Newb zone PvP build questions
1. Should be OK, just not has reliable.
2. YES
3. YES
4. Snipes are a great way to open.
5. Power boost is good. Think power boosted TF. Power boost helps to-hit, def, speeds and heals as well.
6. Should OK.
7. Nope, forget immobs though.
8. YES, YES not sure about anything else except a friendly emp.
9. YES. Hit pff, hit power boost, hit aid self.
Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit
Here's my first stab at a build. I tried to go for a lot of ranged defense (22% with Maneuvers), but I'm not sure how DR affects set bonuses. If DR is going to nullify the ranged defense, I'd love to save some money and frankenslot instead of going for the bonuses.
I only slotted one knockback IO. Should I do one more? Build also includes the +ToHit and +Perception IOs.
[u]Click this DataLink to open the build![u]
Level 1: Flares -- Thundr-Acc/Dmg(A), Dev'n-Acc/Dmg(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/Rchg(15), Range-I(40)
Level 1: Power Thrust -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(39), Mako-Dam%(39), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Dev'n-Acc/Dmg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(11), Range-I(11)
Level 4: Fire Ball -- Det'tn-Acc/Dmg(A), Posi-Acc/Dmg(17), Det'tn-Dmg/Rchg(17), Det'tn-Acc/Dmg/EndRdx(36), RechRdx-I(36), Range-I(37)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Swift -- Run-I(A)
Level 10: Maneuvers -- Ksmt-ToHit+(A), RedFtn-Def/EndRdx(39), LkGmblr-Def/EndRdx(40)
Level 12: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(13), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-ToHit/EndRdx(15), AdjTgt-Rchg(40)
Level 14: Super Speed -- Clrty-Stlth(A), Zephyr-Travel(34), Zephyr-ResKB(37)
Level 16: Hurdle -- Jump-I(A)
Level 18: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(19), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(21), Rec'dRet-Pcptn(21)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(23), P'Shift-End%(37)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 24: Blaze -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(25), Thundr-Acc/Dmg/Rchg(27), Dev'n-Acc/Dmg(27), Range-I(29), Range-I(29)
Level 26: Blazing Bolt -- ExecCtrt-Acc/Dmg(A), ExecCtrt-Dmg/EndRdx(31), ExecCtrt-Dmg/ActRdx(31), ExecCtrt-Dmg/Rng(31), ExecCtrt-Dmg/Rchg(46), ExecCtrt-Stun%(46)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 30: Aid Other -- Heal-I(A)
Level 32: Aid Self -- Heal-I(A), Heal-I(33), IntRdx-I(34), IntRdx-I(34)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(36)
Level 38: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/EndRdx/Rchg(50), F'dSmite-Acc/Dmg(50)
Level 41: Personal Force Field -- DefBuff-I(A), DefBuff-I(42)
Level 44: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(45), ImpArm-ResDam/EndRdx(45), S'fstPrt-ResDam/Def+(45)
Level 47: Force of Nature -- Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(48), ImpArm-ResDam/Rchg(48), RctvArm-ResDam/Rchg(50)
Level 49: Vengeance -- DefBuff-I(A)
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
I've had a TON of fun taking my controller into RV on Freedom. It started that I just wanted to get the RV badges for heavies & pillboxes but I slowly got drawn in. I gotta say one thing that's remarkably different from the last time I poked my head into a PvP zone (over a year ago) is that there is very little of the childish smack talk that was spewed constantly in the past. Has that truly changed or have I just been lucky? The friendlier atmosphere definitely encouraged me to try it more. In the past, the constant smack talk and repeated TP Foe into death traps made it totally un-fun for me.
If it helps I'll take it but if Corrs and Doms can just blast through it I'd rather not waste a power pool on it!
Anyway, I wanted to dust off my lvl 50 Fire/NRG blaster and spec him for zone PvP. Any tips you can give, especially build templates, would be most welcome. I know there are lots of older guides, but i13 is a new ball game, and i14 brings more changes, right? So I want advice that's really aimed at i14, not i9!
Here are some specific questions:
1. I know that PFF is being nerfed in i14, but will it still be good to have?
2. Flares: never took it in PvE. Good to have in PvP?
3. Phase is pretty much mandatory?
4. Snipe? I know long rooting attacks make stalkers happy, but I was thinking that many players don't look above them (well, at least *I* dont, but I'm an admitted PvP newb). What about the idea of hover snipe as an opener?
5. Power Boost? I didn't bother taking it in PvE. From what I've read I'll be better off fighting at range, so I can still skip this, right?
6. Travel powers: is Super Speed + the temp jet pack for vertical sufficient?
7. Would Combat Jumping protect me from being immob'd in PvP the way it does in PvE? I seem to recall getting immob'd on my controller even though I had CJ running.
8. I'd love any edge I can get to see stalkers and Widows. Should I take Tactics? The +Perception IO? What else?
9. Aid Self. Love having it PvE. Important for PvP?
Like I said, if you have a build you can share, so much the better.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.