The City Scoop! ~ Front Page ~ September 12, 2008


Ex_Libris

 

Posted















The City Scoop



Under the Hood



Endurance 201












I went over the basics of Endurance (END) in my last article. Everyone has a
base 100 END, and they recover 100% of their END every 60 seconds. That comes
out to 1.67 END/second (EPS). I also covered ways to increase both END and
Recovery. A character with Stamina, Accolades, rare IOs, and set bonuses can
recover around 3 EPS. Now it's time to see how to use that END wisely.


All the Endurance and Recovery in the world won't help if you have a poorly
slotted character. You need to get a handle on where you're spending END and
where to use slots to reduce it. And before you ask, EVERY character can
benefit from slotting END Reduction intelligently. Take a look at the Detailed
Power Info available in game to see how much END you're spending on toggles and
attack powers. Time how long a fight takes, from the start of one spawn to the
start of the next, and multiply that by the cost of each toggle power you have.
Then multiply the cost of each attack by the number of times you used it. The
results should be enlightening.


Movement powers are somewhat expensive toggles with Super Speed and Super Jump
at 0.455 EPS. If you've got Super Jump, switch to Combat Jumping during combat.
Combat Jumping is a REALLY cheap toggle that will never need END Reduction.
Just turn off Super Speed. Fly costs a whopping 1 EPS, so switch to Hover
(0.195 EPS) or just walk in combat.


Defensive toggles are usually 0.21 or 0.26 EPS, and in a 30 second fight will
use 6.2 or 7.8 END. That's about the same as a single Moderate damage attack.
You'll probably find that most of your END is being used by attack powers. That
means the best way to reduce your END usage is to slot your attack powers for
END Reduction. And you get the biggest bang for your buck by slotting attack
powers that use the most total END.


How does END Reduction work? Just divide the END cost of a power by the END
Reduction value, which has a base of 100% (1.0) before Enhancements. Fire Ball
costs about 15.2 END, but if you slot an END Reduction SO (33.3%), it costs
15.2 / (1.0+0.333) = 11.4 END. Similarly, Fire Blast would go from 5.2 to 3.9
END. But you cast Fire Blast about 4 times for every 1 time you cast Fire Ball,
which means Fire Blast would go from 20.8 to 15.6 total END. So it's usually
better to slot frequently used attacks before longer recharge ones if you want
to save more END.


END Reduction Enhancements give diminishing returns. The first SO in Fire Ball
reduced the END cost by 3.8. A second SO in Fire Ball will reduce it to 9.1, or
by 2.3. A third SO will bring it to 7.8, a reduction of 1.3. It's usually
better to spread the END Reduction around before you start to double up on any
given power. As a general rule, give all attacks 1 End Reduction Enhancement
first, toggles second, then take a close look to see what if anything needs
more.


You can also make a more END efficient team. Add support characters with END
friendly powers. Accelerate Metabolism (AM) in Radiation Emission gives a 30%
Recovery boost to the whole team, though it's usually only up about 60% of the
time. It also gives good Resistance to END and Recovery debuffs. Empaths have
Recovery Aura, a 200% Recovery boost for the whole team, but it's usually
available only 35% of the time. But they also get Adrenaline Boost, a single
target 800% Recovery buff that can be up around 60% of the time. Kinetics get
Speed Boost which is a 50% Recovery boost, but it has to be cast on teammates
individually. They also get Transference, which is an AoE END Refill power.


Another important feature of teams is the use of AoEs (Area of Effect attacks).
AoE attacks are the most efficient ways to spend your END if you can hit a
decent number of targets. Large AoEs are balanced to cost about as much as 3
single target attacks that do the same damage. Don't toss a big AoE if you're
only going to hit 1 or 2 targets, but do toss it if you can hit 3 or more. If
you can hit 15 targets, you've done a lot of damage for 1/5 the usual END cost.
Small (often melee) AoEs are usually balanced to cost the same as 2 single
target attacks, so don't waste them on a single target. But if you can line up
3 or more targets, you're spending END wisely.


There are also a few other tactics you can use to help with END. Don't waste a
big END expensive attack on a minion with a sliver of HP. Use blue Inspirations
when you run low on END. Convert Inspirations you don't need to blues. Always
leave a couple Inspiration slots open so you can get more.








