The City Scoop! ~ Front Page ~ December 5, 2008


Ex_Libris

 

Posted












The City Scoop



Issue 13 released!











Greetings Heroes & Villains,



We are proud to announce that Issue 13 is NOW LIVE!



To help you enjoy this issue launch the following has been set up for your convenience:


    [*]One Freespec Token for each character, to find out more about Respecification check out the Paragon Wiki Article at the Titan Network.
    [*]One Costume Tailor Token for each costume slot, per character, to find out more about changing your costume read up on how to do this here: Costume Section of the Paragon Wiki.
    [*]Prestige refund, for base owners only, this feature can be accessed by utilizing the base editor tool, once you have done this all prestige that would have been granted from changing out your items will be automatically granted to your base totals.
    [*]All players who had retail accounts that are in good standing will be able to access our live servers starting December 3rd through Sunday, December 7th, 2008 at 11:59 PM EST.
    [/list]


    I'll be updating this announcement as we gather more details so make sure and check back on occasion to see what we have updated. So far we have a bit of reading for you to do to learn all about this Issue and what new features are coming to a City near you.



    First you can check out the Issue 13 over view here:

    Issue 13 Game Overview and Developer Articles.



    The full version of the release notes are found here:

    Issue 13: Power & Responsibility Release Notes.


    Zombie_Man is at it again picking up all guides and media related to Issue 13 here:

    Issue 13 Highlights and Guide to Issue 13 Guides




    Finally you can join the Community in discussing the new Issue here.



    Later today we will have an update to our Known Issues, as well as some Issue 13 Live Feedback threads for you to ask questions and find out more from our development team about these new features and updates to the game.



    We hope you enjoy Issue 13: Power & Responsibility and we look forward to the future development we have in store for you in the near future.



    Regards,

    Ex Libris









    Get Involved!





    There's a call going out all over the forums, from Paragon City to the Rogue
    Isles, and that call is "Get involved!" If you enjoy the CoX universe and all
    the work the developers put into it, give a little bit back! In this series of
    articles, I will be showing you different ways to help out around the CoH/CoV
    community.


    Having been a member of PvPEC for several months, and also having helped out by
    planning and hosting numerous events on the Protector server, I have to tell
    you that getting involved in the community is not only one of the best ways to
    give back, it’s also one of the best ways to meet people, try new things, and
    challenge yourself and others. I strongly believe that everyone can do
    something, be it writing for the Scoop or volunteering to help out a new player
    at New Player Welcoming Night (NPWN) or joining a global chat channel dedicated
    to forming teams for Task Forces and Strike Forces. Let me repeat that-everyone
    can do something! Even if you don’t think you have enough time, or you aren’t
    sure about how to go about getting involved, or you aren’t sure if you want to
    get involved, everyone can do something!


    I will be discussing with you community groups, such as the Player Event
    Resource Committee (PERC) and the Player versus Player Event Committee (PvPEC),
    as well as the use of global chat channels, how to plan and host events, and
    more!


    Each article in this series will focus on a different way to get involved. We’ll
    talk about all of the groups and methods I’ve described above in detail, and
    I’ll tell you how to do it, how long it takes, and how difficult it is. I’ll
    also tell you where you can find more information and how to join the cause.


    If you are part of (or know of) a group I haven’t described above, or if you
    know of another way of getting involved I haven’t listed, please let me know!
    You can send me a message on the forums or send me a global tell at @ Kyo-chan.
    I’ll also be happy to answer any questions you might have about the groups and
    methods in these articles, and I’d love to point you towards people who can
    help you get involved!



    Useful tips: Player Notes





    One of the more powerful and least used tool you have in your super arsenal is
    the player notes.


    First of all, you access these by targeting the player and right clicking, and
    down towards the bottom there should be an option to ‘add note’. If you choose
    this you will find out a ton of information. Another way to open this box is to
    right left on the name in the chat bar, and a sub menu will appear. On that
    menu will be ‘edit note’.


    One of the things you will find out is the global handle for the player. Another
    thing you will see are other characters this player has been logged into
    lately.


    The most important field is the blank box just waiting for juicy information. I
    highly recommend that if you come across a player that leaves an impression on
    you, good or bad leave a note for yourself. The notes are only viewable by you,
    and stored on your computer.


    My notes will typically be the name of that character I have encountered, the
    super group they are a member of and my personal impression of them. For
    example I may add "very funny, good attitude" or "got frustrated and
    complained"


    This allows me to have some idea of what I’m getting into and will often give me
    a heads up to how the group is going to work out. If we have a "rushs into
    fight at half health" in the same team as "slow computer" healer. Well those
    wont generally end well.


    On the up side, when someone advertises in broadcast they are starting a team,
    an easy click and might find out this is an alt for super amazing power man,
    and last time I grouped with him, I got 5 levels in 2 hours.


    I hope this helps everyone with the game, I know I have found it very helpful.








This Issue:






Community



Market Watch



Fashion



The People On...



Base Showcase



Comic





*BONUS*

The Lost Issue!




Community




Advice




Base Showcase



Comic






Upcoming Events:





December 6th







December 7th






December 8th



December 10th



December 13th




December 14th







December Calendar





 

Posted








Reminiscence Rumble in RV





When Jimmy Vine announced this event on Sunday, I knew I couldn't pass it up.
One final grand brawl in Recluse's Victory? Sounded like good entertainment to
me.


Showing up about a half hour early, it was immediately brought to my attention
that the Villains had prepared for this in advance. At least four villains were
spotted; the stalker O-o and brute Ego Crusher Soul were the first to bring
themselves to my attention.


After the event's official start time, heroes immediately flooded the zone,
bringing the hero roster up to 14, with the villains stuck at 6.


That didn't seem to matter to players like Destruction Impulse, who frequently
rushed groups of heroes, seemingly just to see how long he could take a
sustained beating.


On the hero side of things, Controller Roz lead the first Hero team into the
zone, keeping the Stalkers off his teammates with a helpful Hurricane and
everyone's pet peeve, TK.


Hellhander brought some holiday cheer to the hero side, tossing flaming
fisticuffs from a full-fleshed Santa costume.


Roughly 54 minutes in, the numbers started to balance a little more towards
2-on-1 heroes/villains. With the odds still stacked in their favor, Heroes
easily took Zone control.


With the odds so stacked, it didn't take very long for the dueling to start
underneath the Atlas statue, although random players from both sides
occasionally dropped in to finish things with a bang.


The mood was generally jovial, and there was some excitement for the launch of
I13, although coupled with worry about what powers and play-styles would
change.


The spirits of the villains were broken when the Heroes managed to take down
their leaders, Lord Recluse and Black Scorpion while under sustained assault
from villains.


Really, the whole event went remarkably well, and accomplished what it set out
to do - one last hurrah in RV before PVP changes forever.



Hey Scoop Readers,




Just a bit of a heads up, life has been pretty busy with holidays this past
week, Plus with my Birthday right around the corner! I have not had any recipes
up and going these past few weeks, I think I am going to take leave on my
recipes but don't worry you have not seen the last of me, I am accually moving
to P.E.R.C but staying on the City Scoop to post events and let you know what
is happening with P.E.R.C and event results etc. But you are more then welcome
to PM me anytime with recipes if you have any and if you want I can forward
them into the scoop if you wish to share with the City of Heroes community. So
don't you worry I am still here. You have all been wonderful.


Thank-You!


Mistress Noire



Top 11 Reasons I'm switching to a Top 11 format.





Ten is like SO 20th century. It's time to shake it up, and in the long run, just
continue to be a copycat like I've been for years. So that's why from now on,
it's going to be a Top 11, instead of 10. Why 11 you ask?



