Each Mission in an MA arc would have an offensive and defensive rating based on how much damage they do and how much damage they can soak. The solo rating would be based on 10 solo spawns for the custom critter group mission default. This would tell the solo player about how difficult the adventure should be. Heals would count towards defence and hold/slows/stuns etc count would up the offense rating.
Another rating would be made based on a group of six people and would generate 10 random spawns . This would be used to create a group offense and defence rating to show how tough the mission can be.
These ratings would be automatically generated and could only be changed by changing the custom groups or standard groups used in a mission. This would help the average player see the difference between missions designed to kill players and would also help identify farming missions.
Each Mission in an MA arc would have an offensive and defensive rating based on how much damage they do and how much damage they can soak. The solo rating would be based on 10 solo spawns for the custom critter group mission default. This would tell the solo player about how difficult the adventure should be. Heals would count towards defence and hold/slows/stuns etc count would up the offense rating.
Another rating would be made based on a group of six people and would generate 10 random spawns . This would be used to create a group offense and defence rating to show how tough the mission can be.
These ratings would be automatically generated and could only be changed by changing the custom groups or standard groups used in a mission. This would help the average player see the difference between missions designed to kill players and would also help identify farming missions.