MA Critters: What's Missing, Bugged, or Wonky


Lazarus

 

Posted

Hopefully this is the last time this will need to be reposted due to forum changes.

A NOTE TO PREVENT CONFUSION: STANDARD, NON-CUSTOM ARCHVILLAINS TYPICALLY APPEAR ONLY IN THE BOSS OBJECTIVE LIST, NOT IN THE CUSTOM GROUP CREATION LIST. If you don't see them in the custom group list, it's because they aren't there.

For reference, and hopefully for devs to confirm/explain/rectify as appropriate, this is a compiled list of all the critters apparently missing from the Mission Architect (specifically, the custom faction creation and boss spawn placement tools) that I've noticed myself or seen reported elsewhere. Also listed are clear bugs with level ranges and other critter-related issues.

Note that some missing foes or factions may be intended as unlockable content that hasn't been added yet. Some things we know have deliberately been omitted, and others have probably been deliberately omitted for mostly easily-guessed reasons, which are noted below.

Also of note is that at some point during beta, the MA began filtering the lists of critters by the "official" level range of their groups. Anything that exists wholly outside that range will not display. For example, Serafina belongs to the Legacy Chain, which caps at 30. However, since her minimum level is 45, she no longer appears in the MA. While this is presumably working as designed it is hopefully not as intended, and I'm classing all such instances as bugs.

This list was to the best of my knowledge accurate as of 4/15, but I'm sure I've missed things since then, so if I have left something out, or included anything that is actually present in the MA, please add to the list.