Number 11 - Because why should I make number 10 funnier when
this list goes up to 11?


Number 10 - It's really just an illusion. The Number 0 was all
self conscious next to 1 all the time so it went on a diet.


Number 9 - Because I wasn't taking long enough between lists as
it was in the first place. Now I gotta come up with one more thing? Hello
bi-Monthly.


Number 8 - Thanks to the recession, I have to do extra work in
order to maintain the standard of living I've grown so accustomed too.


Number 7 - Because


Number 6 - One is the loneliest number, but 11 is just shy of a
dozen.


Number 5 - 11 is a prime number. Like Optimus Prime. You can't
top Optimus Prime.


Number 4 - It's all about the subliminal undertones. Think
about it. A top 11. Each one has a 7. 7 of 11. 7-11. Each time that trick works
it way into your subconscious and you run out for slurpees? Cha-Ching! $$$


Number 3 - Now I can do the Top 11 ATs in CoX and STILL leave
off Kheldians.


Number 2 - 10 is the poster child of the metric system. Well
knock knock, whose there? OH LOOK KIDS! It's AMERICA! So take your deciliters
and go kilogram yourself!


And the Number One Reason I'm switching to a top 11 format
is... I don't really care about going one step beyond; I just don't want to be
left one step behind.





 

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Community


City Fiction


The Redeemers





“Let me get this straight,” Mortiganen muttered as he stroked his right temple
and glared at Garm’s report, “Grendel lives? Is this some sort of Trollish
game?”


“It’s from the early days of the Hollowing,” the Caliban yawned, “Sorry. I
didn’t get much sleep… Don’t know why. Anyway, I-“


“Stress,” Mort interrupted, “You’ve got a lot stressing you. I suggest you get a
girlfriend and debase yourself for a night or two.”


“Uh… That wouldn’t help me… Not yet, anyway,” Garm grimaced, “The mutation… It
affects certain things…”


“Oh…”


“Anyway, we checked around the Hollows, found a bunch of really big footprints,
but it’s like whatever it is can either jump really far or it swims through
rock, because we couldn’t find a solid trail. This… Thing, whatever it is… It
apparently said something about being Grendel to Atta’s crew before it started
stompin’ ‘em. I couldn’t get much more out of the crew.”


“Despite your old friend being so forthcoming?”


“Tatu’s an old friend, yeah, but he’s not going to entice me into goin’ back,”
the troll scratched his scalp and sighed before continuing, “He’s just a dumb
thug… A competent dumb thug, but a dumb thug nonetheless. I got nothin’ to hold
against him because he doesn’t go after innocent people…”


“Just innocent companies?”


The troll shrugged.


“Well, what did you learn?”


“Well, there’s a big hole over next to that ‘Badge Marker,’ the one that puts a
nifty little icon in the communicators of heroes and lets them run around,
telling people they’re ‘Seekers of Monsters.’ I’m sure it’ll be filled back in
soon, it probably won’t last the day. Supposedly, that’s where Atta killed
Grendel. If this thing’s the real deal, it probably came from there. Atta
didn’t seem too inclined to tell people they got the spot wrong.”


“And if it’s not?” the wizard steepled his hands over the reports and leaned
interestedly toward his counterpart, “Have you considered the possibility that
this is some form of hoax?”


“Well, if it’s not the real Grendel, then he, or whoever put him up to this, put
the hole there to make it look like it is. Still, it’s hard to think of who
would do something like this. The Frost Family? Maybe their competition from
the Rogues or D.C.? Maybe they souped up some Supes in a new way, made a weird
kind of Troll and unleashed him on us…”


“Or the Trolls are still behind this…”


Garm almost laughed.


“Atta’s not smart enough to pull a hoax that involves attacking himself. While
they do the contests of strength bit, they don’t see the point in just
attacking themselves for the sake of a caper. Simply put, they’re not Nemesis.”


Mortiganen grinned before leaning back in his chair. It was an unusual chair.
Garm always figured Mort would have turned this old foreman’s office into
something gothic, regal, or something that screamed “Wizard,” but it remained
in the same state they found it in. There were broken lockers to his left that
held scrolls and rolled up reports, a computer on the desk that Mort used to
type up other reports, a laser printer to the right and the furniture looked
like it came from the office section of a pawn shop. There wasn’t even any
padding on them. As such, when the wizard leaned back in his chair, and it made
a loud screech that complained of a lack of lubrication, Garm couldn’t help but
wince.







The whole office was boring and uncomfortable. He couldn’t help but wonder why
Mort kept it this way.


“I’ll go check the hole,” Mortiganen finally said, “I suggest you and your crew
take a break.”


“Most of ‘em are already sleeping in their bunks.”


“Good. You get some rest, too. It’s hard to believe that you’ve started worrying
about things.”


“Heh, yeah…”


Garm left the office and a moment later was followed by Mortiganen. The old man
sure didn’t seem to believe in wasting time. In the blink of an eye, he was at
the door. As soon as he had it open, he vanished again.




Thomas Redshadow was riding the Green line to Talos Island. His investigations
had thus-far been more on cases that weren’t quite related to his own personal
vendetta against Crey, but Agent Sanders had warned him to avoid revenge
missions. The last thing Freedom Corps needed at the moment was some loose
cannon with their badge making baseless accusations against Crey, and the
megacorporation, despite its current legal troubles, still had the economic and
legal savvy to make things very difficult for the organization for even
perceived slights.


For now, Crey seemed content saying that Thomas Redhsadow was an “inspired”
freelance hero who happened across the uniform of one of the Paragon Protectors
and masqueraded around as one for a couple weeks. Their investigation into the
matter was just to determine whether or not he really was one of theirs, as
nobody had ever heard of a Paragon Protector wielding swords before. While that
was what they said, he still caught the surreptitious glances of their
scientists and security guards. They were watching him, and he could tell the
looks on their faces meant that they intended to “get back what was theirs.”


Mynx and Synapse were very supportive in helping him cope with his troubles.
They both had been victims of the company, yet the lawyers always had one
explanation or another to throw at them. Synapse couldn’t risk the reputation
of the Freedom Phalanx in order to pursue the man who’d tormented him, nor
could Mynx pursue the company for damages because of what Crey’s spin doctors
would do to the Vindicators. Still, they offered up a few good suggestions on
how to take down Crey personnel when nobody could see. It was especially easy
in Brickstown, where the company’s security forces seemed to think they owned
the town and were a general nuisance to everybody.


He was going over the data for his current case, something about a Sky Raider
weapons smuggling operation, when the train stopped in the Skyway City station.
He looked up and noticed some costumed individuals enter the car. He looked
back to his communicator and tried to mull over the information, but something
about the new passengers nagged at him. Looking back up, he saw what it was and
his heart sank.


Four Paragon Protectors were staring at him. The lead one had two swords drawn
and held them crossed in front of his legs. The others were drawing similar
blades.


“Time to die, traitor,” the leader said in a voice that Thomas couldn’t quite
place, but was somehow familiar.


 

Posted












Market Watch



View on Blue


Pricing Strategies





Issue 13 is going to introduce some brand new Invention Origin enhancement sets.
If you are lucky enough to get one as a drop, and if you decide to sell it, how
much should you sell it for? That is the question which will confront the very
first person who tries to sell one of these new enhancement recipes. With an
empty abyss instead of a list of recent prices, how do you know how much to ask
for an item?


You don't.



For help, we can turn to the world of business. How does a corporation decide on
the price for a new item? The first thing to consider is the cost. If it costs
$100 to produce a product, you can't sell it for less than that and stay in
business. So how much did it cost you to get that recipe drop? You might be
tempted to say that it was free. No money came out of your pocket while you
were playing, so it didn't cost you anything to get that drop. You could sell
it for next to nothing and still come out ahead, right?