This Issue:





Community





Rogue Isle Legend




Base Showcase




Classifieds




Comic




Upcoming Events:



September 13th




September 14th






September 19th




September 20th






September 26th
















There are plenty of END sucking mobs out there that you'll need to deal with.
Malta Sappers can drain you dry quickly, so use Control powers on them when you
can. Clockwork and most other electrical attack using mobs drain a little END
for each hit, so bring some extra Defense so you don't get hit as often.
Carnies drain END from people near them when defeated, so try to defeat them
from range. You can also just load up on lots of END friendly support chars
(especially Rads with AM), or find a Tanker or Brute with resistance to END and
Recovery debuffs.


That's a quick rundown on how to use your END more efficiently. Check out
This Guide
by hudsonsmith for more.


 

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Choose Wisely






Now I'm not a voting man. Honestly. Sure, I could've prevented Ryu winning the
election for "Supreme Commander of Cell Block B" but c'mon, is it worth
incurring the wrath of the candidates? Case in point: November elections are
coming up, and while they have no bearing on me whatsoever, you heroes might
want to listen up. The three candidates this year are all vying for an
important position: Team Leader. And because I feel bad for you heroes, here's
some helpful hints on who to vote for.


John D. Fender: I'm a man of the people. Sure, when the chips are down I go on
the offensive, but I pride myself on taking care of others. See, I believe that
if we all work together in perfect harmony, there's no foe we can't defeat! And
I know from experience that when things get really rough, I can hunker down and
quickly patch things up. So I may not pack a punch. But the sum of our parts
forms some kind of indestructible Japanese robot, and that robot needs an
anthropomorphic animal device to be the head. So this November, vote for the
man who promises to bring us together and lift our spirits. I'm John D. Fender,
and I support this message.


Barry Lasters: Sure, my main opponent promises unity. But the best defense is a
good offense, and I plan to take the fight straight to the source! Yes, I don't
pride myself on untiy through equality but unity through strength. If we're all
at the top of our game, we can take down any foe. And while I mean not have the
people skills my opponent has, I have a better chance of survival. Because I
can fight from a distance and up close, on the front-line with the best of my
time. Vote for Barry Lasters for Team Leader. Unity through strength.


Connie T. Roller: My psychiatrist claims I have obsessive-compulsive disorder,
but this puts me at an advantage. Nothing can go wrong if you control the
battlefield and inhibit the enemy. I believe that with surveillance and
planning we can win the battle before its begun. With the tactical skill to
call for reinforcements and harness enemy turncoats, we can win from within.
Like my opponent Mr. Fender, I believe in the strength of the people but I
pride myself on knowing what I can and will do. I can't say I have the
offensive plans Mr. Lasters does, but by golly halting their progression is the
first step to victory! So let's work together to stop the influences of evil
right where they stand. Vote for Connie Roller.


Now see, the inherent problem is that in the long run other teams will be
assembled and this'll all be insignificant. Such is life. But it never hurts to
prepare, and your best choice of action is to go evil. Why not? Best offence,
moderate defense, no pesky morals to hold you back. Think smart. Think evil.
I'm Hostile V, and I support this message.


Behind the PvP Mask


M3zm3r1z3





Can you tell us a little about yourself? Ages and your natural


habitats?



I'm an artist and animator. I like competitive gaming and I compete in several
different games. I'm 18 years old and I live on the Flathead Indian Reservation
in Montana.





When did you first discover PvP in City of Heroes


Television, it looked like it had a cool costume creator so I wanted to buy the
game and fight heroes too (laughs).



Which PvP groups (Test or other) have you been a member of, could you tell us
about them?



After VORI disbanded I joined GMW, they're a nice bunch of guys and the group
has a lot of talented freedom players.



Your favorite roles in the Arena and most challenging?


Dominator is my favorite, and before Fortunatas(which made Doms obsolete) it was
the most challenging position for me to play (I've played every offensive
position on the test pvp level) and Doms were dangerous to play for a number of
reasons, mainly being an offensive character with long animations making it
very susceptible to AS's.


Do you PvP outside of CoH? If so, which games?


I play team fortress 2, AOC, and Smash Brothers: Brawl. I travel to Brawl
tournaments every once in a while. VORI is also starting a TF2 CAL team.



What is your most memorable Arena moment, team or otherwise?



