Cascading Objectives Failing?
Outdoor maps are problematic with spawn points to begin with. Sometimes several of them overlap and you can only see one spawn by defeating another and going off elsewhere for a bit.
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My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
Thanks Glaz, I just got home from work. I'll run the arc again and see if I can get it to bug. If it does, I'll clear the map and see what happens. What you are describing sounds exactly like what's happening.
Hi,
I have a mission in my arc that is set in the Cemetery 01 map. At the start you only have one objective, free the hostage.
Completing that triggers a boss spawn. Completing the boss triggers the final boss for the arc.
The problem I am having is that occasionally the final boss does not spawn. The compass text WILL come up that says: Defeat Boss X, but Boss X will not be on the map.
Anyone else run into this?
I have reordered the events in the editor so they are in the proper sequence but that was no help. The only thing I can think is maybe this has to do with spawn points being taken? As an example, maybe the game understands to reserve ONE spawn point for the first boss since it's trigger is already on the map ( the hostage ), but not to reserve TWO spawn points since the trigger for the second boss ( the first boss ) is not?
Any help would be great! It works like it's supposed to about 70% of the time but maybe that's because some of the time I'll clear some mobs ( thus freeing up a spawn point for later )?
Thanks for any info.