In economics, there is a concept called opportunity cost. By doing one thing,
you have lost the opportunity to do some other thing. That's the opportunity
cost. If you sell an item on the market, you have lost the opportunity to sell
it to a vendor. The vendor price of the item is your opportunity cost. If you
sell the recipe for 100 influence on the market, but it would have sold for
2,500 to a vendor, then you have lost 2,400 influence in potential profit.



If you spend time running task forces, then you give up the opportunity to farm
behemoths. Let's suppose you had a choice between earning one million influence
and fifty merits on a TF, or earning three million influence from farming. The
opportunity cost for those merits is two million influence. If you trade the
merits in for a recipe, then the recipe cost two million influence.



There is a problem with basing your price on your costs: the buyer doesn't know
and doesn't care what your costs are. If the buyer thinks that a recipe is
worth one million influence, he or she won't pay two million just because
that's what it cost you. Your costs are not the buyer's problem.


That's why the second factor a business will take into consideration is the
value a buyer gets from a product. If you invent a new photocopier which only
uses half as much electricity as existing ones, then Kinkos will be happy to
buy them, and they will value them at an amount equal to the price of a regular
photocopier plus most of the value of the electricity they will be saving. At
that price, Kinkos will still come out ahead in the long run.



In our game, value isn't so
clear cut. How much influence is a knockback protection recipe worth? It
depends on who you ask. In fact, that's one of the things that a business will
do. They will ask their potential customers how much an item is worth. A
business will often roll out a new product in a limited area, to see how well
it is received before committing to full production. For research, you could
look up the price history of a new item on the test server, or check out the
Invention Forums to see what people think of the new items. Ask your friends,
or people in global channels, what they think the item is worth.


Of course, even if someone values an item at ten million influence, they'll
still be happy to buy it for one million, if that's the price someone else
lists it at. Your item listed at ten million will sit, unbought, if other
players keep listing theirs for a lower price.



In the end, pricing strategies are a black art, and guesswork always plays a big
role. So what would I do, if I were lucky enough to be the very first person to
receive a new recipe drop?


The first question is whether or not to sell it at all. I absolutely would sell
it, no matter what it is, in the expectation that I will be able to buy it back
for a lower price later, as long as I price it appropriately now.


I would look over the item, making a note of the important features: what does
it do, what level is it, which type of power uses it, what set bonuses there
are.



Next, I would search for what realtors call "comps": other items which are of
comparable value. First I would look at the same item at a different level.
Next I would check other sets which can be slotted into the same powers. For
example, Eradication and Obliteration are the new PBAoE sets, and Multistrike
and Scirocco's Dervish are the existing PBAoE sets. I would compare the set
bonuses, recipe level, attributes, and so on. This should give you a decent
idea of whether your new recipe is going to sell in the thousands or the
millions.


The last thing I would check is the number of bids. Keeping in mind that one
person can put in hundreds of bids at very low prices, the number of bids can
still give you some hint as to how badly people are looking forward to buying
it.


In the end, I would lean towards pricing the item rather high. It's a gamble,
absolutely, but I'm willing to bet that there will be a lot of price
fluctuations and supply shortages during the first days of I13. Take advantage
of it. If you sit on an item and wait until the prices shake out, you might
find yourself hoarding vendor trash. In the immortal words of Shane Falco, more
or less, "Pain heals... Chicks dig nonrefundable listing fees. Profit... lasts
forever."



 

Posted












Fashion



Silver Age Fashion


A classic look for classic supers





The “Silver age” of comics is defined by some as the period from 1956 to 1970;In
1956 Congress passed the “Comic Code Authority” which banned violent imagery,
realistic criminal behavior and other mature content. Comics went from gritty
detective stories to flights of high fancy, good was good, evil was evil and
Batman would help old ladies across the street.


The silver age look is that classic spandex look, probably best typified in COX
cannon by signature heroes like Synapse and Ms Liberty.



So what are the defining features of Silver age fashion?


・ Tights! Smooth spandex was the key look here

・ Masks and capes. The classic cowled hero look with billowing capes

・ Sharp colours. Pick two sharp contrasting colours and stick with them, use a
few metallics, black and white to break them up.


・ Theme. If you character has fire based super powers then he will probably
have a name like “Firestorm” or “Thermo!” ands his costume will likely be red
and covered in orange flames.

・ High Contrast. Heroes should look heroic, even patriotic. This was not a time
of tortured antiheroes or demons on the path to redemption.



What are not traditionally features of silver age fashion?


・ Balors. (Bad [censored] loners who live by their own rules). The Balor is a
common archetype these days, the chain smoking, trench coat wearing, gun toting
and embittered maniac taking down the villains because they kicked his puppy or
what not. I have nothing against these characters, they just don’t typify the
silver age well.


・ Ninjas.

・ Demonic looking characters

・ Overly sexualized characters


To sum up think “Caped Crusader” rather than “Dark Knight”.





Why do a silver age look?


Most of all, its fun. You can play a dark character in this setting, but
sometimes it’s just fun to play a classic “do gooder”. The character creator
excels at creating these Silver age looks. And lets face it, nothing says Hero
like body hugging spandex, a cape and a mask.



Example





Here are two characters designed by my partner (redparisgirl) and I. The
characters are “The Workers Champion” and “Strawberry Nutcake”. Workers
Champion is a redeemed Soviet Super Mutant who uses his Super Strength and Fire
Armour to defeat the enemies of the working class worldwide. Strawberry Nutcake
is an Empathy/Psionic Defender who uses her powers because “gosh darn, she just
likes helping people”.



Both characters use a very simple colour palette to achieve an iconic look.
Workers Champion uses the traditional Soviet colours of red, yellow and black.
Work boots show his ties to the working class and the large robotic hands for
his super strength. Nutcake has a simple pink and white blend effect that is
very girly, in a sweet sort of way, the little pink love heart is a nice touch
as well. Her imagery is definitely that of a sweet young girl with super powers
who just wants to help. Both looks are classic silver age.


Anyway, try a silver age look out. It’s simple, it’s thematic, and most of all
it’s fun!


As always, stay sharp people

Crime of Fashion

City Scoop Fashion Writer and fashion designer extraordinaire!


For more information on this period, check out the following links


http://www.comicartville.com/comicscode.htm

http://en.wikipedia.org/wiki/Silver_age_of_comic_books


 

Posted












The People On...



Secret Identities





Hello again readers. Scoop Man here with a juicy scoop. I was leaving my
luxurious apartment in Kings Row and stopping by the dry-cleaners, since my
suits don’t wash themselves, when I was greeted by a new face. The man had to
be 9 feet tall with muscles the size of cinder blocks. He spoke very politely
and got me my dry-cleaning and I left without another word. As I walked down
the street I began to think to myself, “HOLY CRAP THAT GUY WAS HUGE!” After the
initial shock was over, I began to think that the guy had to be a hero, or a
cross between a gorilla and a grizzly bear. Since the latter wasn’t too far
from plausible in Paragon I didn’t throw it out of my mind, but I decided to
investigate as to why some heroes had “secret identities.” I know some of you
were waiting for this article and I can assure you it is interesting. I met
with the hero Steampunk Charlie to get his opinion…


Scoop-Man: Hi there. Mind if I ask you some questions?


Steampunk Charlie: Not at all!


SM: Well, lately I’ve been snooping around and seeing people who look a little
odd in the workplace. I think they’re heroes in civilian clothing if you know
what I mean.


SC: Well, when I’m not actively on a mission or patrolling, I prefer being
comfortable.


