CITY OF HEROES HELP


Hollowfernes

 

Posted

CITY OF HEROES HELP
A Collection of Seemingly Useful Info for Your Benefit

Compiled by the one and only Mr. 55K LVL 50 Blaster Energy/Energy

This guide is a compilation of random bits and pieces of information I found while browsing the internet. This helped me better understand some of the hidden or shady aspects of the game. This guide was meant for the players, was made by a player and will always be here for the players. I don’t take credit for any of the information shown in this guide and I give full credit to all creators, editors, writers or anything of the sort that made this information available. This is just me putting this information into a nice little package for the players, so don’t think for a second that I wrote all this, cause I can tell you right now, I sure as hell didn’t.




Table of Contents
Page 1 Table of Contents
Page 2 Tier Level Dictations
Page 3 Tier Level Dictations Cont. Page 4 Invention Origin Information
Page 5 Continued
Page 6 Continued
Page 7 Cont. + Ultra Rare IO sets
Page 8 Continued
Page 9 Continued
Page 10 Continued
Page 11 Continued
Page 12 Continued
Page 13 Continued
Page 14 Continued
Page 15 Cont. + Mission Specifics
Page 16 Continued
Page 17 Continued + Websites







Tier Level Dictations
(Drops based on level categorized in groups)

Enemy level 4-19: Tier 1 only.
Enemy level 20-25: Mixture of Tier 1 and Tier 2.
Enemy level 26-34: Tier 2 only.
Enemy level 35-39: Mixture of Tier 2 and Tier 3.
Enemy level 40-54: Tier 3 only.

Salvage drops list

Magic Only: Banished Pantheon, Cabal, Cap au Diable Gremlins, Carnival of Souls, Circle of Thorns, Fir Bolg, Ghosts (Croatoa), Hellions, Lanaruu, Minions of Igneous, Psychic Clockwork, Red Caps, Rularuu, Slag Golems, Snakes, Spectral Pirates, Tsoo, Tuatha de Danaan, Wailers, Warriors.
Tech Only: Arachnoids, Cage Consortium Guards, Coralax, Council, Crey, Devouring Earth, Dockworkers, Family, Freakshow, Gold Brickers, Hydra, Infected, Knives of Artemis, Legacy Chain, Lost, Luddites, Malta, Mooks, Nemesis Army, Outcasts, Paragon Police Department, Prisoners, Rikti, Rogue Isles Police, Security Guards, Shivans, Skulls, Sky Raiders, Spetzsnaz Commandos, Trolls, Turrets, Vahzilok, Wyvern.
Mixture of Magic and Tech: Arachnos, Clockwork, Ghosts (ghost ship), Longbow, Scrapyarders, Void Hunters.
Items drop tiers

Tech Common:
Tier 1: Human Blood Sample, Inanimate Carbon Rod, Computer Virus, Simple Chemical, Brass, Boresight.
Tier 2: Improvised Cybernetic, Inert Gas, Scientific Theory, Circuit Board, Stabilized Mutant Genome, Iron.
Tier 3: Kinetic Weapon, Temporal Analyzer, Ceramic Armor Plate, Hydraulic Piston, Silver, Mathematical Proof.
Tech Uncommon:
Tier 1: Mutant Blood Sample, Heavy Water, Daemon Program, Chemical Formula, Polycarbon, Scope.
Tier 2: Commercial Cybernetic, Corrosive Gas, Scientific Law, Data Drive, Mutant DNA Strand, Steel.
Tier 3: Energy Weapon, Temporal Tracer, Titanium Shard, Pneumatic Piston, Gold, Chaos Theorem.
Tech Rare:
Tier 1: Alien Blood Sample, Enriched Plutonium, Source Code, Complex Chemical Formula, Plasma Converter, Heads Up Display.
Tier 2: Military Cybernetic, Reactive Gas, Conspiratorial Evidence, Holographic Memory, Mutating Genome, Impervium.
Tier 3: Photonic Weapon, Chronal Skip, Rikti Alloy, Positronic Matrix, Platinum, Synthetic Intelligence Unit.


