary, but sicne I was told it too was useless and a bad idea, I decided to find ways to make it worthwhile.
hasten and super speed (as well as stealth initially until I replaced it with combat jumping and a stealth IO) let me do more quicker and move about unseen, a nice bit of help when you want to position yourself against mobs. With hurdle its pretty nice going and being able to get out of trouble fast (especially when siphon speed misses) helps.
I am still tinkering with the final power choices as I just chose crap at random since it was pretty unimportant once I got to fulcrum shift

[ QUOTE ]
im just trying to find a good build for my Energy/kin corruptor. any help would be much appreciated.
looking for powers needed with slotting.
[/ QUOTE ]
Here's my Energy Blast/Kin Corr. He's a lot of fun to play. Energy has a sense of "oomph" to it I find a lot of other blast sets lack.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Kinergon: Level 50 Technology Corruptor
Primary Power Set: Energy Blast
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Power Bolt -- Acc-I(A), EndRdx-I(3), RechRdx-I(9), Dmg-I(21), Dmg-I(34), Dmg-I(45)
Level 1: Transfusion -- Acc-I(A), Acc-I(5), Heal-I(9), Heal-I(17), RechRdx-I(17), RechRdx-I(25)
Level 2: Power Blast -- Acc-I(A), EndRdx-I(3), RechRdx-I(5), Dmg-I(15), Dmg-I(19), Dmg-I(29)
Level 4: Siphon Power -- Acc-I(A), Acc-I(11), RechRdx-I(40)
Level 6: Power Burst -- Acc-I(A), EndRdx-I(7), RechRdx-I(7), Dmg-I(15), Dmg-I(19), Dmg-I(40)
Level 8: Energy Torrent -- Acc-I(A), EndRdx-I(13), RechRdx-I(13), Dmg-I(21), Dmg-I(31), Dmg-I(43)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(11), RechRdx-I(25), RechRdx-I(31)
Level 12: Hover -- EndRdx-I(A), Flight-I(48)
Level 14: Fly -- Flight-I(A), Flight-I(43)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Power Push -- Acc-I(A), Acc-I(43), KBDist-I(46), RechRdx-I(48)
Level 26: Explosive Blast -- Acc-I(A), EndRdx-I(27), RechRdx-I(27), Dmg-I(29), Dmg-I(37), Dmg-I(46)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(48)
Level 30: Increase Density -- EndRdx-I(A)
Level 32: Nova -- Acc-I(A), RechRdx-I(33), RechRdx-I(33), Dmg-I(33), Dmg-I(34), Dmg-I(34)
Level 35: Transference -- Acc-I(A), Acc-I(36), RechRdx-I(36), RechRdx-I(36), EndMod-I(37), EndMod-I(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Charged Armor -- EndRdx-I(A), ResDam-I(42), ResDam-I(42), ResDam-I(42)
Level 44: Power Sink -- RechRdx-I(A), RechRdx-I(45), EndMod-I(45), EndMod-I(46)
Level 47: Aim -- RechRdx-I(A)
Level 49: Sniper Blast -- Acc-I(A), Dmg-I(50), Dmg-I(50), Dmg-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
[ QUOTE ]
You use transfusion, siphon power and siphon speed primarilly on one target. Make sure its a nice easilly hit minion that you purposely keep right in melee with you. It has lessened damage hits less often and heals you. Everything else gets your attention and that minion dies last. To that effect you can use energy torrent on groups and knock them in one direction, away from your helper minion.
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Good advice. Definitely need a good buff anchor; keep that guy in melee and the rest of the mobs away from you with the knockback. I also took Air Superiority to try to keep the melee guy occupied w/o blasting him out of range.
Here's my build:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Zap Dingbat: Level 50 Science Corruptor
Primary Power Set: Energy Blast
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Power Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(29)
Level 1: Transfusion -- H'zdH-Heal/EndRdx/Rchg(A), H'zdH-Heal/Rchg(3), Efficacy-EndMod/Acc(7), Efficacy-Acc/Rchg(11), Mrcl-Heal/EndRdx/Rchg(25), Mrcl-Heal(29)
Level 2: Power Bolt -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(5), Entrpc-Dmg/Rchg(9), Entrpc-Dmg/EndRdx/Rchg(13), Entrpc-Heal%(21), FrcFbk-Rechg%(39)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(9), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(27), Dev'n-Hold%(31), Dev'n-Acc/Dmg/EndRdx/Rchg(33)
Level 8: Hover -- Zephyr-ResKB(A), Zephyr-Travel(27)
Level 10: Air Superiority -- T'Death-Acc/Dmg(A), T'Death-Dam%(37), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43)
Level 12: Sniper Blast -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx(13), ExtrmM-Acc/ActRdx/Rng(15), ExtrmM-Dmg/ActRdx/Rchg(19), ExtrmM-Acc/Rng/Rchg(34), ExtrmM-Dmg/EndRdx/Rchg(43)
Level 14: Siphon Speed -- P'ngTtl-EndRdx/Rchg/Slow(A), P'ngTtl-Acc/Slow(19)
Level 16: Energy Torrent -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Rchg/KB(17), KinCrsh-Rechg/EndRdx(17), KinCrsh-Acc/KB(23), KinCrsh-Dmg/KB(36), KinCrsh-Dmg/EndRdx/KB(36)
Level 18: Hurdle -- Jump-I(A)
Level 20: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(42), AdjTgt-Rchg(42)
Level 22: Health -- Heal-I(A), Heal-I(23)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25)
Level 26: Explosive Blast -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(31), AirB'st-Dmg/Rng(33), AirB'st-Dmg/Rchg(33), FrcFbk-Acc/KB(34), FrcFbk-Rechg%(37)
Level 28: Inertial Reduction -- Jump-I(A)
Level 30: Speed Boost -- EndMod-I(A)
Level 32: Nova -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(34), M'Strk-Dmg/EndRdx(40), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(46), M'Strk-Dmg/EndRdx/Rchg(46)
Level 35: Transference -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Acc(39), Efficacy-Acc/Rchg(45), Efficacy-EndMod(45), Efficacy-EndMod/Rchg(46)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(40)
Level 41: Charged Armor -- Aegis-Psi/Status(A), ImpSkn-Status(48)
Level 44: Electric Shackles -- EoCur-Acc/Hold(A), EoCur-Acc/Hold/Rchg(45)
Level 47: Summon Adept -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(50), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-+Res(Pets)(50)
Level 49: Increase Density -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
I'm sure there are some things in there that could be improved on (accurate heal sets in Transfusion, better set in Nova...sets came out late for this toon), but it got me to 50 solo.
Don't know why, but I never thought of that Repel trick with bosses.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
im just trying to find a good build for my Energy/kin corruptor. any help would be much appreciated.
looking for powers needed with slotting.