how you do hair and cloth in 3d or 2d


Darkjedi

 

Posted

darkjedis work inspired me to work on my lovable 3dsmax software some.. but I have a problem... NO HAIR!! ... anyone have any tips for making hair?.. either 3d or 2dish? ..I dont trust anything that makes hair at render time.. I wanna see the stuff before hand..

*runs back to post with red face* .. soo umm.. yea.. it was under the "hair and fur" tab..

anyway... err.. sense im on the subject and sense clothing and hair are pretty hard.. anyone have tips for doing them??


 

Posted

I refer to avoid computer-rendered hair. I have yet to find a program that can render it quickly, fluidly, and organically. I render my models bald and paint it on with Photoshop. The downside is that poorly painted hair can destroy a piece and it takes practice.

If you can get good hair from Max, I'd love to see it... and see your techniques!

Here's a cool tutorial I found on DA; TUTORIAL

And another; TUTORIAL


 

Posted

Just a tip; regardless of medium, do not, repeat do not treat hair as individual strands. Hair is always rendered as a single mass or collection of masses, with a few single strands here and there for flavor.


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Posted

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If you can get good hair from Max, I'd love to see it... and see your techniques!

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cool.. I just got the free version of daz studio... AND the newest FREE models for victoria, micheal and aiko (3d bridge starter pack ).. so im a happy camper

..im gonna take the models and import them into 3dmax for working with sense I cant use Daz very well and the only version of poser I have is version 4pro ( and I dont think that will work with there new models ) ...

I'll post my WIP here when I get the bugs worked out.. maybe I can get the 3d hair issue licked ,.... otherwise .. I just found out that Alien skin software has plugins for photoshop that also do hair in 2d filters ...


 

Posted

I do have the Alien Skin filters, including the fur/hair one. I generally find that it can make a good base for short hair and fur, but it still needs some painting over. For long hair, I tend to find that it doesn't obey gravity at all - it's generally too rigid.

If you are going to paint your hair in post-render, I would suggest you get yourself some brushes. For the main part of the hair, they can speed the process a bit. Photoshop's native dry media brushes can do an okay job, but I have some brushes I downloaded that aren't quite as dense that really do the job beautifully. For the loose strands, then, I just switch over to a small, hard round brush. 1 or 3 pixels, generally, depending on what resolution I'm working at.


 

Posted

is it ok to post images of hairy balls on the forum?...

anyway.. I made a simple blue ball in 3dmax and put hair on it

hair ball

it renders it out at an ok speed so long as you dont go over board with it..