I've been away for a year


AngieB

 

Posted

Can anyone give me a summary on whats changed in PvP since then? Guide even would be handy. Thanks.


 

Posted

Well from what i hear people don't like pvp as much. Not a lot of people play pvp any more to from what i see. They did add pvp enhancements.


 

Posted

I'd suggest starting by checking out I13, they pretty much redid PvP from the ground up.


 

Posted

Hi! I too have come back after at least a year away, and I'm trying to understand the current state of PvP. So I don't really have any answers for you.

I would like to verify a couple of the stranger changes they seem to have made, though ..

Am I to undestand the following currently apply to PvP combat (only):
1. Blasters/Defenders/Controllers/Corrupters/Dominators routinely achieve higher resists than resistance-based scrappers/stalkers/brutes, let alone defense/regeneration ones?
2. The pool-based melee attacks now do vastly more damage for melee archetypes than their set powers?

I get that defense was uber in i13, and now its not again, status effect defense has been changed to duration-reduction, heal decay and such. Those all sort of make sense, but the above two just seem a bit too bizarre ..


 

Posted

[ QUOTE ]
I'd suggest starting by checking out I13, they pretty much redid PvP from the ground DOWN.

[/ QUOTE ]

There i fixed it for you


@AngieB & @Angie B
Ms. Paragon City 2009
"The ingenuity of game players is a formidable force that, if properly directed, can be used to solve a wide range of scientific problems." - Firas Khatib

 

Posted

[ QUOTE ]
Hi! I too have come back after at least a year away, and I'm trying to understand the current state of PvP. So I don't really have any answers for you.

I would like to verify a couple of the stranger changes they seem to have made, though ..

Am I to undestand the following currently apply to PvP combat (only):
1. Blasters/Defenders/Controllers/Corrupters/Dominators routinely achieve higher resists than resistance-based scrappers/stalkers/brutes, let alone defense/regeneration ones?
2. The pool-based melee attacks now do vastly more damage for melee archetypes than their set powers?

I get that defense was uber in i13, and now its not again, status effect defense has been changed to duration-reduction, heal decay and such. Those all sort of make sense, but the above two just seem a bit too bizarre ..

[/ QUOTE ]
They are bizarre, and that's just the surface of it.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."