A Question Regarding Custom Mobs


DeviousMe

 

Posted

hello all this is my first post here in the MA forums. I published my first Arc last night after working it for two weeks. I havent had a lot of people play it yet but the two peopel that have given me feedback indicated that the enemies used smoke grenades way too much.

the Arc ID is 8814
Save the Cheerleaders: A Babes of War Story.

In it I gave the ole 5th Column an additional trooper who wields tools from the Devices set, specifically the Smoke grenade. I made these cats Lieutenants. They dont show up in every mob but they apparently are a pain to some. I believed it was a nice element and though challenging solo, wasnt too much of a pain.

The question is, is there a way to force a Boss to spawn on the random mobs, on a solo person at lowest difficulty. I was able to trick boss battles to notch down an EB, but the issue here is the general mobs that are dispersed throughout. I really dont want to remove the smoke as a player in the mission because I think it really makes them more challenging.

If anyone haas any suggestions please say so. Also if you are so inclined, give the mission a shot and see if the addition of smoke is too much. I know when you have a large team in there I can imagine there be more chances of it happening (more LT's spawn).


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Posted

Not to generic spawns, but you can make your smoke-grenadiers bosses and put them into the mission as non-required 'fight a boss' objectives.


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