Walk Button.
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I understand the code problem with trying to set either a max or absolute speed, but I don't understand BaB's number of animations statement.
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You know what, I was wrong...we actually need 15-90 animations
Walk forward
Walk backward
Walk Strafe-Left
Walk Strafe-Right
Stop walking, transition back to ready
Times 3 for each body type: male, female, and huge
Times 6 for the various 'modes' to both cover the different hand/arm positions and to properly transition back into the appropriate 'ready' stance when you stop walking: Ready, Combat Ready, Weapon Ready, Dual Ready (used by katana and archery as well), 'Shotgun' Ready, and Shield Ready
15-90 animations needed to do a 'walk button'.
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If you make "The Walk Button" a toggle that caps your speed AND prevents you from engaging in combat, you can remove Combat Ready, Weapon Ready, Dual Ready, 'Shotgun' Ready, and Shield Ready.
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(Or 105 if we wanted to accommodate the two-handed club stance as well.)
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You heard it here first, guys: 2 handed staff melee coming for I14!!!
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Most of the negative feedback over flight poses is that they don't stick, and that you can't set the Hover poses (and, again, have them stick.)
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You gotta go back to the original comments on them, when they were random or cycled through the options sequentially.
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I can understand the negative on that for the cycle. No matter the character, I generally don't like more then one or two on them (three if you count the default flight.) The problem wasn't the poses; it's that everyone liked different ones and the only way to get the one you liked was to start-stop-start-stop-start-stop...
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Even today, some of you guys have strong feelings about certain flight poses (or all of the current options) not fitting the image of their character that they have in their noggin.
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Hence my comment on them not "sticking" - If I could only have the same one that I chose... Ah, but I dream.
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I would expect walks to elicit much the same type of response. Compounding that is aside from making a different walk for the male, female, and huge body types the possibility of doing multiple styles of walking for each is so un-feasible it's essentially impossible.
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I'm not sure how may styles of walk we're talking about. "No books" "with Books" maybe. What else would there be? (Okay, and the "Azrial Strut" - the Hokey Pokey is a DANCE though!)
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If you make "The Walk Button" a toggle that caps your speed AND prevents you from engaging in combat, you can remove Combat Ready, Weapon Ready, Dual Ready, 'Shotgun' Ready, and Shield Ready.
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Hit reaction animations key off the various ready states, with there being none that key off the neutral state. It is my assumption that this was done to save up on a few extra animations since, practically, when you get shot at, you don't tend to keep on walking like nothing happened. Not really making a point, just saying.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I won't post angry comments about any walk button we get "some day", but I can see prioritizing other stuff above it...like a 'scamper on all fours' run animation...
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Oh, of course, I've never seen this as an especially high priority. Other things being more important is a good reason. I'm just worried increasingly simple things have been getting the "not everyone will like it" treatment, to the point where I'm starting to worry if it really is priorities deciding or if it's that reluctance to not please everybody.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Most of the negative feedback over flight poses is that they don't stick, and that you can't set the Hover poses (and, again, have them stick.)
[/ QUOTE ]
You gotta go back to the original comments on them, when they were random or cycled through the options sequentially. Even today, some of you guys have strong feelings about certain flight poses (or all of the current options) not fitting the image of their character that they have in their noggin. I would expect walks to elicit much the same type of response. Compounding that is aside from making a different walk for the male, female, and huge body types the possiblity of doing multiple styles of walking for each is so un-feasible it's essentially impossible.
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What I had hoped for with the fly poses was that when picking flight for a character a window would open with a list of the poses and a pic of each so we could choose a default flight pose for that character. Since they made them into emotes I don't even bother with them, and have very rarely seen any other flying characters using anything other than the standard default pose. It would probably be the same with walk emotes. If people can't set the one they want for thier default walk then they would rarely get used.
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Most of the negative feedback over flight poses is that they don't stick, and that you can't set the Hover poses (and, again, have them stick.)
