Yes, Another Dual Pistols Suggestion...


BlueBeetle_27

 

Posted

Okay, I have read quite a few posts about proposed Dual Pistol sets, and I did search, I just feel that there are some things that have not been explored (these being in yellow)…so I would like to put this up. Also, this set is mostly about concept, not numbers or names…

Here it is:
Overall Concept - Pistols should be bad a**, so they should feel very powerful. However, the best part about pistols is that they can be very esthetically pleasing in their animations. In order to do this, the powers have a lot of movement in them, have a chance of knockdown, and each pull of the trigger will feel rewarding...as apposed to having to shoot a guy a hundred times to kill him.

Tier 1 - (single pistol)
Concept - the basic shot as well as the bad a** finishing shot.
Animation - a side stance shot with the arm swung up and fully extended. One shot.
Mechanics - just a normal tier 1.

Tier 2 - (dual pistol)
Concept - this is the “cowboy” attack
Animation - low, wide stance with both guns facing forward with alternating fire. Four shots.
Mechanics - just a normal tier 2.

Tier 3 - (cycle shot)
Concept - this is to make the set feel very fast since it is actually 3-in-1.
Animation - only the head and guns face the target, and you shoot each pistol once at each target. Three targets and two shots, so six shots total.
Mechanics - this attack is [u]not rooted[u] and auto targets. So you click the power and keep moving while it cycles through the three closest targets within 25ft. The result being: click, keep running, pistols aimed at target, bang-bang, still moving, next target selected, bang-bang, etc, all within about 4-6sec. (if there are not three targets, it just shoots the last target again)

Tier 4 - (strafe shot)
Concept - makes the set feel more kinetic
Animation - you run 180* around the target while shooting with both pistols. Six shots. This attack would have left and right animations that would be random.
Mechanics - effectively a teleport power with a slow animation (3-5sec), this attack would need to have a close range (20ft) in order to keep the arc ran in small.

Tier 5 - (reload)
Concept - this is just Aim with a cool animation
Animation - it would be a quick, but dramatic change…the kind that gets slow-mod in the movies
Mechanics - just Aim

Tier 6 - (roll shot)
Concept - the aerial shot. Again, makes it feel kinetic.
Animation - you run a short distance while liberally shooting “at” the target, then leap in the air (still shooting), and finish with a roll to your feet. This would need four animations (left, right, forward, and backward) and would have only the pistols and head facing the target. Multi-shot.
Mechanics - another teleport power that is about 3-5sec long. This power would be kind of complicated…the range is 40ft, it is a cone power (90*-ish), and you use the location tool to select your roll direction, but you always move 20ft-ish unless you hit a wall (this is a straight line, not an arc like the tier 4).

Tier 7 - (sleuth snipe)
Concept - the spy attack that would make you feel like a hit man. Overall, it is a mix between an assassin strike and a snipe.
Animation - the first 4sec (which is the interrupt period) has you ready your gun, get a low stance, and raise the gun by the side of your head with both hands. After this, you are no longer rooted, though the “animation” is still running, you then need to move in on your target until you are in range. Once in range, you are again rooted and fire a singe, well aimed shot.
Mechanics - You must select a target within 150ft to start the power and the 4sec interrupt is also normal. Then, after this, it’s no longer a normal snipe; you get a reduction you your speed (and it is still suppressed due to a power still being active) and you get Hide status. Then, you need to move into 20ft of your target, at which point, the attack actually happens and you lose Hide. Due to being unable to do anything but move for this duration (no jumping, interacting, inspirations, changing target, or using aim/build up), this power would be like an assassins strike and do a tremendous amount of damage.

Tier 8 - (running shot)
Concept - the movie-esque move of just running through targets with guns blazing.
Animation - This power is just like the tier 3, except it lasts much longer and you are just letting lose, not really aiming. Multi-shot.
Mechanics - This power is effectively a DoT that cycles targets every second or so, lasting for about 8-10sec. Its range being 25ft to encourage being close to the enemies for more impressive animations.

Tier 9 - (rotation shot)
Concept - this is the ridiculous move used in movies when someone is completely surrounded.
Animation - rather than just spinning in place, you do quite a bit of acrobatics while spraying lead in every direction. A very impressive nuc. Obviously multi-shot
Mechanics - This is just your run of the mill nuc…it is a PBAoE and does not need a target to activate.


 

Posted

no ijust were sick of seeing these threads wit hso many of them already out there. seriously, put your idea in one of those. when you do, it will bring that thread to the top and people will actually look at it to see what the new post is.


 

Posted

...alright, I will do just that...

I hope to at least get a few naysayers

it really only bothers me when a post is ignored...


 

Posted

well you can leave this here now, no need to post it again. but please remember when you have an idea that is already posted somewhere to try to post in that post rahter then making a new one.


 

Posted

Note made...

...

also, you mind giving your two cents?

I enjoy constructive criticism and I would really like to know how other people feel about having an unrooted attack, cycling targets, "teleporting" attacks, and a sneaky snipe.


 

Posted

k, while an unrooted attack would be nice, i dont think it is possible with the current game engine. that takes care of most of the powers you suggested i think. but to be serious, alot of peeps may read this but you probably will get the same kind of answers.


 

Posted

well, it is kind of possible...since I have had some powers skip the rooted part of its animation, allowing me to move while the animation goes off, the only problem is that your legs do not animate running...

so, that means that they would need to be coded for just the upper body...and that is a problem.

/e ponders


 

Posted

yeah, i have noticed that also. especially with my fire/kin and my fire/psi. i think it happens if you hit the run button at just the right time. like i said, it is a nice suggestion but atthis time just not possible.


 

Posted

[ QUOTE ]
well, it is kind of possible...since I have had some powers skip the rooted part of its animation, allowing me to move while the animation goes off, the only problem is that your legs do not animate running...

so, that means that they would need to be coded for just the upper body...and that is a problem.

/e ponders

[/ QUOTE ]

I think the main issue would be having the animation track appropriately. If it does then either your character turns independent of the camera or the arms bend at odd angles THROUGH the torso to keep aiming at the right place.

Or they aim straight forward while you shoot the guys behind you.

-Rachel-