broken demorecord :(
[ QUOTE ]
OK, serious now...
The problem has something to do with reference ID 3179, which belongs to a PC named "US Customs Inspector". If you delete all of those references, it runs. At least it gets past that 7-second hang. I didn't run much past that.
Not sure what line referencing 3179 is the actual problem. I'll leave that as an "exercise for the reader".
[/ QUOTE ]
It's a bad or mis-recorded Halloween costume change. He changes into a PPD Hardsuit costume and then changes back, but the change back is borked.
If you find this bit (shortly after he switches in to a PPD Hardsuit costume):
[ QUOTE ]
84 SKYFILE SKY 0 2 1.000000
0 1167 NEW Dr
0 1167 POS -2843.5 -83.953125 -2254.5
0 1167 PYR 0 1.570796 0
0 1167 NPC Door_Truck
0 1167 MOV READY 0
0 3179 FXDESTROY 3224488
0 3179 FXDESTROY 3224489
0 3179 COSTUME 0 9bc3ff 7.692308 1.000000 -0.015873 1.000000 1.000000 0.428571 -0.015873 0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873
0 3179 PARTSNAME Tight Tech_Modern_01 Stars 3d1400 00cacc
0 3179 PARTSNAME Tight Tech_Modern_01 Stars 3d1400 00cacc
[/ QUOTE ]
You can see it's missing the "NEW" command for the costume switch back. If you insert that:
[ QUOTE ]
84 SKYFILE SKY 0 2 1.000000
0 1167 NEW Dr
0 1167 POS -2843.5 -83.953125 -2254.5
0 1167 PYR 0 1.570796 0
0 1167 NPC Door_Truck
0 1167 MOV READY 0
0 3179 FXDESTROY 3224488
0 3179 FXDESTROY 3224489
0 3179 NEW "US Customs Inspector"
0 3179 COSTUME 0 9bc3ff 7.692308 1.000000 -0.015873 1.000000 1.000000 0.428571 -0.015873 0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873
0 3179 PARTSNAME Tight Tech_Modern_01 Stars 3d1400 00cacc
0 3179 PARTSNAME Tight Tech_Modern_01 Stars 3d1400 00cacc
[/ QUOTE ]
That'll also get you past the 7 second crash without deleting him out if you don't want to.
CoH Codex : Demo Models/FX/MOVs : Demo Info
Arc 111022: "Doctor Geist and the Scientific Method"
I know my vids are a bit unsmooth in spots. It's because my most powerful machine isn't that great CPU-wise or graphics-wise. We work with what we have.
[ QUOTE ]
Sadley the one that you all fixed for me crashes too, but half way through the movie. zombies.cohdemo
[/ QUOTE ]
I took a look at this one too and I think it's the same problem.
I wonder if demos don't like the Halloween costumes in general.
Anyway, I narrowed it down to the general region where it crashed for me and found a couple of occurrences of costume code without any corresponding NEW command (even looking back several lines since some of the costume entries don't follow the NEW immediately in this one).
So I added in NEW command lines for where they seemed to be missing and that got me past the original crash point (although I didn't follow it all the way through to the end).
I'll see if I can post a fixed copy (checked all the way thru) tomorrow morning if nothing's posted in the meantime.
CoH Codex : Demo Models/FX/MOVs : Demo Info
Arc 111022: "Doctor Geist and the Scientific Method"
Yep. Demos and Halloween costumes aren't playing nice together.
Just did a quick test with my own character.
Handled the change INTO a Halloween costume okay, but when I reached the point where I toggled it OFF -- bam! Demo crash.
CoH Codex : Demo Models/FX/MOVs : Demo Info
Arc 111022: "Doctor Geist and the Scientific Method"
Thank you Scuzz. You are going a long way to me getting this thing to work.
So I am going though this thing trying to put it all right.
Do you think I should have a "new playername" every time a costume shows up? Or will there be some times a costume will pop up but reference back to the same number?
Pie is all of this complicated, but I sure can see the draw of making movies. But I think I'll stick to my screenshot comics, so much simplier
Oh and I'm sorry to anyone who sits through my demos in order to help me, they are not terribly entertaining. They are simply to get me good screenshots.
[ QUOTE ]
So I am going though this thing trying to put it all right.
Do you think I should have a "new playername" every time a costume shows up? Or will there be some times a costume will pop up but reference back to the same number?
[/ QUOTE ]
I think anytime you see a new COSTUME come up without a NEW reference in that same "block" of entity IDs, then you should add a new one.
