Demo Editing and MOV command question
Did you take the demo in-game or did you make it yourself?
I took the demo in-game using the /demorecord command.
Leader of the Rogue Island Asylum Orchestra
bringing the music of mayhem and murder to the Rogue Isles
Link to the demo file that uses the A_RAPID MOV command.
LINK
Leader of the Rogue Island Asylum Orchestra
bringing the music of mayhem and murder to the Rogue Isles
I'm working on a little video - got a question for those more experienced.
In a particular scene - I have a flying toon energy blasting almost straight down to hit a NPC almost directly below him. The MOV command is A_RAPID 0. In game - the character's animation appears to bend at the waist to aim the blast downward, but when replaying the recorded demo, the character aims straight ahead even though the energy blast is directed down to hit the NPC. It doesn't appear to be just a change in the PYR coordinates. Is this possible - same command, but different animation in game and in replay mode?
-MM
Leader of the Rogue Island Asylum Orchestra
bringing the music of mayhem and murder to the Rogue Isles