SM: But they weren’t even wearing masks, and let me tell you this guy at the
cleaners HAD to be a hero the way he looked.


SC: Not much need for a mask when everyone knows you. After all, my arrival here
in Paragon made a quite literal explosion. And then after the nasty business in
Pocket D with that imposter, well, who needs a mask?


SM: That’s my question to you. Why masks? The Human Miracle doesn’t use a mask,
and he’s a hero celebrity. Who needs a mask these days?


SC: I do understand that some heroes feel the need to conceal their identities
to “protect” friends and family members, but considering that our real names
are on file with the city’s various departments, I personally don’t see the
need for it.


SM: All your names are on files? So someone can just waltz in there and find out
who you are and attack your families?


SC: Well, in theory the information is kept a closely guarded secret. But we all
know how easily someone like Nemesis, or the Council can subvert that, not to
mention Recluse and his agents. Of course, it helps that most of the heroes and
heroines I’ve met have family members who are “in the business” as well, so to
speak.


SM: But if this is the case, would some
people not give their real names for the files?


SC: Well, from what I was told when I registered, it’s required to have a
license issued. Of course, with so many aliens and other life forms running
around, their real names tend to be more…unusual that their nom-de-plums.


SM: But I’m talking about duel secret identities. What if John Doe doesn’t want
to be known and signs up as Dizz Flags as his real name and becomes Flagman?


SC: Then I suppose he’d have to get his license updated with the authorities, or
become a rouge agent. But I’ve never heard of a rogue being on the streets for
long.


SM: How come?


SC: That type of person tends to not be the heroic type, and ends up going to
the Rogue Isles where the laws are a bit…looser.


SM: So just because a person doesn’t want a license to show who they really are,
and go under the radar, makes them a candidate for the Rogue Isles?


SC: Well the way I see it, if you want to go around rescuing people (or other
tasks along those lines) then you need to obey the law. Plain and simple.


SM: Isn’t it true that back in the day, masked vigilantism was ok even if they
didn’t know who the hero was?


SC: Yes, at least that’s what I have read. But with the sheer number of heroes
(super powered or otherwise) running around now, registration is the only way
to coordinate their efforts. Anything else would be sheer chaos.


SM: I see. Thank you for your insight into this matter.


SC: Not a problem! Anything else you would like to ask?


SM: Seeing your view on this matter, would you be willing to share who you are
with my readers?


SC: Certainly. I am Professor Charles Edward Winthrop III. Creator of the
tesseract belt which several technological based heroes use for their
fast-changing costumes.


SM: Thank you Professor Winthrop.


SC: Not at all.


Well aside from buying a belt from the good professor, I’d say that was an
interesting scoop. Not all heroes believe in the whole “secret identity”
business. Apparently, the government doesn’t either. That being the case, how
much pull should the government have on people’s lives. On super-people’s
lives? With all the dangers around here, shouldn’t they be allowed some sort of
anonymity? This reporter thinks so, but others do not share his views. I think
I’ll go and ask someone “under the radar” for their opinion. That’s righter
Scoopsters…I’m going to the Rogue Isles.


 

Posted


















Base Showcase





Tarterus Renegades



Who is your base designer and who are your supergroup
leaders?






First I'd like to clarify: Most of the people I name are known by their names
from our Blue Side SG: Concrete Guru's. The Tarterus Renegades is our villain
side SG.



Base Designer: Myself with assistance from various friends: Pendragon from
Virtue Server's Paragonian Knights, Mr. Henge and Floating Flame in the
Concrete Guru's and our original base designer, Bitwise.



SG Leaders: Unknown Soldier (He's our main leader. Although many of us assist
with various aspects of our SG.)



What server is your base on?



Guardian



When was your supergroup established?



October 29th, 2005



How many players are in your supergroup?



Approximately: 11 Active Players and 8 Inactive



What is the approximate value of your base?



17,187,453 Prestige



How much time do you spend working on your base? How much time have you
invested so far?




I took over the base design mantle, about 2 - 2 1/2 yrs ago. In terms of spend
on a regular basis, I'm constantly re-filling our insp storages (I only allow
Large Insps to be stored, if someone puts small or mediums I take them and
replace them with larges, I try to maintain 50 of each type of inspiration.
Hamidon Raid insps not included.) I also assist players with Invention Origin
enhancements, as I have all badges for those I make whatever my fellow players
need if I can. So daily is several hours worth of commitment to the base, even
if its farming prestige to get that next upgrade or room design finished.



What is your favorite base item?



I have three items I use daily: Auto Doc, Storage bins, and Invention Table -
for selling, storing and converting.






What is your favorite thing about base editing? Least favorite?



Creating something for my SG friends to use, contributing in a way that their
game is more enjoyable.



My least favorite aspect of bases: That's tough since there are several, I hate
raid pathing, don't like the lack of z-axis control for design, and would like
to see more "design items" that could be used, walls or floors, even making a
"blank" version of the "SG Floor Tile" (without needing to choose one of the
broken SG logos) and putting a "bottom" graphic on it would go a long ways,
computer screens for technical designs that don't have medical like aspects and
arcane like displays that show magical ley-line activity or something similarly
arcane as well.



What is the highest thing on your wish-list for new base items?



I'd like to see a ton of things, but outside of an improved UI, there are two
items I'd like to see.



Badges: I'd like to see more "SG oriented" badges. For COH side: History Badges
detailing things like Freedom Phalanxes Base and such or for COV Side the
Arachnos Bases. Maybe some Council base history could be used for both sides.
Accolades for SG Work done together.



Missions: using the mission computer to provide missions for SG members to team
together in. Solo-able or Team-play. Members of that SG can team and play in
those only, some yielding decorative or other base items. And most of all, quit
putting base rewards in the Veteran Reward System. Make base rewards earned by
the SG.



If you could give just one piece of advice to a new base editor, what would
it be?




Patience, Patience, and more Patience.



And second, don't be afraid to spend time on any design idea you have, even if
it doesn't work the first time, you will have learned something in the process
and "if" or "when" they add more items to our design availability you might be
able to try it again. Or you might find something that works better than what
you wanted.

Additional
Base Pictures



 

Posted



























































































































The City Scoop Staff










































































































 

Posted












The City Scoop



Four points












These are things we want you to know. You, being players of City of Heroes/City
of Villains; we, being the NCsoft Support Team for same.


We know we’re not seeing you at your best. Players don’t contact Game Masters if
everything’s fine. There’s always something, be it a misunderstanding or a
confusion or discomfort or missing piece of information. We’re supposed to be
the safety net for the whole operation, and we’re constantly trying to find new
ways to improve our service, but we know we can never be fast enough or smart
enough or conscientious enough to soothe every ache.


Occasionally, a player will respond with praise when we’ve done especially well.
We like that. Often, though, we’ll never hear from them again. We hope they’re
doing all right, and don’t need our help anymore. We like the idea of that.


Respect is key. We know it isn’t always easy to treat other players with
respect. Everyone is different, and everyone perceives the world of Paragon
City and the Rogue Isles differently. Every player has to use the same Internet
to reach that world or use these forums, and there are few aspects of the
Internet at large that encourage respect among its users.


Whether it’s cooperation through teams and supergroups or competition through
badges and PvP combat, every player necessarily depends on others for part of
his or her enjoyment. City of Heroes is not a single-player game, even though
it has many aspects that can be accomplished and enjoyed alone. We believe and
observe through experience that players get into less trouble, have less stress
and enjoy each other more when they respect each other.










December Calendar







We don’t like it when things don’t go right either. Our job is to handle things
when they don’t. It’s not that we don’t enjoy our jobs, but while we’re looking
forward to the changes coming in Issues 13 and 14 as they will make the game
more interesting, we know there will inevitably be adjustments to make. That
goes for players making adjustments to their play behavior as well as
developers and support technicians who have to discover, plan and implement
fixes. It’s work, and it’s rarely fun work. But we get it done. We hope you’ll
be patient.


