Custom critters showing up in wrong groups?


Clorius

 

Posted

Got an annoying thing happening with the new arc I'm doing. I've seen it before (once or twice while my Saving Synapse arc was on Test), but it's not going away like it did before.

In one mission, I've got a battles between a friendly faction and the main enemy faction of the mission. In another, the main enemy faction has members of the friendly faction held hostage.

In both missions, the friendly faction cons friendly to me as expected, but the faction under their name is that of the main enemy group. I've edited the characters, the groups, re-loaded and re-tested the arc, and nothing seems to fix it.

Has anyone seen this happen, and if so, is there a reliable way to fix it?

EDIT: Looking over the .storyarc file on my computer, the friendly group is showing up as the correct faction there. Gonna try publishing it to see if that clears it up somehow.

EDIT: Publishing it didn't work either. Guess I'll try taking out the friendly faction and adding them back in...


 

Posted

I have had this happen with me as well - I had some random NPC's set up to be hostages with a custom critter group; going through the mission showed that not only were the hostages in the enemy critter group, but they ware also members of that group :/. I am thinking I might have to create a custom group called Hostages or something and just put NPC's in there.


 

Posted

[ QUOTE ]
I have had this happen with me as well - I had some random NPC's set up to be hostages with a custom critter group; going through the mission showed that not only were the hostages in the enemy critter group, but they ware also members of that group :/. I am thinking I might have to create a custom group called Hostages or something and just put NPC's in there.

[/ QUOTE ]

Yeah, but in my case the NPCs showing up in the wrong faction already have their own faction. It even shows up correctly when I read the actual .storyarc file on my computer, but not when I'm testing the arc or playing a published version.


 

Posted

Ah - sorry, reading comprehension isn't working well for me the past few days :/.

Hopefully a minor bug that can be quashed easily...


 

Posted

So... no one else is seeing this happening?

I tried out some stuff this morning before I went to work, and at one point the bug in my OP was reversed. Instead of the captive taking on the faction of the captors, the captors were showing up as part of the captive's faction. I've combed over the .critter and .storyarc files and don't see anything wrong in them.

I guess I'll finish the arc and hope eventually the factions "stick."


 

Posted

Is there something I can go look at, something published?

What does it do when you substitute out the custom baddies and replace them with, say, Arachnos? Does the friendly's faction still show up wrong?


 

Posted

[ QUOTE ]
Is there something I can go look at, something published?

What does it do when you substitute out the custom baddies and replace them with, say, Arachnos? Does the friendly's faction still show up wrong?

[/ QUOTE ]

No, I think I tried that last night and I believe the custom faction was fine then. It seems to be only when I use two custom factions in the same mission.

I'll go ahead and publish what I have real quick. If you have time to take a quick look and let me know what you see, I'd appreciate it.

Arc 88682. It's very unfinished, naturally, but I appreciate any help you might be able to give. The friendly group should be called The Host, and the enemy faction should be The Fallen. Right now, I'm in the first mission (of the published version) and in some battles, both groups show up as The Host and in others they both show up as The Fallen. They con correctly no matter what it says their faction is, though.


 

Posted

I'll check it out. I get off work in 1 hour.

Does that mean I'm posting from work?

Shhhh! Shh! They might hear.


 

Posted

[ QUOTE ]
I'll check it out. I get off work in 1 hour.

Does that mean I'm posting from work?

Shhhh! Shh! They might hear.

[/ QUOTE ]

Thanks.

Finally heard from one other person in-game who's seen this happen, but so far most people just act like I'm crazy.


 

Posted

Well, now I'm convinced it's not just me. Playing through a friend's new arc, I saw the same thing happening with two custom factions in their mission. There were battles between two opposing factions, and both of them showed up as members of the same faction.

My friend was doing the arc separately from me at around the same time, and noticed the bug with the hostage in the first mission (the hostage took on the faction of his captors). For me, the hostage had the correct faction. There doesn't seem to be any consistency to it.

I wonder if something in yesterday's patch could have caused this bug, and that's why no one seems to have seen it? I'll be playing through other arcs this evening and try to pay attention to various factions...


 

Posted

File a bug report, possibly.

If you don't want to leave one of your slots occupied by this mission for debugging purposes, you might log in on Test and mount the arc there; you don't need those Test server slots that badly.

Otherwise, just give a clear explanation how you replicated that error.


 

Posted

Here's a couple of screenshots from my arc to illustrate this bug.

In this one , the mob called Asmodai is in the incorrect faction. He should be in a faction named The Fallen, but instead is showing as a member of The Host.

There is another Asmodai pretty close to him (pictured here ), which is showing up in the correct faction (The Fallen).

Two of the same mob in the same mission showing up in two different factions. And mobs which *should* be in The Host (friendly allies) are (at least right now) showing up in The Fallen faction.

They all con correctly, no matter what faction it says under their name. I've looked at the actual critter, storyarc, and group files on my computer and everything appears correctly in them. No evidence of mismatched groups at all.

I would just ask everyone to check out any of their own arcs that feature more than one custom faction and see if they're seeing the same thing. Like I said earlier, a friend and I were seeing the same bug in her published arc (although we were doing the arc separately, and we each saw the bug affect different mobs in her arc), so it can't be just me this is affecting.

There was a somewhat similar bug during Open Beta for a bit, in which some custom mobs would end up in the "All Custom Critters" faction; not sure if this is related to that somehow. I didn't notice this happening on Live until after Friday's patch, so I wonder if that had something to do with it.

EDIT: Removing all of The Host allies (or battles, or captives, etc) from the mission does result in all of The Fallen mobs remaining in their own faction. It's only when I mix in two or more custom groups that I'm seeing the factions messed up. I've got an arc I'm working on for my wife's birthday in which I'm using our friend's characters as allies, and there are several different factions (due to them belonging to various SGs), and in that one the factions are switching around so much it's not funny.