Magic Common:
Tier 1: Ancient Artifact, Luck Charm, Clockwork Winder, Spell Scroll, Spiritual Essence, Runebound Armor.
Tier 2: Masterwork Weapon, Rune, Demonic Blood Sample, Alchemical Silver, Ancient Bone, Spell Ink.
Tier 3: Nonmelting Ice, Fortune, Ruby, Demonic Threat Report, Regenerating Flesh, Spirit Thorn.

Magic Uncommon:
Tier 1: Unearthed Relic, Temporal Sands, Clockwork Gear, Volume of the Obsidium Liborum, Psionic Ectoplasm, Soulbound Armor.
Tier 2: Ensorcelled Weapon, Symbol, Blood of the Incarnate, Alchemical Gold, Carnival of Shadows Mask, Living Tattoo.
Tier 3: Unquenchable Flame, Destiny, Sapphire, Psionic Threat Report, Bleeding Stone, Thorn Tree Vine.
Magic Rare:
Tier 1: Lament Box, Strand of Fate, Psionicly Charged Brass, Page from the Malleus Mundi, Psionic Manifestation, Symbiotic Armor.
Tier 2: Deific Weapon, Empowered Sigil, Black Blood of the Earth, Enchanted Impervium, Mu Vestment, Soul Trapped Gem.
Tier 3: Pangean Soil, Prophesy, Diamond, Magical Conspiracy, Essence of the Furies, Hamidon Goo.


INVENTION ORIGIN ENHANCEMENT SET BONUSES
Overview
Set bonuses are earned from slotting more than one distinct Enhancement from the same set into the same power. Set bonuses apply to the character at all times, regardless of the power into which the set is slotted.
Bonuses, Restrictions, and ED
Set Bonuses are constant percent benefits, unaffected by the level of the enhancement or the character. An Invention Enhancement's level affects the strength of its basic enhancement bonus, whereas Global IO benefits, such as Stealth or a chance of causing extra damage, may depend on the level of the character.
Each IO Set consists of three to six different Enhancement versions. Multiples of the same set and version Enhancement cannot be slotted into one power, although they can be spread across multiple powers. Multiple distinct partial sets can also be slotted into one power, and will all give partial set benefits.
Enhancement Diversification does not apply to special benefits or set bonuses. Hence, they are often used to get around the limitation of ED, and in some cases can provide greater percent improvement than the old pre-ED slotting.
The Law of Fives
While a character can slot the same (full or partial) set multiple times in different powers, he cannot benefit from more than five copies of any one set bonus of the exact same attribute and amount. This is a stronger restriction than simply being limiting to five copies of each set. It means that if two different sets give the same size bonus to the same thing, the character can't get more than 5x that bonus even if he uses a mix of sets.
Example: The Kinetic Combat set can give +1.5% Max Health and +3.3% Immobilization Resistance. The Mako's Bite set can give +1.5% Max Health and +2.75% Immobilization Resistance. If a character slots four partial sets of both, he will receive the full total of 24.2% Immobilization Resistance but only +7.5% Max Health because he cannot get more than five Max Health bonuses of exactly +1.5%.
Global benefits from single IOs are tracked separately from set bonuses. The two don't count against each other even when the bonuses are the same size. For instance, a character can benefit from the global +7.5% bonus to Recharge Rate provided by Luck of the Gambler: Defense/Increased Recharge Speed as well as from up to five set bonuses of +7.5% Recharge.
Set Bonus Values
Each bonus has a power level. Generally, the higher level sets give bigger bonuses. The bonuses in the tables on the Invention Origin Enhancement Sets page are color coded to show what level they belong to. Generally, the colors are selected to follow the Con System that regular players should be well familiar with. Bonus strength is in relation to Level One (base) bonuses.
Level 1 2 3 4 5 6 7
Color Green Blue Black Orange Red Purple Purple
Bonus Multiplier x1 (base) x1.5 x2 x2.5 x3 x3.5 x4
All of the currently existing Purple set bonuses are level 7. Level 6 bonuses are allowed for in the code, but no sets have been established yet that use them.
Base Values
Below are the Level One base values for the set bonuses. Multiply this value by the level multiplier (see above) to get the actual bonus value.
Bonus Type Base Strength
+Accuracy (special)
+Damage 1.00%
+Endurance 0.90%
+Health 0.75%
-Recharge Time 2.50%
+Recovery 1.00%
+Regeneration 4.00%
+RunSpeed 2.00%
+SpeedFlying 2.00%
+SpeedJumping 2.00%
+Movement Speed 2.00%
Improved Healing 2.00%
Improved Knockback 2.00%
Improved Slow 1.00%
Confuse Dur 1.00%
Fear Dur 1.10%
Hold Dur 1.00%
Immob Dur 2.00%
Sleep Dur 2.00%
Stun Dur 1.00%
Confuse Res 1.10%
Fear Res 1.10%
Hold Res 1.10%
Immob Res 1.10%
Sleep Res 1.10%
Stun Res 1.10%
Bonus Type Base Strength
+AoE Def 1.25%
+Melee Def 1.25%
+Ranged Def 1.25%
+Cold Def 1.25%
+Cold Res 1.25%
+Energy Def 1.25%
+Energy Res 1.25%
+Fire Def 1.25%
+Fire Res 1.25%
+Lethal Def 1.25%
+Lethal Res 1.25%
+Negative Energy Def 1.25%
+Negative Energy Res 1.25%
+Psionic Def 1.25%
+Psionic Res 1.25%
+Smashing Def 1.25%
+Smashing Res 1.25%
+Toxic Res 1.25%
+Fire/Cold Def 0.63%
+Fire/Cold Res 0.63%
+Pos/Neg Energy Def 0.63%
+Pos/Neg Energy Res 0.63%
+Smashing/Lethal Def 0.63%
+Smashing/Lethal Res 0.63%
+Toxic/Psionic Res 0.63%
Debt Protection 1.00%
+Accuracy set bonuses follow a unique schedule:
Level 1 2 3 4 5 6 7
Color Green Blue Black Orange Red Purple Purple
Bonus 3% 5% 7% 9% 11% 13% 15%