We want you to enjoy yourselves. Happy players are much easier to deal with,
both for us GM’s and for fellow players. We remind you of why you enjoy City of
Heroes and hope you’ll continue to do so. We try our best to fix your problems.
We hope it’s enough.


There is more. We’ll be in touch.









This Issue:






Community




Advice




Base Showcase



Comic






Upcoming Events:



November 29th




December 6th




December 7th





 

Posted








Phil at the Movies





Hellboy II is a different kind of Hellboy movie. Where the first was a movie
that explored the eponymous character's origin and destiny, by the time of the
second movie all of that's been figured out and we can get to the fun stuff.
Where the first movie was filled with dark angst, dark storylines and dark
characters, the second movie jumps right into the world of fantasy. It is a
much more lighthearted "popcorn" film that I think more people would
appreciate... it's fun for the whole family!


Why is it? Because if you know inherently the Laws of Hollywood movies (and who
doesn't anymore, we're programmed with them from BIRTH now), and once you've
heard the "fairy tale" presented at the beginning of the movie, well you'll
know exactly what's going to happen for the rest of the movie. Is that a bad
thing? Maybe for Roger Ebert, but for us people who just want a film to
ENTERTAIN us, this movie does it in spades. You can turn your brain off at the
door, and just sit back and take it in with your eyes and ears, no translation
necessary. And it is a beautiful and entertaining film to watch.


Oh, you want a basic plot summary? Well I'll give it to you from the lips of the
Co-Writer and Creator himself, Mike Mignola:


"The focus is more on the folklore and fairy tale aspect of Hellboy. It's not
Nazis, machines and mad scientists but the old gods and characters who have
been kind of shoved out of our world.


I kind of equate it to the whole American Indian situation. The Indians were
shoved onto reservations. You had your old, wise Indians who said, 'You know,
this is the way it is. We can't fight anymore. We just have to accept our
fate.' You then have your Geronimo character saying, 'Or we could just kill the
White Man.' That's kind of the situation we have in the film. We have our elf
characters resigning to the way things are and then there's one saying, 'Or we
could take the world back.' The main difference is - what if the Indians had a
nuclear warhead? The elves have their equivalent of the weapon that is too
terrible to use. What if this guy decided to use it?"


And that weapon? The Golden Army, an indestructible army of magical mech men.
Yeah, beat THAT!


This film is about 30% action similar to the monster-bashing action of the first
film, 10% character development with the addition of Johann Kraus as the new
ghost in town with a chip on his shoulder, 10% dark beauty when you see the
fantastic world of the Fae, and 50% comedy. What type of comedy? Mostly the
slapstick-three stooges-Sam Raimi variety and I loved it, which surprised me as
I don't normally like that kind of comedy... I think you will like it too.


So what are you waiting for? Go pick up the DVD off the shelf. Because honestly,
I still think it's worth taking the chance on a film that you may not like just
to hear two mutated-looking guys like Abe and H.B. singing a love song drunk
together.


Yeah..... it goes there. It also had a nice setup for a sequel, leaving a couple
dangling threads, but they also made it a good stopping point if no one ever
picks up the rights to Hellboy 3.


If the series ended right now, I'd be happy. If it continued.... I'd be more
than happy to keep watching!


A Legitimate Reason to Break It Down





Hey, Hostile V again, here to tackle yet another pertinent topic! All-Women
Jell-O Wrestling! ...right, I can't write this article for legal, personal and
sane reasons. Uhm....what else makes me celebrate...right! As you all know,
Thanksgiving just flew by. And this starts a whole insufferable season of
jingles, commercials and screaming masses. And while I think it's touching that
Arachnos lets its American troops take Thanksgiving off for their family, what
about all of the other holidays people celebrate? I fight for my right to party
as much as the next man, so here's a few shin-digs to light your fires.


Dreck Day: The international Freak holiday dedicated to their fearless (and
mindless) leader, Dreck. Occurring whenever he wants it to, D-Day is
characterized by excessive drinking, Excelsior feeder keg-stands and "Pin the
Blade on the Meat Doctor". Some think it's a grotesque display of hedonism and
power. A-doy. That doesn't mean it's not fun.


International Pyromania Day: See? I made a Doors joke for a reason. The patron
holiday of Hellions, it normally takes place on August 23rd when the grass and
woods tend to be nice and flammable from water loss. How will you know it's
IPD? Simple: rampant fires in cities and woods, 911 being temporarily disabled
and a spike in sales for "Solid Steel Firefighters of Steel Canyon" calenders.
Pack your lotion and if you can't take the heat, get out of the city!


Dia de Los Muertos Caminando: When there's no more room in Hell, the dead will
walk the earth. Or maybe it's just the Day of the Walking Dead. Started in 1968
by the fledgling PETR (People for the Ethical Treatment of Revenants), December
15th is the official holiday for all undead heroes, villains and in between.
Make sure to enjoy festivities like 'World's Largest Thriller Dance' and 'Human
Tag', but I recommend avoiding all food stands and barbeque pits. Just a hunch.


Council v Column Re-enactment Day: Only for the legitimate, die-hard fans of
historical re-enactments. Disgraced/converted Column soldiers, fans and
enactment buffs don the old colors while the Council prepares for mobilization.
January 2nd is when the preparation comes to fruition, as Column actors and
Council actors brawl and fight in the streets with the Council inevitably
becoming victorious. This is mainly because the Council doesn't use actors;
live ammo and real troops are used to slaughter the other team. For all
interested: YOU HAVE BEEN WARNED.


International Arms Trade Amnesty Day: Ever had a craving for a SPAS-12, AK-47.
RPG or butterfly knife? You're probably not the only person to want new gear
for your foot soldiers, so make sure to hit up Port Oakes on April 26th. You
know the parking garage by the hospital? Imagine that filled with every weapon
imaginable by man, and a few thought of by Rikti. Please keep in mind that
ammunition is sold separately before trying to kill the dealer to get your cash
back.


So that's five more reasons to party. Ask for time off, get involved in Thorn
holidays (too many to count), try to make your own holidays, even join the
Thriller chain. Now if you'll excuse me, I need to blast some Throwing Stones
to get these holiday songs out of my head.



 

Posted












Community



Fan Fiction Spotlight










A Clockwork Princess






The time: a future that may or may not happen. The place: the Throne Room of
the Mighty Clockwork King. The people: The Mighty Clockwork King himself, his
beloved Penelope Yin, and the great Sister Psyche.


“Are you sure you want to do this?” Sister Psyche knows the answer before she
asks, but she feels like she has to give them the option one more time.


“Penny, are you sure?” To a casual observer, the electronic monotone of the King
would reveal nothing, but the love behind the words burns in Sister Psyche’s
mind like a torch. “The risk—“


“I can live with the risk, CK.” The voice of Penelope Yin is calm, certain. She
reaches out and grabs one of his mighty metal hands. “But I need this. You need
this.”


You think that this will heal his madness, don’t you? Sister Psyche asks with a
thought.


Yes, Penny replies. Nothing else has worked. He doesn’t mean to do bad things,
but sometimes he can’t help himself. This union—this joining—will cleanse him
of his madness or at least beat it back so he’ll be able to control himself.
I’ve got it all figured out, Shalice. But we can’t do this without your help.
Help me. Help him. Please.


You know that it will cost you most of your power to do this, Penelope. Why are
you doing this?


Because I love him, Shalice.


Reason enough then. “Ck. Penelope, hold onto each other and give me your free
hands.”


