Fellnair's Stone/Elec Brute Guide v3.0


Syth

 

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Fellnair’s Stone Melee/Electric Defense Brute Guide Version 3.0

Stone/Elec Brutes are nothing other than bad [censored]. I have played this toon to 50 twice now, and after doing that, I wanted to rewrite the guide. The last guide had some things that I disagree with, some that I don’t know I was thinking when I wrote it, and some things that have changed with the new issue. For slotting advice looks at the builds.

[u]Table of Contents[u]
I. Stone Melee
II. Electric Defense
III. Pool Powers
IV. Closing Words


 

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[u]Stone Melee[u]
Stone Fists (Damage: Moderate – Recharge: Fast)
Stone Fists is a great attack to start with. It has fairly good damage for a started attack and a mag 2 stun. The recharge isn’t too long as well.
Rating: 4/5

Stone Mallet (Damage: High – Recharge: Moderate)
A fairly decent attack. It is something you will want to have throughout the levels. It also has a chance of Knockback.
Rating: 5/5

Heavy Mallet (Damage: Superior – Recharge: Slow)
The second of the two mallet attacks. This is a very high damaging attack that is available at a very low level. There is also a chance of Knockback with this power.
Rating: 5/5

Build Up (Recharge – Long)
Same power that every other Brute primary has. Last 10 seconds. +80% Damage, +20% ToHit.
Rating: 4/5

Fault (Recharge – Slow)
A power that some stone melee toons swear by. It is an AoE knockdown which at times is very useful, but I’d rather just jump in and use tremor to knock them down and start killing everything.
Rating: 3/5

Taunt (Recharge – Slow)
Another power that all Brute primaries have. If you plan on tanking with your brute this power is for you. I do not recommend that a /elec brute is the main tank but it does happen sometimes.
Rating: 3/5

Seismic Smash (Damage: Extreme – Recharge: Slow)
This is the bread and butter power of Stone Melee set. It does great damage with a quick animation. Also has a Mag 4 Hold.
Rating: 5/5

Hurl Bolder (Damage: High – Recharge: Moderate)
This power is ok. The animation is long and the damage is just ok. The thing that a lot of brutes like about this power is that it has range. I respected out of this power because of the slow animation. It has a chance for Knockback.
Rating: 3/5

Tremor (Damage: Moderate – Recharge: Slow)
The PBAoE of the Stone Melee set. This attack is a must. A great attack for when you’re getting aggroed. You can run into a group and then hit this power. It will knock them down and do damage all at the same time. I usually jump into a group first and hit this power to knock them all down and do lots of damage. It does knockback.
Rating: 5/5


 

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[u]Electric Defense[u]

Charged Armor (Toggle)
You are forced to take this power at level 1, but that isn’t a bad thing. It’s one of your resistance toggles. It gives a base of 26.3% resistance to Smashing, Lethal, and Energy.
Rating: 5/5

Lightning Field (Toggle)
This is your taunt aura. Its not as good as some sets’ but is still decent. It does Minor(DoT) Energy damage, drains endurance, and has a mag 4 taunt.
Rating: 3/5

Conductive Shield (Toggle)
Your second resistance toggle. It gives a base resistance of 26.3% to Fire, Cold, Energy, and Negative.
Rating: 5/5

Static Shield (Toggle)
The third resistance toggle. It gives a base resistance of 26.3% to psionics, and gives resistance to hold, sleep, disorient, end drain, recovery debuff, and teleport.
Rating: 5/5

Grounded (Auto)
Before i12, I never took this power, but with the nerf to Acrobatics, I have respeced into this power. It gives a base resistance of 9.38% to Energy and Negative, mag 15.6 protection to knockback/knockup, mag 6 protection to immobilize, and a base resistance of 69.2% to end drain. The name grounded does mean something; you only get the protection if you are on the ground. Which to some is no big deal but it will affect you at times.
Rating: 4/5

Lightning Reflexes (Auto)
One of the bread and butter powers of /Electric Defense. This is the reason a lot of people choose this set. It gives a +20% Recharge Bonus, +35% Run Speed Bonus, and 40% resistance to slow effects.
Rating: 5/5

Conserve Power (Click)
Reduces the end cost of all your powers by 119.2%. Lasts for 90 seconds and has a base recharge of 600 seconds. In my opinion, it becomes obsolete when you get Power Sink. Can be useful when your bar gets low. But don’t plan on using it all the time.
Rating: 3/5

Power Sink (Click)
This power is great. Unslotted, it has a 60 second recharge, and for every foe (up to 10) in a 10 foot radius, it gives you 25% of your endurance back.
Rating: 5/5

Power Surge (Click)
This is your God Mode or Oh [censored] button. It leaves you with 10% of your hp and 0 end with no regen or recovery when it wears off. It last like this for 10 seconds. It gives 52.5% to all damage except Psionics, and resistant to disorient, sleep, hold, immobilize, Knockback, end drain, recovery debuff, and enemy teleportation. It also increases your recovery by 100%.
Rating: 5/5


 

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[u]Power Pools[u]

Fitness
This power pool is a necessity for almost all toons. /Elec toons don’t technically have to because they have conserve power and power sink, but I highly recommend you take this power pool for stamina.

Fighting
Because /Elec has low Smashing and Lethal resistance, Tough is almost a necessity. I also highly recommend that you take the fighting pool to get Tough, and Weave if you can fit it in for that little extra bit of defense.

Medicine
Many /Elec Brutes take this set for Aid Self. I had aid self in my build for a short time and took it out. The choice of playing this build is between Tough or Aid Self. There isn’t room for both unless you drop crucial powers. I noticed that my survivability was much higher with Tough over Aid Self. If you are never going to team, I can understand taking this, but if your on a team, most of the time someone will be able to heal you.

[u]Patron Power Pools[u]

For Patron Power Pools I recommend Mu Mastery. It has a targeted AoE immobilize and targeted AoE damage attack which are both extremely useful.


 

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If you would like a Stone/Elec Build, please contact me and I will help you come up with one.


 

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[u]Closing Words[u]
I have had tons of fun playing my Stone/Elec brute and think it is a great combination. Stone Melee is normally an endurance heavy and slow recharging set, but Electric Defense has powers that help with those problems. If anyone has any question please post them here or send me a global tell which is in my signature under all my posts. If you find any errors or have any critiques/comments about my guide let me know.

Enjoy your Stone Melee/Electric Defense Brute!

-Fellnair