VERY RARE IO SETS
Overview
Ultra Rare IO Sets (aka Purple Sets) are IO sets that only drop as level 50 recipes. They provide stronger enhancement bonuses and stronger set bonuses than normal. Also, their set bonuses are available at all levels even when exemplaring, unlike other sets. To balance these strengths, Very Rare IOs can only be slotted by level 50 characters, and every single one is Unique.
Set Summary
Set name Type

Absolute Amazement
Stun

Apocalypse
Ranged Damage

Armageddon
PBAoE Damage


Coercive Persuasion
Confuse

Fortunata Hypnosis
Sleep

Gravitational Anchor
Immobilize

Hecatomb
Melee Damage

Ragnarok
Targeted AoE Damage

Soulbound Allegiance
Pet Damage

Unbreakable Constraint
Hold
Sets
Confuse

Coercive Persuasion (Level 50)

Confuse (Superior)


Confuse/Recharge (Superior)


Confuse/Recharge/Accuracy (Superior)


Recharge/Accuracy (Superior)


Confuse/Endurance (Superior)


Contagious Confusion


Set Bonuses
2: Increases Recovery by 4%.
3: Improves the duration of your Confuse effects by 4%.
4: Improves the Damage of all your powers by 4%.
5: Improves the Recharge of all your powers by 10%.
6: Increases Ranged Defense by 5%.