I can think of a few but the one that came to mind first was when VORI rolled
UJL 20-30 or something to 1 on the lab map. I remember Volund (Mastermind for
VORI) saying: "Just kill them all, let God sort them out."



Once all is said and done about VORI, how would you like to be remembered?


I don't care how I'm remembered, I just play CoH with my friends for fun, but I
want VORI to be remembered as the best VG that has ever PvP'd in CoV history,
because it sure was.





 

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Community



Fan Fiction Spotlight








Kat Scratched Fever (Mynx's Story)





In the beginning, she cried. She begged. She pleaded.


But none of it made any difference. They didn’t stop. They kept on hurting her.
They kept on changing her. Tearing away who she had been, making her into
someone else.


Something else.


Now … now she doesn’t cry. She struggles when she can. Glares at them when she
can’t. She lets them see that she’s watching them. She lets them see that she
knows what they’re doing to her.


And many of them—the ones who still have souls—look away.


Now … now for the first time in ages, she’s alone.


And that can’t be a good thing.


It’s hard for her to think, now. She tries to free herself, but her restraints
still prove themselves greater than her strength. For all her newfound
might—and she can feel it coursing through her veins, singing in her ears—she
doesn’t have the power to shatter her chains.


But she tries. Again and again, she tries … until she realizes she’s no longer
alone.


“Ah, yes. Still you fight.” The voice has a heavy Italian accent. “I told them
that your soft exterior concealed a tigress. You’re the first subject to
survive this far, Katherine. I am proud of you.”


She hisses at him.


He laughs. “Is it the beast that hates me or the woman, Katherine? It doesn’t
matter, you know. You won’t hate me for long.”


“I’ll kill you!” she threatens, moderately surprised to find that she can still
speak, her voice a husky whisper.


“No, I don’t think you shall. You see, you belong to us, Katherine. Body and
soul. And soon … soon your mind will as well.”





Blue... Yet another masterpiece...


I'm sorry, that was unprofessional. Let's begin with something more
introductory...


Mynx is probably one of Paragon City's least liked heroines. I don't even know
why. Perhaps it's because the comics portrayed here as a caustically snarky
[insert a very mean word here]. Heck, when I utilized her within my own
fanfiction, it was requested that I later have her hit by a truck, a request I
have little-to-no intention of fulfilling; it's not my place to determine the
future of the signature characters of the game world.


However, BlueBattler not only does determine the stories of the signature
characters, he does it well. From his chronicle of how the Clockwork King got
to be the monstrosity with a broken heart he is today, to exploring the fading
humanity of Statesman, there is something deeply poignant to Blue's portrayal
of the little moments in the game world's history that have a lasting impact on
the rest of the story.


Here, he explores the history of Mynx's origin. In the game lore, we never
really learn of the events that transpired after Synapse learns of Mynx's
existence. Nor do we learn of why Crey seems to just leave her alone. Blue
answers this with a well-thought-out story that, well, measures up very nicely
to the rest of his work.


I know I usually recommend the work that appears in here, but this is simply a
must-read. I can guarantee that it will change your opinion of Paragon City's
most famous catgirl.


 

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Rogue Isles Legend






Welcome once more to Rogue Isles Legend, the article where I map out the hidden
dangers and delights that the Rogue Isles have to offer a dedicated doer of
dark deeds. In the past I have guided you through the morbid dangers of
Potter's Field, and through the opportunities in New Haven. In the future, we
will be exploring many such dangerous areas together, but for today, I have a
different adventure in mind. For what good do your ill gotten gains do, if you
must carry them through winding alleys filled with danger? Wouldn't you rather
put your feet up, and enjoy your wicked rewards for a while? Yes? Well then
come with me, to the heart of St. Martial, to the Golden Giza casino, in a
neighborhood called Babylon.


DANGERS OF BABYLON


For the most part, there are no enemies to be found within the glittering walls
of the Golden Giza. Neither do enemies spawn near the casino, within the
boundaries of the Babylon neighborhood. Barring an ambush or a zone invasion,
you can rely on a certain amount of safety here. However, don't be complacent,
ambushes do happen, and enemies from bordering neighborhoods can easily be
drawn into Babylon's borders. While you are outside, be on the lookout for
Freakshow, Family, Arachnos, and Tsoo, all of which spawn on the borders of
Babylon, and may chase you into the perceived safe zone. However, within the
walls of the Golden Giza, you will never be attacked, ever.


