Way to include a fight with a rival super group?
Unfortunately, no. Multiboss spawns with multiple specific bosses and no clones are not possible. You can do many boss spawns in the same area (front/middle/back) as you've discovered but you can't force the player to fight all of them simultaneously.
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Unfortunately, no. Multiboss spawns with multiple specific bosses and no clones are not possible. You can do many boss spawns in the same area (front/middle/back) as you've discovered but you can't force the player to fight all of them simultaneously.
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Well, rats. I understand that too much control over what spawns where can lead to abuse, but fighting a rival supergroup seems like the kind of thing that the MA would be perfect for.
I'm admittedly new to the MA; never played around with it on the test server, so Wednesday was my first time doing anything with it. Hopefully those of you who have more experience making missions can help me out.
I'm trying to put together a mission where the heroes fight another supergroup. Thus far, I've accomplished this by including an individual 'defeat boss' objective for each member of the enemy super group, but this has achieved lackluster results. Rather than fighting the whole supergroup at once, this just spawns each member individually with some unrelated minions. So, rather than super group vs. super group, playing through it just feels like a series of boss battles (surprise surprise).
I also tried putting each member of the supergroup into a single group of enemies.. This had the desired effect of spawning the group together, but the undesired effect of numerous duplicates of the supergroup abounding throughout the mission. Sometimes, a given spawn would contain 2-3 of the same member of the enemy supergroup, rather than one of each. Clearly, this, too, is not the way to do it.
Is there a better way to make an entire supergroup spawn in once place, ideally with the defeat of that supergroup as an objective?