Hold

Unbreakable Constraint (Level 50)

Hold (Superior)


Hold/Recharge (Superior)


Hold/Recharge/Accuracy (Superior)


Recharge/Accuracy (Superior)


Hold/Endurance (Superior)


Chance for Smashing Damage


Set Bonuses
2: Increases Recovery by 4%.
3: Increases Fire and Cold Resistance by 2.52%.
4: Improves the Accuracy of all your powers by 15%.
5: Improves the Recharge of all your powers by 10%.
6: Increases Toxic Resistance by 5%.

Immobilize

Gravitational Anchor (Level 50)

Immobilize (Superior)


Immobilize/Recharge (Superior)


Immobilize/Recharge/Accuracy (Superior)


Recharge/Accuracy (Superior)


Immobilize/Endurance (Superior)


Chance for Hold


Set Bonuses
2: Increases Recovery by 4%.
3: Increases Fire and Cold Resistance by 2.52%.
4: Improves the Accuracy of all your powers by 15%.
5: Improves the Recharge of all your powers by 10%.
6: Increases Toxic Resistance by 5%.

Melee Damage

Hecatomb (Level 50)

Damage (Superior)


Damage/Recharge (Superior)


Damage/Recharge/Accuracy (Superior)


Recharge/Accuracy (Superior)


Damage/Endurance (Superior)


Chance for Negative Energy Damage


Set Bonuses
2: Increases Recovery by 4%.
3: Increases Fire and Cold Resistance by 2.52%.
4: Improves the Accuracy of all your powers by 15%.
5: Improves the Recharge of all your powers by 10%.
6: Increases Toxic Resistance by 5%.

PBAoE Damage

Armageddon (Level 50)

Damage (Superior)


Damage/Recharge (Superior)


Damage/Recharge/Accuracy (Superior)


Recharge/Accuracy (Superior)


Damage/Endurance (Superior)


Chance for Fire Damage


Set Bonuses
2: Increases Recovery by 4%.
3: Increases Fire and Cold Resistance by 2.52%.
4: Improves the Accuracy of all your powers by 15%.
5: Improves the Recharge of all your powers by 10%.
6: Increases Toxic Resistance by 5%.

Pet Damage

Soulbound Allegiance (Level 50)

Damage (Superior)


Damage/Recharge (Superior)


Damage/Recharge/Accuracy (Superior)


Recharge/Accuracy (Superior)


Damage/Endurance (Superior)


Chance for Build Up


Set Bonuses
2: Improves your Regeneration by 16%.
3: Increases maximum Health by 3%.
4: Improves the Damage of all your powers by 4%.
5: reduces the duration of Hold effects on you by 4.4%.
6: Increases Psionic Defense by 5%.

Ranged Damage

Apocalypse (Level 50)

Damage (Superior)


Damage/Recharge (Superior)


Damage/Recharge/Accuracy (Superior)


Recharge/Accuracy (Superior)


Damage/Endurance (Superior)


Chance for Negative Energy Damage


Set Bonuses
2: Improves your Regeneration by 16%.
3: Increases maximum Health by 3%.
4: Improves the Damage of all your powers by 4%.
5: Improves the Recharge of all your powers by 10%.
6: Increases Psionic Defense by 5%.

Sleep

Fortunata Hypnosis (Level 50)

Sleep (Superior)


Sleep/Recharge (Superior)


Sleep/Recharge/Accuracy (Superior)


Recharge/Accuracy (Superior)


Sleep/Endurance (Superior)


Chance for Placate


Set Bonuses
2: Increases Recovery by 4%.
3: Increases Fire and Cold Resistance by 2.52%.
4: Improves the Accuracy of all your powers by 15%.
5: Improves the Recharge of all your powers by 10%.
6: Increases Toxic Resistance by 5%.

Stun

Absolute Amazement (Level 50)

Stun (Superior)


Stun/Recharge (Superior)


Stun/Recharge/Accuracy (Superior)


Recharge/Accuracy (Superior)


Stun/Endurance (Superior)


Chance for ToHit Debuff


Set Bonuses
2: Increases Recovery by 4%.
3: Increases Fire and Cold Resistance by 2.52%.
4: Improves the Accuracy of all your powers by 15%.
5: Improves the Recharge of all your powers by 10%.
6: Increases Toxic Resistance by 5%.



