Live Patch -- 12.9.08 Discussion
It sure would be nice if the patch notes could be posted somewhere highly visible before, during, or very shortly after the patch goes live. I looked for the notes on the official location on the website for 2 hours after the patch went live and didn't see them. My vote would be before the patch is posted so that, as my machine downloads and installs it, I can click the Patch Updates link in the Updater and read about the changes I'm getting.
My good friend and I have a duo with a Leveling Pact. All today, well after the patch went live, we were finding that our XP would not show up for long stretches or until we exited the mission. Also, even tho we were in absolute sync in our XP, we would get messages like "175 Experience..." followed by "0 experience earned" because it thought we were out of sync. Since this seems to be one of the issues expressly mentioned in the Patch notes, I don't think it is completely fixed yet.
Characters are Knight Crimson and Shield Sentinel on Champion.
In one case we actually lost XP-- we were at +7 bubbles then defeated a mob and went down to just under +5 bubbles, then about 4 fights later it caught up to the +7 again, and then added the additional until we were nearly +8. And then when we zoned, we were suddenly levels and at +1 to that. So it was really bouncing around. In another, our XP bar didn't move from the moment we entered until we exited the mission-- and then we leaped from +2 bubs to +8 bubs.
Again, this was all after we downloaded and installed the patch.
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[*]Reduced the Megalomaniac accolade's potency by 33% and removed its ability to enhance knockback powers, this puts it in line with the hero equivalent Vanguard Medal accolade power.
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Are we ever going to see the Arachnos temporary power come to scale with the wedding band heroes get? Why does it only last for 10 minutes but the band I'm told lasts for 2 hours with higher resists?? Maybe I'm wrong, I only play villains but this is what a little bird told me.
@.MIDAS
BIG BROTHER MIDAS, Ice/Ice Dominator, 1314 Badges
* Any toon you see with Midas in the name is probably me *
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[*]Reduced the Megalomaniac accolade's potency by 33% and removed its ability to enhance knockback powers, this puts it in line with the hero equivalent Vanguard Medal accolade power.
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Are we ever going to see the Arachnos temporary power come to scale with the wedding band heroes get? Why does it only last for 10 minutes but the band I'm told lasts for 2 hours with higher resists?? Maybe I'm wrong, I only play villains but this is what a little bird told me.
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I've got the wedding band; it does last for 2 hours. And if I recall, it's a 30% resist.
Yeah, the Arachnos Power Shield is definitely only 25.5% resist to energy and 17% resist to all other types of damage... weak compared to what the heroes get.
@.MIDAS
BIG BROTHER MIDAS, Ice/Ice Dominator, 1314 Badges
* Any toon you see with Midas in the name is probably me *
Would just like to echo the fact that the pact xp behavior has NOT been fixed.
As of last night and today myself, and several other pacted friends of mine, have seen their xp stop accruing and then suddenly appear in a bolus after exiting a mission or zoning.
All of us are well above level 5, and are even in terms of xp, so no imbalance is present.
This makes it much more difficult to take advantage of the ding buffs, including the ding rez. Please have the devs look at it again.
68 Level 50s, all made the old-fashioned way.
Original: Quasar Lad - Fire/Kin troller. Latest: Asp Kicker - Grav/Poison troller.
Completed the "Full Alty Challenge" - level 50 in every archetype, and "Alty's Ultimate Power Challenge" - level 50 in every available powerset in the game.
Member of the Repeat Offenders
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Fixed a bug that caused the +recharge components from Recharge Intensive Pet enhancements to carry over to the pet attack speed. These enhancement sets are designed to speed up the power's recharge time, not the pets' attacks.
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Two things about this
a) Why?? You can already boost the recharge of pet attacks through other sets like end mod. Why single out recharge intensive pets, the one set that sounds like it actually should do this?
b) This fix also worries me because in my experience of testing this odd attribute of the IO system, either all the elements of a set apply to a pet power, or NONE of the elements apply. Meaning it's quite possible that slotting recharge intensive pet sets into pets will do absolutely nothing now.
Real numbers lies about this element btw, so you can't rely on that for testing, you have to actually do field testing of some kind.
strange question why would you purchase with merits SOs?
as hard as they are to get why wasite them? my only thought is that they may be switching our "money" system in the game to merits only,which are non-tradable as a attempt to stop the Real money trades inthe game
Fluffy Bunny 1 Person SG
Rabid Bunny 1 Person VG
Both on Pinnacle
Hobbit's Hole 1 Person SG
Spider's Web 1 Person VG
Both on Freedom
So, when can we expect a fix to the Vista and Nvidia 9XXX crashing bug due to driver no longer responding?
On the NPC freak-out issue, I wonder how the NPCs "perceive" a player they are following when said player goes through a door or elevator. Maybe it's something like "Player disappeared, but hey, here's this travel node, I'll use it!" But, when a player dies or stealths, they also "vanish" to the AI, which sometimes starts hunting for which travel node the player "must have" used.
If the AI was sorting through travel nodes in their internal list order (which doesn't have to be related at all to map location), that could also explain why they zoom all over the place. Going from "nearest" to "next nearest" relative to the point the player vanished at is another thing that would cause some zipping around... I've never seen the problem myself, so.