For instance, this sample should be okay as-is:
[ QUOTE ]
0 34 POS -1665.59375 -9.875 663.546875
0 34 PYR -0.065011 2.742365 -0.011897
0 36 POS -1621.78125 -36.640625 576.28125
0 36 PYR 0 1.030835 0
0 56 NEW Malachiteo
0 56 POS -2182.265625 29.296875 1138.6875
0 56 PYR 0 0.93266 0
0 56 FX Maintained 349712 POWERS/LEAPING/LEAPING.FX 0
0 56 FXSCALE 10.000000 10
0 56 ORIGIN ENT 0 0
0 56 TARGET ENT 56 0
0 56 FX Maintained 355462 POWERS/WILLPOWER/WILLPOWER_ACTIVATION.FX 0
0 56 FXSCALE 10.000000 10
0 56 ORIGIN ENT 0 0
0 56 TARGET ENT 56 0
0 56 FX Maintained 355533 POWERS/WILLPOWER/RISETOTHECHALLENGE_ACTIVATION.FX 0
0 56 FXSCALE 10.000000 10
0 56 ORIGIN ENT 0 0
0 56 TARGET ENT 56 0
0 56 FX Maintained 355621 POWERS/WILLPOWER/HEIGHTENEDSENSES_ACTIVATION.FX 0
0 56 FXSCALE 10.000000 10
0 56 ORIGIN ENT 0 0
0 56 TARGET ENT 56 0
0 56 FX Maintained 356506 POWERS/POISONCONTROL/POISONHTHDAMAGEWITHQUILLTOSS.FX 0
0 56 FXSCALE 10.000000 10
0 56 ORIGIN ENT 0 0
0 56 TARGET ENT 56 0
0 56 COSTUME 0 c9e6ff 0.000000 0.841270 -0.015873 0.841270 0.841270 0.841270 0.873016 0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873
0 56 PARTSNAME Tight !X_V_Hips_Leather_Straps_01 !Hips_Tribal 000000 029900
0 56 PARTSNAME Tight !X_V_Chest_Leather_Straps_01 !Chest_Tribal 000000 029900
0 56 PARTSNAME V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Skin_V_Head_06 !face_V_asym_swirl_02 000000 029900
0 56 PARTSNAME Smooth tights !glove_Tribal 000000 029900
0 56 PARTSNAME Smooth combat_01 !Boot_Tribal 000000 029900
[/ QUOTE ]
...because the NEW command is there and more-or-less paired with the COSTUME code even if it doesn't come right before it. There's at least a continuous block of entity ID 56.
If you see something like this, however:
[ QUOTE ]
0 2688 POS -3544.362549 12.096875 -2503.15625
0 3608 POS -3996.958496 -73.178909 1088.427368
64 SKYFILE SKY 0 2 1.000000
0 81 PYR 0 -0.576777 -0
0 84 PYR 0 0.674952 0
0 98 POS -4226.15625 3.5625 950.078125
0 103 PYR 0 -3.018873 -0
0 103 COSTUME 0 7289d4 7.251909 0.301587 -0.015873 0.142857 0.174603 0.301587 -0.365079 -0.015873 -0.015873 -0.301587 0.206349 -0.015873 -0.428571 0.460317 -0.428571 -0.396825 0.555556 -0.428571 -0.650794 -0.619048 -0.523810 -0.365079 0.269841 0.269841 -0.333333 -0.587302 -0.587302 -0.015873 -0.174603 -0.015873
0 103 PARTSNAME Tight tights !Hips_Stripe_1 000000 737373
0 103 PARTSNAME Jackets tights !Chest_Stripe_2 000000 737373
0 103 PARTSNAME V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard skin_v_head_24 !V_Face_Mask_1 000000 990002
0 103 PARTSNAME Smooth tights Sleeve 737373 000000
0 103 PARTSNAME Smooth smooth_01 none 000000 737373
[/ QUOTE ]
...then this looks to be the problem. Even if there is an earlier NEW command for entity ID 103 somewhere before this, I would insert a NEW command to go with this COSTUME since this appears to be where the crashing occurs.
[ QUOTE ]
0 2688 POS -3544.362549 12.096875 -2503.15625
0 3608 POS -3996.958496 -73.178909 1088.427368
64 SKYFILE SKY 0 2 1.000000
0 81 PYR 0 -0.576777 -0
0 84 PYR 0 0.674952 0
0 98 POS -4226.15625 3.5625 950.078125
0 103 PYR 0 -3.018873 -0
0 103 NEW " "
0 103 COSTUME 0 7289d4 7.251909 0.301587 -0.015873 0.142857 0.174603 0.301587 -0.365079 -0.015873 -0.015873 -0.301587 0.206349 -0.015873 -0.428571 0.460317 -0.428571 -0.396825 0.555556 -0.428571 -0.650794 -0.619048 -0.523810 -0.365079 0.269841 0.269841 -0.333333 -0.587302 -0.587302 -0.015873 -0.174603 -0.015873
0 103 PARTSNAME Tight tights !Hips_Stripe_1 000000 737373
0 103 PARTSNAME Jackets tights !Chest_Stripe_2 000000 737373
0 103 PARTSNAME V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard skin_v_head_24 !V_Face_Mask_1 000000 990002
0 103 PARTSNAME Smooth tights Sleeve 737373 000000
0 103 PARTSNAME Smooth smooth_01 none 000000 737373
[/ QUOTE ]
Make sure that the identity ID for the NEW command which you insert matches the entity ID of the "un-newed" COSTUME command.
Here's my repair attempt on the two you posted: download
There seems to be a lot of idle time at the end, and I'm not sure what's up with that, but I think it at least fixes the crashes.
CoH Codex : Demo Models/FX/MOVs : Demo Info
Arc 111022: "Doctor Geist and the Scientific Method"
That you do what I do - you record everything.
I will get to your respective problems tomorrow, Legendary and Torroes... hopefully by then I will have gotten over this urge to be violently ill every time I move.
Michelle
aka
Samuraiko/Dark_Respite
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)