Critters Filtered Out by Level Range:
<ul type="square">[*]Coralax &gt; The high-level version of Calystix the Shaper (AV) used in Mako's arc is 40-54, but Coralax cap at 31.[*]Crey &gt; All 15-29 and 25-29 Crey are unavailable because Crey are listed as 30-54.[*]Legacy Chain &gt; Serafina (AV) is 40-54, but Legacy Chain cap at 30.[*]Rikti &gt; The versions of the Rikti Commander (CoH beta event AV) below 30 do not display, as 30 is the minimum level for Rikti.[*]Scrapyarders &gt; Sea Witch (6-12 boss version) does not appear because Scrapyarders have a minimum level of 20.[*]Trolls &gt; Troll Bodyguard (46-52 EB); not available as Trolls cap at 20. [*]Tsoo &gt; Tub Ci (45-54 AV); not available as Tsoo cap at 40.[*]Warriors &gt; Agamemnon (46-52 EB); Not available as Warriors cap at 29. [/list]
Missing Critters:
<ul type="square">[*]General: Nearly all costumed hero/villain bosses (Paragon City Heroes, Rogue Isles Villains, Civic Squad, Theodora Marcone, Biopulse, etc.) are not available. See Missing Unique Bosses at the end of this document for a full breakdown. [*]Antimatter &gt; He and his whole faction are not present.[*]Cap au Diable Gremlins: Not present.[*]Council &gt; Arakhn: the 24-28 version used on the Moonfire TF is missing after the 3/6 patch. The 45+ version is present.[*]Devouring Earth &gt; Swarms and Devouring Swarms are missing.[*]Devouring Earth &gt; Lattice and Quarry Giant Monsters are present with the appropriate unlock pack, but Thorn and Stropharia are missing as of 3/13.[*]Ghosts: Level 40+ versions are present, but the lower-level ghosts that show up in Croatoa and the Ghost Ship event are not.[*]Halloween critters: The Coven and Unseelie Court groups and the special vampire, werewolf, and spirit mobs are not available.[*]Hydra &gt; Hatched Kraken: AV/Monster in the Sewer trial is missing; however, the Giant Monster Kraken from Perez Park is included.[*]Loyalists &gt; Only Random Lieutenant and Random Boss are available as lieutenants and bosses in the custom group creator and boss objective list.[*]Independent &gt; Radio; Television AV.[*]Malta &gt; Slinger, AV in the LRSF.[*]Red Caps &gt; Snaptooth missing.[*]Tormented Victim &gt; Johnny Sonata's Soul; Johnny Sonata AV, possibly not its real faction.[*]WISDOM &gt; Foreshadow: AV in Scirocco's Hammer of the World arc.[*]WISDOM &gt; Mirror Spirit: AV in Scirocco's Hammer of the World arc.[*]Uncertain &gt; Fusionette's low-level version from the Faultline arcs is not available.[/list]
Level Range Bugs:
<ul type="square">[*]Carnies: Though a 30-54 faction, the default Carnie group will not spawn anything below 40 for hero teams.[*]Crey: The listed faction level range is narrower than the actual range of critters, which cover all levels 15-54.[*]Family: The default Family faction labeled 5-40 behaves erratically against hero players. If the mission ought to spawn foes between 30 and 39, the MA will not spawn the CoV Marcone Family mobs to fit that level range, but will instead spawn standard CoH Family mobs at 29 and/or 40.[*]Freakshow: Standard Freakshow now erroneously cap at 45 in the custom group list; there are multiple Freakshow missions all the way up to 50 from Unai Kemen and others, so this is definitely wrong. All of the following cap at 45 in the MA, but go to 50+ in the "real" world: Juicer Freak, Metal Smasher, Metal Swiper, Stunner Freak, Juicer Chief, Champion Smasher, Champion Swiper, Stunner Chief, Tank Smasher, Tank Swiper. "Random" works correctly all the way to 50 in custom group creation, but assigning a random boss will cap the mission at 45.[*]Snakes: Their listed range is 1-52, but there are no Snake minions or lieutenants between 34 and 46, only a single boss. Suggest these be split into two factions or the gap plugged.[*]Wailers: The listed faction level range is 35-40, but should actually be 30-40.[/list]
Other Critter Bugs
<ul type="square">[*]Longbow: Indigo is missing the Resistance power common to all AVs (and has been since she was introduced).[*]Malta: The Tac Ops Commander has been named "Tac Ops CommanderS" for over four years now. It just bugs me, is all [*]Peacebringer: Sunstorm is missing the Resistance power common to all AVs (and has been since he was introduced).[/list]
Other Issues That Are Not Necessarily Bugs:
<ul type="square">[*]Archvillains: Any archvillain with a single-level level range (e.g., 52-52) will never degrade to Elite Boss rank.[*]Banished Pantheon: There is a level 30-39 availability gap, despite the fact that their powers don't change at all when they reappear at 40. Inability to spawn Lts on demand means you can't have any named human members of the faction.[*]Devouring Earth: The weakened Hamidon Mitochondria are identified correctly as lieutenants in text, but appear in the Boss tab when editing groups.[*]Devouring Earth: Greater Devoured cap at 49. Why?[*]Family: The five-level gap between 40 and 45 is rather silly and needlessly limiting.[*]Peacebringer: Nearly three years after the release of Issue 7, Sunstorm still looks exactly like a generic PPD boss instead of using his own model.[*]Tsoo: Tub Ci has a level range of 45-54 due to his appearance in Viridian's arc. Not a bug, but has the unfortunate side effect that he can never be used in the same mission as his own faction, which caps at 40. This assumes we get him back. Can we please have him back?[*]Nictus: Voids are classified internally as Nictus, but in-game spawn with the faction name "Void Hunters"; possible source of confusion.[*]General: The few available Giant Monsters spawn at their natural level, despite GM level scaling, which may artificially constrain the level range of missions. I'm guessing there's no easy solution to this.[/list]