[/ QUOTE ]
You gotta go back to the original comments on them, when they were random or cycled through the options sequentially. Even today, some of you guys have strong feelings about certain flight poses (or all of the current options) not fitting the image of their character that they have in their noggin. I would expect walks to elicit much the same type of response. Compounding that is aside from making a different walk for the male, female, and huge body types the possiblity of doing multiple styles of walking for each is so un-feasible it's essentially impossible.
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What I had hoped for with the fly poses was that when picking flight for a character a window would open with a list of the poses and a pic of each so we could choose a default flight pose for that character. Since they made them into emotes I don't even bother with them, and have very rarely seen any other flying characters using anything other than the standard default pose. It would probably be the same with walk emotes. If people can't set the one they want for thier default walk then they would rarely get used.
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Me personally, I have a macro set up on all my flyers but an option to change the default would be nice. I think options for every mode of travel would be nice and not just a QoL issue, but a way of adding even more uniqueness to our characters.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
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I understand the code problem with trying to set either a max or absolute speed, but I don't understand BaB's number of animations statement.
[/ QUOTE ]
You know what, I was wrong...we actually need 15-90 animations
Walk forward
Walk backward
Walk Strafe-Left
Walk Strafe-Right
Stop walking, transition back to ready
Times 3 for each body type: male, female, and huge
Times 6 for the various 'modes' to both cover the different hand/arm positions and to properly transition back into the appropriate 'ready' stance when you stop walking: Ready, Combat Ready, Weapon Ready, Dual Ready (used by katana and archery as well), 'Shotgun' Ready, and Shield Ready
15-90 animations needed to do a 'walk button'. (Or 105 if we wanted to accomodate the two-handed club stance as well.)
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Issue 16: Walking Tall!
After 18 months of hard work and restructuring our design team we bring you the next exciting issue of City of Heroes and Villains! Walking Tall! Now you no longer have to run anywhere but can leisurely strut, walk or shuffle your way to adventure!
Features:
You can walk
*sigh* So much work, but it might be worth it!
Its a shame that a family can be torn apart by something as simple as a pack of wild dogs. - Jack Handy.
Proud member of:
Gunstar Heroes (Protector)
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Most of the negative feedback over flight poses is that they don't stick, and that you can't set the Hover poses (and, again, have them stick.)
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You gotta go back to the original comments on them, when they were random or cycled through the options sequentially. Even today, some of you guys have strong feelings about certain flight poses (or all of the current options) not fitting the image of their character that they have in their noggin. I would expect walks to elicit much the same type of response. Compounding that is aside from making a different walk for the male, female, and huge body types the possiblity of doing multiple styles of walking for each is so un-feasible it's essentially impossible.
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I want the Monty Python walks from the funny walks sketch they did
Oh yeah, and I want to see peoples toons be able to trip over curbs and such.
Trip at super speed LOL!!!
I just want the bucket hop emote... like the family on redside that's stuck in the bucket of cement.... call it the cement travel power... whatever... I want it
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I won't post angry comments about any walk button we get "some day", but I can see prioritizing other stuff above it...like a 'scamper on all fours' run animation...
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Oh, of course, I've never seen this as an especially high priority. Other things being more important is a good reason. I'm just worried increasingly simple things have been getting the "not everyone will like it" treatment, to the point where I'm starting to worry if it really is priorities deciding or if it's that reluctance to not please everybody.
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There's a difference between 'not everyone will like it, but it'll only take a couple of hours' and 'not everyone will like it, and it'll take more time to do than pretty much anything else'
Really, the 'not everyone will like it part' is a very, very minor concern.
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Times 6 for the various 'modes' to both cover the different hand/arm positions and to properly transition back into the appropriate 'ready' stance when you stop walking: Ready, Combat Ready, Weapon Ready, Dual Ready (used by katana and archery as well), 'Shotgun' Ready, and Shield Ready
15-90 animations needed to do a 'walk button'. (Or 105 if we wanted to accomodate the two-handed club stance as well.)
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I'd be happy with just the initial 15 to get *something* in there. Transitioning from a walk to pull out my pipewrench from my invisible back can't be any worse than transitioning from my "/em yoga" pose to pulling it out.