Targeted AoE Damage

Ragnarok (Level 50)

Damage (Superior)


Damage/Recharge (Superior)


Damage/Recharge/Accuracy (Superior)


Recharge/Accuracy (Superior)


Damage/Endurance (Superior)


Chance for Knockdown


Set Bonuses
2: Increases Recovery by 4%.
3: Increases Fire and Cold Resistance by 2.52%.
4: Improves the Accuracy of all your powers by 15%.
5: Improves the Recharge of all your powers by 10%.
6: Increases Toxic Resistance by 5%.

Mission Content Guide

Here is a template if you wish to help find mission information!
COSTUME MISSIONS
Level Part / Mission Contact NPC (Zone) Enemy
20+ Extra Costume 1
Serge (steel canyon) Tsoo
Cape
City Representative (atlas park) Lost
Cape of the Four Winds (pic)
Purchase the DVD:SE items pack or full software... Devs statement
--
30+ Extra Costume 2
Lauren (independence port) Crey
Aura
City Representative (atlas park) Devouring Earth, Freakshow, Rikti
40+ Extra Costume 3
Carson (founders' falls) Nemesis

STATURE BADGE MISSIONS
Whether or not the mission is your own, if you are on a team you will be rewarded with the badge.
Level Badge / Mission Enemy
5 - 9 Negotiator
Clockwork, Skulls
10 - 14 Spelunker
Circle of Thorns
15 - 19 Plague Stopper
Vahzilok
20 - 24 Spirit Warrior
Banished Pantheon, Circle of Thorns
Pwnz
Freakshow
25 - 29 Redeemer
Family, 5th Column, Warriors
Mystical Savior
Banished Pantheon
30 - 34 Corrupter
Circle of Thorns, Nemesis, Rikti
War Wall Defender
Rikti
35 - 39 The Doctor's Ally
Crey
Frontline
Circle of Thorns
40 - 44 Emancipator
Clockwork
Meteorologist
Nemesis
45 - 50 Bodyguard
Malta Operatives
Agent
Praetorian

STORY ARCS
You are only able to have 2 of these running per hero at a time. If it seems you can't get a contact to start theirs try recalling all your older contacts so to clear out any unfinished storyarcs.
Level Name Souvenir Main Enemy
9 - 15 The Clockwork Captive
An Etched Clockwork piece Clockwork
Bonefire
Skulls Bandana Skulls
The Vahzilok Pollutant Plot
Water department ID badge Vahzilok
15 - 20 The Mind of a King
Damaged power source Clockwork
The Tsoo Shenanigans
Rage ampoule Tsoo
The Vahzilok Plague
Hypodermic needle Vahzilok
20 - 25 The Wheel of Destruction
Hub of the Wheel of Destruction Banished Pantheon
A Hand of Iron
Iron Hand's Badge Freakshow
The Sky Raider Secret
Captain Indomitable's Uni-Bands Sky Raiders
The Tsoo Coup
Tsoo Dagger Tsoo
25 - 30 Ubelmann the Unknown
Letter from Requiem 5th Column
The Scroll of Tielekku
Translation of the Scroll of Tielekku Banished Pantheon
An Unnatural Order
Will of the Earth sample Devouring Earth
The Freaklympics
Freaklympics Gold Medal Freakshow
The Mysterious General Z
The Mysterious General Z Sky Raiders
30 - 35 The Rise of the Vampyri
Dossier on Victor Sieger 5th Column
The Library of Souls
Note from Akarist Circle of Thorns
Corporate Culture
Crey data disc Crey
The Unity Plague
Sample of the Unity cure Devouring Earth
The Freakshow War
Page from Schwarzwald's notebook Freakshow
35 - 40 A Path Into Darkness
The Book 'The Rites of the Dark' 5th Column
The Envoy of Shadow
The Envoy's True Name Circle of Thorns
Revenant Hero Project
Invisible Falcon's Mask Crey
The Terra Conspiracy
Hamidon's letter Devouring Earth
Mass Duplicity
Nemesis battle suit blueprints Nemesis
The Organ Grinders
Omega level clearance badge Rikti
40 - 45 To Save a Soul
Madeline Casey's pendant Carnies
The Evil Countess Crey
Julianne's diary Crey
Melvin and the Mysterious Malta Group
A painting called Gentlemen of Malta Malta Operatives
The Eternal Nemesis
The Face of Nemesis Nemesis
The Praetorian War
Blue Clockwork piece Praetorians
Division: Line
C'Kelkah's ceremonial blade Rikti
45 - 50 Upon the Psychic Plane
Vanessa DeVore's mask Carnies
Project: World Wide Red
The thanks of the world Malta Operatives
To Save A Thousand Worlds
Pure flame ...various dimensional
A Hero's Hero
Statesman's face plate Praetorians