CONTACTS


Which isn't to say that the Giza doesn't contain any dangerous people. On the
contrary, a lot of money trades hands in St. Martial, and some very dangerous
people have come to get a piece of that money for themselves. However, these
enterprising sorts are keenly interested in using your skills to their own
ends. The Giza is home to no less than a half dozen potential contacts, all
with their own nefarious adventures to offer you. Three are approachable by any
villain, 2 are hidden, and the final contact needs the aid of an entire team of
villains. Let's start with the most basic contacts, Hard Luck, Jezebel Jones,
and Basse Croupier.


Hard Luck: Apart from looking like an evil Jonathan Frakes, Hard Luck is the man
who makes sure that the house always wins. The Casino turns a healthy profit,
and Hard Luck makes sure that nobody wins "too much". Help him keep a few super
powered cheaters in line, and Hard Luck will see to it that you get a cut of
the action. Hard Luck also offers the Bad Luck badge for completing the mission
"Get the unlucky artifact".


Jezebel Jones: The world's oldest profession is alive and well in Babylon, and
Jezebel Jones is the Madam who runs Johnny Sonata's favorite escort service.
This gives her a lot of influence in St. Martial, which she is not shy about
using and abusing. However, she's in need of a different sort of power at the
moment. Her business is not without it's own risks, and some super-powered
threats are putting a pinch on her profits. Help her get back to business as
usual, and she can do a lot for a villain on the rise to power.


Basse Croupier: This guy is great. Just ask your friends to pronounce his name,
it's priceless. Seriously though, Basse is Johnny Sonata's right hand man, and
a Pitt Boss at the Golden Giza. You might have noticed by now that a lot of St
Martial's illicit activity tends to orbit around Johnny Sonata. Well, Basse
Croupier is the man Johnny trusts to make sure everything stays in a smooth
orbit. There's a lot of money to be made helping Basse keep business running as
usual. Basse Croupier also offers the Skip Tracer badge for completing the
"Catch Freakshow debtor before he skips town" mission.





HIDDEN CONTACTS


Babylon is home to two hidden contacts, both of whom are within the gleaming
neon halls of the Golden Giza. One is the most powerful man in St. Martial, the
other, doesn't even seem to be a person at all. Both offer some of the most
compelling story lines in the game.


Johnny Sonata: The legendary crooner himself, Johnny Sonata can be found in his
own private office inside the Golden Giza. By now, you know there's more to him
than his often praised singing talents, and you can find out the real story
behind Johnny "The Pipes" Sonata if you have what it takes to impress the
legendary lounge act. Unlocking Johnny is actually very simple. You need to get
the Obsessed badge, gained by having 50 badges. It's almost hard NOT to get
this badge by the time you get to St. Martial in my experience. If you're
having trouble, my advice is to collect exploration badges across the Rogue
Isles. If you don't have any stealth capabilities, then do a quick patrol of
Bloody Bay to get the Hyper Stealth power, which will let you chase exploration
badges in safety, even in zones too high level to travel safely in. You'll have
Johnny Sonata open in no time.



The Slot Machine: At first glance, a perfectly ordinary slot machine, this is
actually one of the must unique contacts in all of CoV. Unlike Johnny Sonata
however, it's kind of a pain to unlock. To unlock The Slot Machine, you need
the Gangbuster badge, gained by defeating 200 "Marcone" Family bosses. There
are two ways to go about this. Either get a team of like minded friends and go
mud stomping some gray spawns in Marconeville in Port Oakes for an hour. Or
head over to "The Flop" in St Martial, where Marcone Consigliere bosses are
fairly common. It's still going to take awhile and be kind of a pain, but at
least you'll be getting experience and drops. Bring friends to minimize the
tedium. As for the Slot Machine itself, rumor has it that the machine pays out
hot tips on insider crimes instead of cash. Unlock it, and try your luck, and
you will find the rumors to be true. You'll have to play every game it has to
offer to learn the secret of this fantastic machine.



STRIKE FORCE CONTACT


Finally, while exploring the casino, you might be surprised to see a villain in
full costume. This is Ice Mistral, the protegee of Scirroco. She is here to
assemble an elite team of villains for the Crystal Keeper Strike Force.