Yes, I quite take what you mean about people not being happy with a single walk, and I've long wanted an MMO to have different animations for different walks and moods, but right now we can't walk at all. So, you know, baby steps. Just as we had fly long before we had custom fly poses, we can have walk before we have custom walking animations.
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Most of the negative feedback over flight poses is that they don't stick, and that you can't set the Hover poses (and, again, have them stick.)
[/ QUOTE ]
You gotta go back to the original comments on them, when they were random or cycled through the options sequentially. Even today, some of you guys have strong feelings about certain flight poses (or all of the current options) not fitting the image of their character that they have in their noggin. I would expect walks to elicit much the same type of response. Compounding that is aside from making a different walk for the male, female, and huge body types the possiblity of doing multiple styles of walking for each is so un-feasible it's essentially impossible.
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Interestingly enough, I don't care what position I am in when I fly. It is just a means to get from point A to point B. I never notice if anyone is using different flight poses either. I would like Hover changed though but that has been hashed around so much and it's certainly not worth huge amounts of time IMO.
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There's a difference between 'not everyone will like it, but it'll only take a couple of hours' and 'not everyone will like it, and it'll take more time to do than pretty much anything else'
Really, the 'not everyone will like it part' is a very, very minor concern.
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For the love of God, please do not spend your time developing a Walk button. Hahahahahahahahhaha
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"I don't care if she is superpowered, that walk makes no sense in those heels."
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I was sitting in my office wondering how I was going to make it through the last hour of work. The chuckle I got from this is just what I needed. Thank you, kind sir!
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Wow, are you easy to please. Here's a pat on the head and a lollipop. That should hold you 'til Christmas.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
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I understand the code problem with trying to set either a max or absolute speed, but I don't understand BaB's number of animations statement.
[/ QUOTE ]
You know what, I was wrong...we actually need 15-90 animations
Walk forward
Walk backward
Walk Strafe-Left
Walk Strafe-Right
Stop walking, transition back to ready
Times 3 for each body type: male, female, and huge
Times 6 for the various 'modes' to both cover the different hand/arm positions and to properly transition back into the appropriate 'ready' stance when you stop walking: Ready, Combat Ready, Weapon Ready, Dual Ready (used by katana and archery as well), 'Shotgun' Ready, and Shield Ready
15-90 animations needed to do a 'walk button'. (Or 105 if we wanted to accomodate the two-handed club stance as well.)
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*sigh*
Oh, well, it was a nice dream while it lasted. And at least I can make toons walk in my demorecords, which is the next best thing.
Michelle
aka
Samuraiko/Dark_Respite
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)
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Really, the 'not everyone will like it part' is a very, very minor concern.
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Obviously. Plenty of I13 proves that.
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I won't post angry comments about any walk button we get "some day", but I can see prioritizing other stuff above it...like a 'scamper on all fours' run animation...
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Oh, of course, I've never seen this as an especially high priority. Other things being more important is a good reason. I'm just worried increasingly simple things have been getting the "not everyone will like it" treatment, to the point where I'm starting to worry if it really is priorities deciding or if it's that reluctance to not please everybody.
[/ QUOTE ]
There's a difference between 'not everyone will like it, but it'll only take a couple of hours' and 'not everyone will like it, and it'll take more time to do than pretty much anything else'
Really, the 'not everyone will like it part' is a very, very minor concern.
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SO, about those elemental weapon options for the current weapon sets...
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It'd require more than just walking animations. What'd happen if you were 'walking' and you got hit with Speed Boost? Siphon Speed? Were standing on Caltrops? Had Granite+Rooted activated? Super Jump? Intertial Reduction?
BaBs doesn't want to have you running at super speeds while using the walking animation, nor walking while slowed to the point where you're practically just standing in place. There's a lot of issues that made BaB say it's not so simple as just making new animations.
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To add walking into the game we're looking at anywhere from 15 to 75 animations. That would get us a single 'style' of walking for the male, female, and huge player models. Doubtful that we'd ever be able to create a single walk animation that would make everyone happy...based on the mixed feedback about flight poses and the new hover animations.
We're not opposed to adding walking into the game...it's just really hard to prioritize it over so many other things that require animation time.