TASKFORCES
Level Name Contact NPC (Zone) Min.Team Souvenir Main Enemy
10 - 16 The Rule of Three
Positron (steel canyon) 3 Dam Piece CoT, Clockwork, Vahzilok
15 - 21 The Fall of the Clockwork King
Synapse (skyway city) 4 Clockwork Part Clockwork
20 - 26 Clamor and Destruction
Sister Psyche (independence port) 5 Sonic Bomb Fragment Freakshow
25 - 31 Bastion's Children
Bastion (talos island) 6 Computer Chip 5th Column
30 - 35 Following Countess Crey
Manticore (brickstown) 7 Note from Hopkins Crey
35 - 38 Soul of the Woodsman
Numina (founders' falls) 4 The Soul of the Woodsman Devouring Earth ...& many more
40 - 44 Explorers and Exploiters
Dr. Quarterfield (firebase zulu) 8 Nemesis portal wreckage Crey, Nemesis, Soldiers of Rularuu
40 - 50 The Legend of Ruladak
Sara Moore (molepoint charlie) 8 Legend of Ruladak CoT, Nemesis, Soldiers of Rularuu
40 - 50 The Saga of Faathim
Justin Augustine (the chantry) 8 Saga of Faathim CoT, Soldiers of Rularuu
44 - 50 The Saga of Lanaru
Faathim the Kind (the chantry) 8 Saga of Lanaru Nemesis, Rikti, Soldiers of Rularuu

TERRA VOLTA RESPEC TRIALS
Level Name Contact NPC (Zone) Min. Team Enemy
24 - 33 Terra Volta Respec: level 24
Jane Hallaway (independence port) 4 Sky Raiders
34 - 43 Terra Volta Respec: level 34
Captain James Harlan (founders' falls) 4 Freakshow
44+ Terra Volta Respec: level 44
Major Flagg (rikti crash site) 4 Rikti


TRIALS
Level Name Contact NPC (Zone) Min. Team Enemy
12+ Cavern of Transcendence Trial
Talshak the Mystic (the hollows) 8 Circle of Thorns, Minions of Igneous
38+ (see notes) Abandoned Sewers Trial
Maren MacGregor (founders' falls) 1 (see notes) Rikti, Hydra
39 - 41 Eden Spire Trial
Woodsman (eden) 4 Devouring Earth

For more information go to http://www.cityofheroesonline.com/. This site gives more information for people wanting to better understand the game such as Enhancements or Missions, where as this is very specific things that are harder to find. And for a very good site that has a lot of general information, but don’t get me wrong, it has very good specific information too, is as follows: http://cityofheroes.wikia.com/wiki/Main_Page


 

Posted

This is more of a 'personal notes' thing than a guide. All the information here is easily found by a search in the Wiki you link to (and frankly, the info in the Wiki is presented in a nicer format, since you can't do too much formatting on the boards). I'm glad you found this helpful, but it's hard to imagine anyone else needing this particular set of information handy as they play, or going to it to look up information.


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