Confirmed deliberately omited, for the time being:
<ul type="square">[*]Cimerorans &gt; Surgeons (defenseless)[*]Devouring Earth &gt; Hamidon (size)[*]Devouring Earth &gt; Weakened Hamidon (size)[*]Malta &gt; Kronos Titan (size)[*]Nictus &gt; Shadow Cyst (exploitability?)[*]Rikti &gt; All mothership raid versions (exploitability)[*]Soldiers of Rularuu &gt; Lanaruu the Mad (size)[*]Soldiers of Rularuu &gt; Faathim the Kind (size)[*]Soldiers of Rularuu &gt; Ruladak the Strong (size)[/list]
Probably intentionally omitted:
<ul type="square">[*]Arachnos &gt; Jade Spider: Mender Silos AV; probable size issues. (Also, pure evil.)[*]Bat'Zul &gt; Bat'Zul the Imprisoned: Tarikoss AV; size issues?[*]Circle of Thorns &gt; Thorn Tree: Villain Respec/STF AV; map-specific design issues?[*]Coralax &gt; Eye of the Leviathan gone as of 3/13--probably size and/or map-specific design.[*]Devouring Earth &gt; Crystal Titan: Eden trial AV/Monster; probable size issues and unique damage type.[*]Devouring Earth &gt; Jurassik: Numina AV/Monster; probable size issues.[*]Devouring Earth &gt; Mold Wall: Eden trial AV; probable size issues, plus map-specific design.[*]Devouring Earth &gt; Rock Wall: Eden trial AV; probable size issues, plus map-specific design.[*]Hydra &gt; (Head of the) Hydra: Sewer trial AV, invincible without mission-specific temp powers.[*]Hydra &gt; Tentacle: minion, lieutenant, and boss; possibly left out because they would look awfully silly emerging from, say, a warehouse floor, but apparently they will spawn using the default Hydra faction.[*]Malta &gt; The version of Hercules Titans with the Merge power has been removed, presumably to stop it merging indiscriminately with the player, killing them, when used as an ally.[*]Nictus &gt; All of Romulus's AV kooshes are absent, possibly because only one of them can defend itself conventionally.[*]Nictus &gt; The assorted Unbound Nictus foes are not available independently; they have an auto power that eventually kills them if they are away from a Shadow Cyst for too long, which is obviously problematic if they are spawned alone. Possible to get non-self-destructing versions?[*]Zombie Apocalypse critters: Possibly omitted because they spawn only at level 30, despite GM damage scaling.[/list]
Missing Unique Bosses
Civic Squad (Westin Phipps bosses)
<ul type="square">[*]Decibelle[*]Dr. Psychotron[*]Electrixie[*]Energeist[*]Gravidian[*]Max Action[*]Mechannie[*]The Quest[/list]
Infected
<ul type="square">[*]Biopulse (boss, Dr. Creed)[/list]
Krylov's Creations
<ul type="square">[*]Electroshock (boss, Dmitri Krylov)[*]Experiment 236 (boss, Dmitri Krylov)[/list]
Longbow
<ul type="square">[*]Brikhaus (boss, Efficiency Expert Pither)[*]Dr. Advance (boss, Technician Naylor)[*]Salvo (boss, Mage-Killer Zukhara)[*]Ether (boss, Operative Rutger)[*]The Ranger (boss, Peter Themari)[*]Theadora Marcone (boss, Jezebel Jones)[*]Shockstorm (boss, Operative Renault SF)[*]Ace McKnight (elite boss, Willy Wheeler and Captain Mako)[*]Agent X (elite boss, Archmage Tarixus)[*]Blue Phazer (elite boss, Operative Vargas)[*]Golden Sphinx (elite boss, Operative Vargas)[*]Leoknight (elite boss, Operative Vargas)[/list]
Miscellaneous
<ul type="square">[*]Charlie Biggs (boss, Terrence Dobbs)[*]Dr. Aeon? (lieutenant, Marshal Brass)[*]Kadabra Kill (boss, Darrin Wade)[*]Mender Lazarus (boss (ally), The Pilgrim)[*]Professor Echo (elite boss, Marshal Brass)[*]Sigil (boss, Darrin Wade)[*]Trapdoor (boss, Operative Grillo)[/list]
Paragon City Heroes (mayhem bosses)
<ul type="square">[*]Arc Flash[*]Blast Furnace[*]Cacophony[*]Doc Quantum[*]Flambeaux[*]Holo Man[*]Ms. Shock[*]No Mind[*]Overdrive[*]Polar Shift[*]Rosethorn[*]Sky Dragon[*]Stalwart[/list]
Rogue Isles Villains (safeguard/Statesman TF bosses)
<ul type="square">[*]Ayame Higarashi[*]Bad Penny[*]Blood Thorn[*]Burning Daemon[*]Comatorium[*]Comrade[*]Contemptress[*]Critical Mass[*]Dark Sabaoth[*]Dr. Eva Lone[*]Double Tap[*]Echidna[*]Fallen From Grace[*]Giga Watts[*]Hollow Point[*]Icecap[*]Mangle[*]Martial Gloom[*]Misadventure[*]Miss Thystle[*]Pyra[*]Pyrelord[*]Sardonic[*]Savage Siren[*]Shock Treatment[*]Silent Blade[*]Stardusk[*]Towering Inferno[/list]


 

Posted

Elite Paragon Protectors attack one another and friendly allied mobs.


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Posted

Last patch removed the level 1-54 Rularuu enemies from the game, but kept the 41-54 ones, which are identical other than the level range, which broke a few arcs.

This is doubly odd since now you can't use Rularuu under level 41, but they appear as level 35-39 enemies in Technician Naylor's arc so at the very least that level range should still have remained.


 

Posted

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Elite Paragon Protectors attack one another and friendly allied mobs.

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I've seen this happen when mixing 7th Gen Paragon Protectors with Crey as well.


 

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[ QUOTE ]
[ QUOTE ]
Elite Paragon Protectors attack one another and friendly allied mobs.

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I've seen this happen when mixing 7th Gen Paragon Protectors with Crey as well.

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Hmm. Any specifics about these two cases? Were you using the stock Crey and Paragon Protector groups, or were they custom? Objective spawns, or normal random mission spawns? I use both in a custom Crey group and they've gotten along fine with everyone they should.