Without hesitation, they do so.


“Concentrate, Penny, CK. Concentrate on each other.”


The human woman and the inhuman monstrosity stare deeply at each other. Psionic
energy crackles around their heads.


With the precision born of decades of practice, Sister Psyche weaves the threads
of power provided by two of the most powerful minds the world has ever known.
Deftly, she shapes it, letting it build to the point where it can shape itself.


What will It be? Sister Psyche wonders. Is she helping to midwife a miracle … or
a monster?


The energy pulses brighter and brighter.


The Clockwork King and Penelope Yin collapse to their knees. The energy
continues to pulse around the King’s head, but the aura around Penny is much
fainter than it was before.



Sister Psyche knows that she only has seconds left before the strain takes its
toll on her as well. “Live, little one! Live!”


The energy crackles and sinks into a pile of metal. The metal shakes and shivers
… and something crawls out of it. It looks around and begins to cry.


Sister Psyche picks it up and looks into its eyes. She laughs and turns to her
companions. “Congratulations, you two. It’s a girl.”





I think I'll let this one stand on its own for the most part. BlueBattler wrote
this a while back, but it was so soon after Kat Scratched Fever, I wanted to
put a little time between presentations.


It's an interesting tale about a daughter of the Clockwork King and Penelope Yin
that may or may not be... That's the funny thing about the future, it can be
whatever you want.





Writer’s Block





Hi folks! Well it’s been some time since my last piece but I am back and ready
for more! It’s taken some time to think of something to write about but I think
I have it: characters back-stories. Well I know that may be something you’re
all going “Huh?” about but follow me for a second. A lot of fan fiction is
written from the player’s perspective, am I right? Thus, a lot of fan fiction
is written about a player’s character. Many readers have a hard time jumping
into a story because the writer does not provide enough background information
to let the reader connect.


This may not be a problem for some of you because you may be writing for a
select group of people who know your work or are creating origin stories, but
for those of you who aren’t I would like to talk to you. I am notorious for
writing fiction that is hard to follow because of a lack of knowledge of
character back-story. Granted I kind of do it for myself and for others who
already know my character, but when I put the story on Virtueverse or something
like that I try to provide some background.


For instance, when your character is following someone of interest or is on the
way to a mission, try and give some background for those new readers. Obviously
if you are writing for a group who knows you already this is probably not as
important, but if you are trying to give the feeling of an established hero
from the get go then give some background. Example anyone?


“As Jacknife flew through Skyway, his mind whirled at how his career as a door
to door cutlery salesman turned to hero work. Granted the latent mutant
abilities of absorbing metal into his body, giving him the razor sharp claws
that he sported as weapons, did help steer him in the right direction but it
was all a blur to him. Ducking under the highway he remembered the fateful day
he stopped a burglary with his fierce claws and knew that must have been the
epiphany moment for him…”


Not a Pulitzer Prize winner but you get the idea right? Not only does it help
the reader understand your character more but it also adds a little flavor to
your literary dish. “But HM, what if I’m doing a series of stories?” Well let’s
talk about that shall we?


A series can be tricky, but when tackled the right way you can easily avoid the
tricks. So you’re writing the sixth part to you ten part saga where your
valorous heroine fights the Clockwork menace, and someone new to the forums
sees your story. They click on it and begin to read but are totally lost. “Well
duh, they came in the middle!” True, but you can grab them as another eager
reader with the background trick of your own. In a similar instance to the one
I reference before, such as traveling or something, try and do a little recap
of past events…


“Sally kicked the tiny robot off the roof, sending it crashing to the ground.
The motions of dispatching the Clockwork were second nature to her now. Her
mind wandering as she fit into the hypnotic role of a Clockwork-crusher, she
pondered what had happened last week when she had taken out the warehouse of
Paladin robots. Sure she hadn’t found any evidence that it wasn’t normal
procedure of Clockwork, but something told her to be on the lookout for more
strange activity. That’s what had brought her to this particular office
building. She had gotten a tip from a contact that people were being ushered in
here by Clockwork and knew that she had to check it out.”


See? Quick, easy, and a hook for your previous work that someone might say “She
took out a warehouse of Paladins? Wow I have to check that story out!” This
technique gives your writing a feel of professionalism that some will be
impressed with and keep others around. It’s like advertising, but without
having a commercial. Heck, you could even throw in a “Previously on the
adventures of Jacknife!” part at the beginning of your work to just get it out
of the way in the first place.


Now this was a relatively short Writer’s Block so forgive me. I hope this has
helped some of you or inspired you to look into other aspects of writing that
might help enhance your own unique style. Feel free to PM me if there is a
particular topic you want me to write about or if you want to talk to me
personally. Until next time, KEEP ON WRITING!


 

Posted








The Redeemers







The battle with the Hellions went as Mider Caid expected, which was that it
wasn’t a complete disaster. It helped that the Strik brothers were both
extremely competent fighters in their own rights, and they took the brunt of
the assault. The leader of the cell, a heavily scarred man who called himself
Boil, had a few nasty tricks up his sleeves, like fiery “imps” and a blazing
sword, but he was outnumbered and was easily over-powered. In fact, Olive had
her vines drag him and most of his crew out.


“Why do they do this?” Cinder asked as the police drones arrived to zap the
unconscious men to the Zig, “Why do they take a crew like us, and say ‘Hey,
you’ve got Tsoo in your crew. Would you go wipe out Golden Dragon for us?’”


“I don’t know,” Mider muttered, “Look, guys… I know these people used to be your
friends-“


“Not Boil,” the Hellion interrupted, “That man was scum…”


“Look, they hurt people… You guys don’t want to do that anymore, do you?”


“No…” Tommy Strik replied, “No we don’t. With the Tsoo, we were always harassing
people who couldn’t fight back… There was no honor in that, no matter how the
bosses spun it…”


“I got my reasons for this,” Slag growled, “I don’t need your moral trip to
bring me down.”


Mider shook his head and started walking away. They were done for all intents
and purposes, and it was time to get the paperwork taken care of. He was about
to fly away when he felt Olive’s light hand catch his shoulder.


“Caid… I need to thank you,” she said, “For… For sticking with us.”


“What are you talking about?”


“We heard you were considering leaving…”


He looked to the rest of the team members, which were preparing their egresses
from the area. Some of them were scratching their necks at the sudden
attention. Johnny, however, just sneered and leaped away in the direction of
the Green Line station.


“Well, I can’t,” he finally said to the green-skinned girl, “I’m not good enough
to do this on my own, and M.A.G.I. won’t take me back, my position’s already
been filled by another eager young mystic.”


“Yes, but, you and your brother could-“


“Olive, have you ever worked with my brother? Let’s just say that when they say
siblings shouldn’t work together, they were thinking about us…”



Garm's crew hadn't had quite as rough a day, but there had been a lot of work in
it. From settling disputes between Outcasts and the Tsoo to ushering civilians
from yet another round of bank robberies, they had definitely earned their per
diem for the day. On their way back to the base that evening, Garm’s cellphone
started to ring. He looked at the number and almost spat out his drink.


“Who is it?” Gregory asked, the light of the phone drawing his attention from
his reveries in the back seat.


“It’s… It’s Atta…” the Caliban replied, “Should I take the call?”


“Go ahead,” Briggs chuckled, “It’ll be worth listening to him whine that you
ditched him again.”


Garm looked back to see if he could get any other words of concern or
encouragement. However, the rest of the crew was exhausted from the day’s
events and if they weren’t dozing, they were well on their way to dreamland.

Figuring it probably wouldn’t matter if he just talked to his old commander, he
answered the phone.


“What do you want?”


“Garm!” the voice came through garbled, but worried, too.


