An Infernal Problem
This may be a map issue. Is back the only location for an ally? Also, if there is no one guarding an ally, then the objective will auto complete.
Sermon
@sermon
One of Six, Cannibal 6
Allies are middle only on that map, and the middle is huge including the final room. I think the only back location is on the center pillar, but it doesn't allow allies.
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Allies are middle only on that map, and the middle is huge including the final room. I think the only back location is on the center pillar, but it doesn't allow allies.
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Doesn't matter where I put him. Front, back, or middle, he always appears just before the last room. And he always auto-completes shortly after entering the mission, and all the objectives that appear after his rescue then spontaneously spawn.
I'm only using standard surrounding enemy groups to guard him, so there shouldn't be any problems with him not having any enemies.
And among the other objectives that are supposed to spawn when he is rescued is demons that can be rescued. And they all work fine, except for appearing before I find the initial ally. They all work fine except the important one.
What enemy group are you putting around him? From the sound of it, i find it odd that he auto-completes.
On the other issue, the problem seems to be that the map is not suited for the placement you want. Otherwise, it could be that you have other rescue objectives (as you say) and these could be taking spawn points away from infernal (depending on various factors)
Sermon
@sermon
One of Six, Cannibal 6
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What enemy group are you putting around him? From the sound of it, i find it odd that he auto-completes.
On the other issue, the problem seems to be that the map is not suited for the placement you want. Otherwise, it could be that you have other rescue objectives (as you say) and these could be taking spawn points away from infernal (depending on various factors)
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At first he was guarded by Diabolique Spirits. Then a custom group made of Ghosts, Diabolique Spirits, and the various CoT "spectral" mobs to stretch out the effective level range.
Then, just to see if unavailable mobs was the problem I just made it the Council.
Initially I tried placing him in the Front. Then the Back (which seemed to be where he spawned anyway) then I tried placing him in the Middle. No matter where I pick, he always spawns in that pool room and auto-rescues seconds after I walk in the door.
I also tried deleting the other rescues that are supposed to spawn after he is rescued. That doesn't make a difference either.
I think I'm just going to have to pick a different map, which is a shame because it doesn't make sense for the arc plot.
I encountered a similar problem to your ally auto rescuing. If the ally in question has a damage aura, their aura will kill their captors. IIRC, Infernal has an autohit fire damage aura that doesn't display visually. (my SR gets owned by it all the time)
As for positioning within the mission, I haven't had a problem with that map placing the ally in front. Be sure to look at the mission slots on the previous page, and make sure you aren't using that front slot for something else, (that map has only one front slot that's compatible with the Ally objective).
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I encountered a similar problem to your ally auto rescuing. If the ally in question has a damage aura, their aura will kill their captors. IIRC, Infernal has an autohit fire damage aura that doesn't display visually. (my SR gets owned by it all the time)
As for positioning within the mission, I haven't had a problem with that map placing the ally in front. Be sure to look at the mission slots on the previous page, and make sure you aren't using that front slot for something else, (that map has only one front slot that's compatible with the Ally objective).
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I had just realized that on my last run through. He wasn't the real Infernal, he was a custom one. But I gave him Fire Armor. Anything above Easy gives him Blazing Aura. I turned him down to Easy, and now he waits for me.
On that note, are they planning to do anything about allowing rescuees to rescue themselves?
I've been working on a mission that uses the Infernal's Lair mission map.
The first objective in this mission is to rescue a particular ally. After he is rescued several other rescues and a boss spawn.
The problem is, the first ally registers as rescued almost as soon as the mission begins. And no matter what location I pick for him, the initial ally always spawns in the back. I enter the mission, run down the corridor and then the "ally rescued" dialogue appears in the chat window and the Nav window objective switches from "find Infernal" to "defeat Diabolique."
I've already /bugged this. Does anyone here have any idea what could be causing this?