Raise the Devouring Earth lvl cap, please


Captain_Denmark

 

Posted

So I had this great idea for a story arc - involving Devouring Earth. No problem, it seemed, according to mission architect, that group goes all the way up to lvl 54. So I set up the first mission and run a test - discovering that the whole map just spawned two types of foes: Lvl 49 boulders and lvl 51 granites (was running on rugged).

At first I thought that was because I hadn't "bought" the extra enemy pack with DE's, but after buying it, I still only got the two kinds of foes. So after some tinkering with custom groups I realise that's because all other forms of Devouring Earth mobs are set to end at lower lvls - typically somewhere in the early 40s.

That makes Devouring Earth practically impossible to use in a lvl 50 mission, because it's da.. boring to fight an entire arc against lvl 49 boulders (who's lvl range stop at 49) and lvl 51 granites.

As I have only used this on the AE test, I can't say what the spawns will consist of in groups, but since no other minions/leuts go higher than 47 I'd say LOTS of stone tank lookalikes...

Thus I propose a general raise of all or at least of many DE mob types so we can get varied spawns. I don't see any reason why a Bladegrass can't be lvl 50, when a Boulder can.


Member of Top Ten since 2005
Arc 98079: Hay Fever hits Heroes Hard
Arc 53357: Family Business is not Men-only