“Tatu? What’re you doing with Atta’s phone?”


“We need help…” static interrupted what the other troll was saying, “…breaking
down the caves!”






“Who is?” Garm shouted, “Atta? Tat, you’re not making any sense!”


“Garm…” the panicked troll was breaking up, “…Lives… Grendel lives…”


The signal cut out and there wasn’t even static anymore. The former Caliban
turned to his enforcer and Briggs snorted.


“A mountain got dropped on Grendel’s head,” he explained, “Ain’t no coming back…
Plain and simple.”


“All we know about that fight is what Atta and his cronies said when the dust
settled. The Hollowing had just finished, we were looking for leadership ‘cause
the heroes were moving in to wipe us out and the Outcasts were pushing in… What
if Grendel really is alive?”


“Then we should let him beat the tar out of the trolls out there.”


“How long until he goes after heroes, though? How long until he tries to leave
the Hollows and becomes a threat to innocent people? It sounded like the cave
was coming down around Tatu in that call… Whatever was hitting them, it was not
in control of itself…”


“What’re you trying to say?”


“He’s saying that ‘Grendel,’ whatever it is, isn’t gonna care if it’s kicking
over houses and munching a few kids,” Gregory Caid explained from the back
seat, “You really want to let it go unchecked?”


Briggs growled something, but he started driving toward the Hollows. He knew
there wouldn’t be much they could do with the crew in its exhausted state
(heck, Garm was stifling a yawn), but they could at least get an idea of what
they were dealing with.



They found Julius in his apartment and got him to take him to wherever he
figured Atta had been hanging out that week. The thin troll picked their way
through the territories largely controlled by the Circle of Thorns. Garm hoped
they didn’t run into too much trouble, he only had Briggs and Gregory with him,
and none of them were in top form.


“They should be right…” Julius paused at the lip of a small rocky crag jutting
out of a hill overlooking the Red River, “…Here… What the…?”


Garm and the crew crested the crag and looked down. The full moon showed them
all they needed to know. Something had come here and torn the cavern down on
top of everyone inside. A few Trolls struggled to escape and Briggs immediately
set to helping his former compatriots from out of the rubble. Garm followed
shortly after, but he was looking for someone in particular.


“Tat!” he shouted as he pulled large rocks up, “Come on, man, where are you?”


“Garm?” he heard weakly whispered from the center of the crater, “Atta… it’s
Garm…”


He crept cautiously to the center and saw Atta and Tatu pulling boulders off
their friends. The Troll leader glared angrily at him and said nothing before
going back to work. Tatu, however, was quick to explain.


“Grendel lives. Grendel’s back… But he don’t have body by 'Dine no more.”


 

Posted












Advice



Advice from the X




Greetings boys, girls, and beings of indeterminate gender! It's
LiquidX
here again. Now, I know you may wondering... "X, why haven't
you been doing more articles recently?". That is, in fact, a very good
question. And, since I'm legally obligated to answer questions as per the
settlement terms, I'll tell you!


...At least, that's what I'd like to say. In fact, I actually can't answer that
question due to said legal obligations due to said settlements that I can
neither confirm nor deny arose from certain pictures I may or may not have
taken of certain people who may or may not be prominent heroines in what may or
may not be the city. However, I'll be more then happy to answer any other
questions that I am legally compelled to answer due to afforementioned legal
obligations*!


"Dear LiquidX,


Whatever happened to CuppaJo?


-Sincerely,


The Crimson Accountant"


Dear Crimson Accountant,


Shortly after CuppaJo resigned as the mayor of Paragon City, she was drafted by
Vanguard to assist in a top secret operation. She, along with several other
notables including Richard "Lord British" Garriott, Jerry "Salmonela" Jones,
and Yorick "Last Man" Lilyheimer were sent through a Portal Corp portal into
another dimension. The task force was tasked with assisting the army of the
Allied Free Sentients with their last ditch efforts to fight against the Bane,
an army of Aliens that had taken over their Dimensions (Dimension 33-b-Alpha,
codenamed "Tabula Rasa") version of Earth.


While Garriott quickly took over as leader of the AFS, CuppaJo was assigned as
the Commanding Officer of a M.A.S.H. unit (Thanks to the fact that she took the
Medicine Power pool) where she directed such notable AFS meatball surgeons as
Franklin Deleware "Dovefoot" Blunt and Trapper Dave. CuppaJo spent several
months there, before learning she was finally being sent home. However, on July
13, 2008, Lieutenant April "CuppaJo" Burba's shuttle was shot down over the
Orion Nebula. There were no survivors.




"Dear LiquidX,


Whatever happened to Lady Athyna's Horroscopes?


-Sincerely,

Dodger Bilco"


Dear Dodger Bilco,


Lady Athyna was summoned back to her Ninja Village, the "Village not quite
hidden in the grass, but hidden enough that we can call it hidden" where she
was forced to once again govern as their Hokage, after their Fourth Hokage died
while protecting the village against the Nine-Toed Sloth and sealing it's
destructive powers in a rambunctious yet annoying boy. However, Lady Athyna was
unfortunetly killed while defending the Village against the evil LemurMaru and
his band of Voice Samurai.



I think there was also a subplot about some emo goth boy with Deus Ex Machina
pupils eventually defecting, or some such [censored] like that too, but I'm not
a 14 year old girl so I really didn't care.


"Dear LiquidX,


Just out of curiosity, but where did UncleBob go? I haven't seen him lately.


Sincerely,

Mystic Mother"


Dear Mystic Mother,


UncleBob discovered a dark artifact that turned him into an evil being known as
"Hippo-Z" who became determined to defeat some teenagers with attitude. He
eventually married a Witch who had escaped from a Space Dumpster, thanks to
some brainwashing shenanigans and a magic potion, which led him to assist her
and her ineffectual monster servents who rarely bore any signifigance to the
plot. Although they managed to briefly defeat the teenagers, they eventually
gained greater powers due to some plot holes and a Robot-Space-Samurai thing.
Hippo-Z and his evil witch bride would eventually drive off in their space
winnebago and fade quietly from the plot.


And then UncleBob died from Dysentary while herding space buffallo along the
Orion Trail.


"Dear LiquidX,


Whatever happened to LaserJesus?



Sincerely,

Bobo and Boo-Boo"


Dear Bobo and Boo-Boo,


LaserJesus continued killing Lowlanders and gaining their powers until he and
his Arch-Nemesis LaserJudas were the only ones left. This culminated in their
ultimate showdown of ultimate destiny, where their immortal powers set of a
chain of destructive events that led to LaserJesus finally killing LaserJudas
and claiming ultimate power, before launching into space as the last of his
kind.



Or at least, that's what I'd LIKE to say happen. They actually just got drunk
and were arrested for public nudity, and are now living out their days in a
retirement home in the Bahamas.


And there you have it folks! Now, with this latest round of court orderered
community servi... er, "Completly unsolicited advice giving" out of the way,
I'm off to take this camera and do things that are in no way involved with
taking scandelous and possibly incriminating pictures of certain people which
will in no way violate any terms of probation that I may or may not be under!




(*Void in California, New Mexico, and other cities where prohibited by law)



[It is with Sadness that we state that this will be the last issue of Advice
from the X. Shortly after this article was written, LiquidX stepped into the
Quantum Leap Accelerator, and vanished. Accompanied by Troy Hickman, a hologram
only he can see or hear (Or quite possibly a hallucination), LiquidX leaped
from person to person in an attempt to set right that which once went wrong..
Unfortunately, he was eventually shot to death in a duel with Andrew Jackson.
He will be sorely missed, as no one else would be willing to work for Freedom
Phalanx CCG booster packs and the occasional 10% off coupons to City of Gyros.
Now if you'll excuse us, we have to go celebr... er, mourn his passing. Yeah,
that's it. Mourn. -The Management]


(Note from Snow_Globe: No reputable staff members were killed making this
article.)