Ice Mistral: Scirocco's apprentice is here to seek out a magical treasure her
master covets, The Crystal of Serafina. However, recovering this potent magical
relic will be no simple matter. You will need a team of between 4 and 8
villains, all level 35 or higher to even undertake this Strike Force. The
Crystal Keeper Strike Force has a maximum level of 40, so higher level villains
will be automatically Malefactored to 40 while working on the Strike Force.
Completing Crystal Keeper earns you a rare pool C recipe, the Crystal Keeper
badge. and the Enchantment of Serafina temporary power. The Crystal Keeper
badge is also part of the Megalomaniac accolade.


BADGES


There are two exploration badges to be found in Babylon, Camel Snot (ew, ok,
just ew), and Stonekeeper. Both can be found outside the Golden Giza.


Camel Snot is by far the more difficult of the two, as it is high atop the
pyramid of the Golden Giza, and difficult to spot. You'll find it near the tip
of the pyramid, on the balcony just below the top, on the western face of the
casino.


Stonekeeper is much easier to get by comparison. Head southeast of the main
entrance to the Golden Giza. You'll see a bunch of obelisks sticking out of the
courtyard, with a fountain nearby. The badge is by the southern most obelisk,
though you can't see it due to the placement of obelisks. This badge also
unlocks the Wailer gladiator option.


And that's everything you need to know to explore Babylon, so I'll leave the
rest to you. Buy some chips, play a few hands, make a few friends, maybe make a
little bit of Infamy along the way. Just remember, the house always wins. Join
me next time for Rogue Isles Legend, where I once again explain the map.


 

Posted














Base Showcase




Storm & Phantom Investigations





Who is your base designer and who are your supergroup leaders?



I and my best friend Don are the base designers. I play the Red Phantom, a
pulp/noir occult investigator who deals with the occult, gangsters and Nazi
madmen obsessed with magic. Don is Challenger Storm, a pastiche of Doc Savage,
Allan Quartermain and James Bond. A kind of trouble-shooter for hire.



What server is your base on?



We are situated on Liberty. So far our experiences have been quite wonderful.
We've enjoyed great battles with non-SG players for the most part.



When was your supergroup established?



I believe it was in mid August. The 19th I think.



How many players are in your supergroup?



At least 20. I lost track! I recruited a good number of people recently who
tired of being neglected by their SG's. They were looking for a group who are
in the late 20s to mid 30s.



What is the approximate value of your base?



I believe it's 489, 997 after going through the numbers. We really don't pay
attention to things like that. Storm and Red strive to make our members feel as
if they're part of a real team with a real base which opens the doors for many
roleplaying possibilities.



How much time do you spend working on your base? How much time have you
invested so far?




Every week, I spend at least 15 minutes moving things around, going through
various things etc. Eventually I will expand the base so as to include
workstations, more storage areas and teleporters. It's a slow process but we're
meticulous and are paying attention to detail. From the clutter of books and
vials of stuff in the occult "lab" to the trophies in the "lounge," we aim to
make our members happy. As for how much time, it's really hard to say.



What is your favorite base item? Least favorite?



Favorite thing...The "labs." By putting tech and occult/supernatural furnishings
the base has a real comic book base feel to it. As one member put it, it feels
like the Justice Society of America. There is no least favorite base item to be
honest. We're enjoying everything actually.





What is your favorite thing about base editing? Least favorite?



The most favorite thing would have to be is when I see my SG mates sitting in
the chairs chatting either in or out of character or when they walk around
staring at everything such as the tropies, the pickled organs in the occult lab
and the like.



What is the highest thing on your wish-list for new base items?



teleporters. they would help many of our members to get around quickly. Maybe a
"hangar" to store our vehicles to further enhance the hq "feel." Furnishings to
make the hangar feel like a real grease monkey's haven.



If you could give just one piece of advice to a new base editor, what would
it be?




Make sure there is a good sense of flow to it like a real comic book base. Don't
go nuts with the stuff. It'll be too cluttered and may slow down weaker
computers.


 

Posted












Classifieds























NOW HIRING


Paragon Underground Radio is now hiring bouncers and
bartenders. Please send an in-game e-mail to DJ Durango on the Virtue server
for more information or an application.



