Please provide a table or document that clearly and easily sets out how diminishing returns affects powers, set bonuses, and team buffs in the PvP environment.
What I would prefer to see is something like:
1. The first 60% of +recharge applies at 100%
2. The next 15% of +recharge applies at 85%
and so on, until you've capped out.
It would also be helpful if there were some statement relative to the developers' intention for caps for individual and team players.
Posted
Edit -> Woops, no, sorry, misread your post.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Suggestion:
Please provide a table or document that clearly and easily sets out how diminishing returns affects powers, set bonuses, and team buffs in the PvP environment.
What I would prefer to see is something like:
1. The first 60% of +recharge applies at 100%
2. The next 15% of +recharge applies at 85%
and so on, until you've capped out.
It would also be helpful if there were some statement relative to the developers' intention for caps for individual and team players.