Because I have to look at you...





Dearest Citizens of Paragon City and the Etoile Islands, it is I, Arbiter
Reginald Fabulous here to dispence my vast knowledge of what you should be
wearing because it's painfully obvious every day that many of you simply do not
have access to this new invention we call "mirrors".


If any of you ever have need of such advice, let me know so that I may fix you.
...and here we GO!


Dear Arbiter Fabulous,


As a plus-sized death-dealing robot decked out in sky-blue metal and armor
plating, I often have trouble finding the right clothing and accessories that
are really 'me'. This is especially difficult when I crash^H^H^H^H^H am invited
to black tie socials, important diplomatic functions, keggers, and court
appeals.


Also, can you recommend a fabric that is both stylish and resists Rikti
bloodstains?


Thanking in advance,


-Sleepless in Steel (Canyon)


Dearest Steelsweets,


Ok, honey, it's a letter, you are writing it.. pen to paper.. so I have to give
you some kudos for originailty for those Tonka Truck treadtracks you put
halfway in the letter.


Now then, bloodstains and black tie affair... lucky for you I've come across
some inspiration in Milan where I was recently showcasing a new line. Might I
just note that Serge's "clothing" *scoff* did NOT make it to the runway. It's
amazing what couture houses will do when your style reeks of lip gloss and
shame.


Now then, to your "problem". You are robotic, yes. Then EMBRACE that. You need a
hose down after a hard day, but you don't need sparks and circuits blown, then
I recommend a nice bio-organic rubber coating. Such coating can then be
painted, stripped and reapplied for much needed versatility. The spray rubbers
I am sure you can find for a good price from various technology shops, and any
auto detailer worth his weight can fix you up with the color scheme.


I never understood why mechanical people want so much to be like humans, I mean,
you can be BUILT to fit a standard inseam. Bunny, you know what a relief that
is to us?


Also remember, using overlays for the paint and the protective coating can give
an added dimension and illusion of fabric, or texture... with this technique
you can really hit jackpot!


See you on the Runway!


Arbiter R. FABULOUS!






Our next letter really touches my heart, as it brings into question where
chairty ends and mercy begins... and honeysweets, there ain't either of those
once you start getting models strutting in New York...


Dear Arbiter Fabulous,


I'm constantly driven to wound, maim and murder Longbow agents because of the
horribleness of their uniforms. Is this wrong?


Signed,

Homicidal in Grandville





How Resplendant!


Dearest Fashion sense in Grandville,


First off, I'm not going to call you homicidal if it's a mercy killing. I mean,
if anything it's an assisted suicide, right? Who has the logic of going en
masse, to invade a foriegn country that you have no legal standing in wearing a
dang candycane all over you and not expect a few people to gasp in shock and
horror and take up arms? If anything to protect their property values...


So no, it is NOT wrong, however we should be aware that many of these people are
just trying to do the right thing, which is wearing a coordinated uniform. So I
implore you to leave them alive and bring them to your local Arachnos
Re-Education Factory, so that we can show them that a bit of steel, leather and
a good helmet go alot farther than looking like a barber shop pole!


TOODLES!


Arbiter Fabulous!



Whew, that was EXHAUSTING! But still, with fashion it's a neverending job that
you are on call for 24/7/365...



OOH One last letter, sweetums!


Dearest Arbiter Fabulous,


Seems I have encountered myself in a trap of my own thematic choices...


As the Psychotic Hatter I must wear my large maroon Top Hat, of course this is
all fine and dandy, but variety is the issue. There is little I can wear
outside of looking like a Victorian or a Businessman with it.

I crave a tad more variety with my look, while maintaining my reputation. I am
afraid I used up all my options as it is.



James, the psychotic Hatter




Dearest Hats Off!


When I first saw this...


You know what, I want to be the best Fashionista I can be, and for that I will
need * YOU! * my loyal readers. ((And you had better be, or you'll never get
your Kheldian Sashes...)) I want to embrace you, all of you and now in return I
ask YOUR opinions on what Psychotic Hatter should do for his situation? *cough*
Retrofuturism *cough* Send me you questions, and your words of wisdom for James
to @Equation



A note on the Author: Arbiter Fabulous is the head of the Bowl and Doily
Spiders, a small but critical part of Arachnos, dedicated to the Arachnos
Aestetic. Uniform design, archetecture, visual propaganda, and even casings for
cybernetic implants all fall under their jurisdiction. He resides in St.
Martial sharing his quaint condo with 2 cats, a ferret, 3 dogs, and his loving
girlfriend.



 

Posted















Base Showcase





Guardian Force






Q) Who is your base designer and who are your supergroup leaders?



A) I am the Base Designer (Plasma Stream), the leaders of the Guardian Force are
Plasma Stream and Captain Valor.





Q) What server is your base on?



A) Virtue





Q) When was your supergroup established?



A) The Original Guardian Force was formed in May of 2004 by Captain Valor, then
merged with another group to form the Guardian League which is when I joined.
Then once again reformed into the Guardian Force in March of 2005 with me
leading until Cap returned from a hiatus and we've been going strong since.





Q) What is the approximate value of your base?



A) 37 million, give or take.





Q) How much time do you spend working on your base?



A) When I am working on a room, it could take hours. I do minor maintenance once
in awhile, each room could take hours until I get the details and lighting
right. The next project should be a medical suite that I estimate taking around
20 hours, even with the new floating we are getting. I am a perfectionist in
that regard.





Q) How much time have you invested in your base so far?



A) Ball park figure? Well over 200 hours. I know that the pirate ship the Star
Strider took me most of the summer off and on, ranging around 120 hours. The
Hangar bay took around 50 or so, maybe more. Each other room a scattered few
hours here and there. I've been working on the base since we had bases, with
the group contributing prestige and salvage when they can.





Q) What is your favorite base item? Least favorite?



A) I have to say the AES is one of my favorite base items look at, it just has
the right feel for our Justice league style group. I think my least favorite
are the inspiration collectors, they are too large and kinda noisy.





Q) What is your favorite thing about base editing? Least favorite?



A) My favorite thing about base editing is that I see myself as an illusionist.
I love creating the illusion of things without actually having them, be it a
pirate ship or a hangar, a movie theatre or a swimming pool. My least favorite
thing is the lack of items we know are available for us to create even more
complex illusions, such as boxes or blocks that are rendered on all sides, or
that full list we have in the base forums of things we know exist and just
arent there yet.





Q) If you could give just one piece of advice to a new base editor, what would
it be?



A) Take your time, don't expect a masterpiece over night. Use your imagination
and ask yourself "Can I make this illusion?" and then try it. Odds are you will
find you can. Some plan, some do it in our heads like me, but take your time
and use your imagination. The sky is the limit.



Vigil
Station




 

Posted



























































































































The City Scoop Staff










































































































 

Posted

Vol. 2, Issues 25 & 26
December 2, 2008


The City Scoop a publication for Supers by Supers! The Scoopers are showing double duty this week as we were not able to support their last week publish due to the Thanksgiving Holiday. We hope you enjoy this double feature from the City Scoop.

Read the latest publication and then join in on the community discussion!

If you have concerns regarding the content of the Scoop please direct your comments via PM to Ex Libris.

If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PM Snow_Globe

If you need some “Advice” contact Lady_Athyna or would like to “Ask The X” contact LiquidX

If you have a base you would like featured, please contact EnnVee

Finally if you have a Classified Ad or Recipe you would like included please contact: MistressNoire