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That's really too bad since I've put my video stuff on hold waiting for it. =(
[/ QUOTE ]As Samuraiko pointed out, you can make your character walk in a demorecord. If all you want walking for is video work, you've got that available now.
http://www.fimfiction.net/story/36641/My-Little-Exalt
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Really, the 'not everyone will like it part' is a very, very minor concern.
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Which I can fully respect, Mr. Brawler. Despite what I may appear to be saying, I still have confidence in your priorities, not least because I know you've said it's a herculean task before
I didn't mean to criticise. Call it an irrational fear for the future. There's certainly been enough doom around the forums that I might as well add some of mine. Or, that's my excuse, at least
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Most of the negative feedback over flight poses is that they don't stick, and that you can't set the Hover poses (and, again, have them stick.)
[/ QUOTE ]
You gotta go back to the original comments on them, when they were random or cycled through the options sequentially. Even today, some of you guys have strong feelings about certain flight poses (or all of the current options) not fitting the image of their character that they have in their noggin. I would expect walks to elicit much the same type of response. Compounding that is aside from making a different walk for the male, female, and huge body types the possiblity of doing multiple styles of walking for each is so un-feasible it's essentially impossible.
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I've seen this kind of response several times before, BAB, and it makes me wonder: is this simply the nature of game animation, and all games have the same problem and always will, or is it a limitation of CoH which could conceivably be eased by some imaginary CoX 2 sequel?
Avatar: "Cheeky Jack O Lantern" by dimarie
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While I agree with the general problem of not being able to please everybody, that's pretty much the case for current RUN styles. If I were the type to look closer, I could say that Huge run like knuckle-dragging Neanderthals, Male run like they're constipated and Female run like they're running in perpetual high heels.
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True enough, but then you get into the question of "what is the power for" Running is to get around. Walking would be of no practical purpose except to show off a look. When showing off, you want to look the way you want to look. I can't think of a single time I made use of running to show off the look of my character.
Well ok scratch that. When I made a flying monkey I tested Male and Huge with different builds to get the most monkey-esque running look I could. However that was for my satisfaction alone, not to show off to other people.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
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There's a difference between 'not everyone will like it, but it'll only take a couple of hours' and 'not everyone will like it, and it'll take more time to do than pretty much anything else'
Really, the 'not everyone will like it part' is a very, very minor concern.
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There is an agile software planning exercise that works like this: The tech people and the marketing/sales people agree on a broad list of possible enhancements. Then the tech people go off and grade each item numerically from "hard" to "easy", while separately the M&S people grade each enhancement on how much the userbase will desire it, from "very much" to "very little".
Then you outer join the results.
Any enhancement that is "hard" + "not much" gets thrown right in the ashcan.
Anything "easy" + "very much" is done right away (top priority).
Second priority is "hard" + "very much" (possibly after another planning round).
Edit: Fixed sentence structure
"Destiny's powerful hand has made the bed of my future, and it's up to me to lie in it. I am destined to be a superhero. To right wrongs, and to pound two-fisted justice into the hearts of evildoers everywhere." -- The Tick
There was a walk framework whipped up for the release of trenchcoats. The models were shown off pre-launch with the subtext of 'this is a once-only thing'.
Well...the framework was there once.
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There was a walk framework whipped up for the release of trenchcoats. The models were shown off pre-launch with the subtext of 'this is a once-only thing'.
Well...the framework was there once.
[/ QUOTE ]You can make players walk by editing a demo record.
http://www.fimfiction.net/story/36641/My-Little-Exalt
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Most of the negative feedback over flight poses is that they don't stick, and that you can't set the Hover poses (and, again, have them stick.)
[/ QUOTE ]
You gotta go back to the original comments on them, when they were random or cycled through the options sequentially. Even today, some of you guys have strong feelings about certain flight poses (or all of the current options) not fitting the image of their character that they have in their noggin. I would expect walks to elicit much the same type of response. Compounding that is aside from making a different walk for the male, female, and huge body types the possiblity of doing multiple styles of walking for each is so un-feasible it's essentially impossible.
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I want a 70's Supa' Fly walk whit my alt holdin' up an 80's mega boom box struttin' the strut in AP
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