ARTIST WANTED


Published author seeks superhero artist for politically
progressive comic book project. Speculative: no money up front, any profits to
be split 50/50. Character designs to start; full script pages will follow.
Interested parties should PM DoctorJ through the forums or @DoctorJ on the
game.



Dearest Villains



and not-as-dear Heroes




I’ve been running events on the Infinity server since first arriving in January
and realizing there was no one on the boards running regular villain content,
much less during a time slot which worked with my schedule. Many of you on that
server have teamed with me, coming no doubt for my fabulous company and for the
hugs and kisses I always sign off with. Lately I’ve been in disguise on the
Mind over Matter Theme Team, but you probably know me best from Occasional Week
Night Strike Forces (OWNSF).


If you’re not familiar with it, OWNSFs are something I started last spring, when
my schedule changed and I could no longer commit to the regular Saturday Strike
Forces I was running. I pick a week night and a time slot which work for me, a
strike force I’m interested in, and post a thread with the date, time, strike
force name, and general information, and ask for sign-ups. I even have an
overflow list for the definite-maybes. Very rarely I run something by special
request.


At the appointed time, I log on, conspire with the signed-up participates, then
we decimate everything our paths, earning infamy, badges, recipes, and glory.
Of course we are very modest about our awesome abilities. Awesomely modest,
even! To date, all of the OWNSFs have been successful and the teams worked
well, and the conversation has been entertaining. We rarely take more than two
hours maximum for anything. The best part has been becoming global friends with
any of these villains.


Lately, OWNSFs have expanded to include the occasional task force, usually run
by my alter ego, the Textilian. Those task forces follow the same plan of enemy
utter domination, badges and glory, but sans killing, hugs, and kisses. You can
usually tell which personality is in charge, since Text always signs off with
“cordial handshakes” rather than my friendly salutes.


Any one interested in joining me can do so simply by popping over to the
Infinity server boards, and find the current strike force thread started by
Textilian, then just sign-up with your local name or character tba (to be
awesome), level and archetype. While there are no archetype restrictions, not
even on the rare Lord Reclusive’s run, sometimes I’ll change who I bring based
on the rest of the roster.


In the future, I hope to expand to other shards I exist and am active on,
include badge and giant monster hunting, and run some of the mini-task forces
found in Oroborus. I’m also experimenting with different time slots, by
request.


Hope to team with you soon!


Hugs and kisses,

Sins and Needles

XOXOXOXOX


~Textilian


Want to be part of the VEAT Army? Yes we are an offshoot
branch of the FUSION empire in the Protector dimension loyal only to Ghost
Widow. We are destined for greatness.


Ghost Widow has ordered my organization to form a new
sect in support of special operations. I will recruit within our ranks as well
as go outside of our known coalition. These chosen members will go to an
academy for training as various Arachnos soldiers. While I do not like to be
told how to run FUSION, Widow assures me that I will be rewarded for forming
this group.


My first order of business is to choose villains among
my organization that display some of the following qualities: Mind control,
knowledge of poisons, stealth, acrobatics, weapons fighting, and most
importantly do not display fear and that would die if I ordered them to do
such. I have at least 20 in mind from my 150 Villain organization that fit this
criteria. Over the next few weeks I will begin listing them in preparation for
training.


This training will consist of a series of trials and
strike forces ordered by Ghost Widow. More to follow soon.


Want to know more?
Please come to the Veat Army Project.



The Cooperative Story project is in need of authors. You
can locate the current work
here
. Support, commentary and introductions are located
here
. The idea is simple: Find an author you know well and can work
with, and write a story together. At present, all styles are welcome. We look
forward to your contributions.


HELP WANTED



Writers for The City Scoop. Please contact Snow_Globe or Marcian_Tobay for
submission details.




 

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The City Scoop Staff


































































































 

Posted

Vol. 2, Issue 14
September12, 2008

The City Scoop a publication for Supers by Supers! With this issue we have many of our regular features back and moar!

Read the latest publication and then join in on the community discussion!

If you have concerns regarding the content of the Scoop please direct your comments via PM to Lighthouse or Ex Libris.

If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PM Snow_Globe

If you need some “Advice” contact Lady_Athyna or would like to “Ask The X” contact LiquidX

Finally if you have a Classified Ad or Recipe you would like included please contact: LadyK or MistressNoire