Plasmic's Guide to Sonic/Mental
Power Pools :
Leaping :First thing to look at, is how you wan't your playstyle to be. I find this build to be best suited as a blapper build, using combat jumping and hurlde to quickly enter in and out of melee.
Flight :This build can also do well with hover, staying out of reach as you use your ranged and cone attacks above the mob, then dropping down quickly for psy shockwave and mind probe and back out.
Speed :No matter the travel, this is a build that can easily do without, but can benefit through the use of hasten. That choice is up to you. I personally could not fit it, nor needed to fit it into mine until the late 40s. YMMV.
Leadership : Personally there are too many good powers to pick up to worry about the minimal boosts these powers will give.
Teleport : I strongly suggest avoiding this pool for this, or most any blaster. Teleport is difficult to use to maneuver around with, and the couple seconds of hover mode can really hurt you. With siren's song, tp foe isn't very useful with this build either.
Presence : No blaster want's to taunt, however if you did decide to pick up scare, picking up intimidate will help stack mags on a boss.
Fitness : is advised for any blaster. With this build It is more useful due to hurdle and combat jumping for mobility. Health is always a big help, especially when coupled with regen bonuses and DP. Stamina, is always useful, however with this build once you reach IOs and have DP slotted, it's possible to do without it. But since you probably have fitness for hurdle/health at this point, the extra recovery all the time defienitely has its place.
Concealment :
Given the addition of stealth IOs, concealment has less value now than it did before. It's not needed for the stealth factor. And with the tools available to this build is not really needed for phase shift either. I never picked phase shift up on a blaster, nor any other toon. I figure i'm a blaster, i'd rather be dead before i stop attacking :P.
Medicine : Many people like to pick up medicine on blasters to give themselves a self heal. It can benefit any blaster. However with this build, between health and regen bonuses, drain psyche, and the myriad of tools at your disposal, its quite easy to skip it, but boils down to playstyle. Some people just can't get out of the mindset that they feel they need it.
Fighting : As with the medicine pool, tough/weave can help, but personally the investement to do so is not worth it, especially factoring epics into the equation in addition to your regen and utilities.
Epic Power Pools :
Cold Mastery :A terrific epic set, However not the best with this build. Cold's Biggest components are of course hibernate, and ice storm. With this build, ice storm is devalued given the amount of -recharge psy scream and psy shockwave provide. Hibernate, for the same reasons as phase shift isn't as necessary or useful as it is with other builds. However, it does do its job should you choose to pick it up. Flash freeze is also unnecessary given siren's song in the same build. Frozen armor is a standard defense shield.
Flame Mastery : A nifty epic set. Char is a basic ST hold, but with this build screech provides the same use. Fire shield is a basic smash/lethal/fire/cold resistance shield. Useful, mostly i only pick them up with my playstyle for the aegis mez resistance IO. Bonfire is also a good tool for area denial to protect yourself should you need it. And Rise of the phoenix is a great self rez, very nice with a blaster to go hog wild :P.
Force Mastery :A useful set for any blaster. Personal force field is along the same lines as phase shift, but can be used all the time to "stealth" missions. Repulsion field is additionally a nice tool to keep enemies knocked down and out of melee. Not as needed with this build given shockwave, but comes with the nice factor of being autohit.
Temporary invulnerability is a simple smash/lethal resist shield. Prime for the Aegis unique.
Force of Nature: The reason most people choose force mastery. IT greatly raises your resistance for 2 minutes. With drain psyche you are for the most part unstoppable while this is on. Drain psyche can be used at the beginning of this power to recovery the health you more than likely lost when you decided to use the power. Then it should be recharged in time to use right before you get the crash to help you recover from it.
Munitions Mastery : A useful set, providing one of the biggest advantages of an auto resistance power, which for blasters who don't get mez protection is a big help. A good place for the aegis unique and a slot or two of resistance.
Cryo Freeze ray is also a very nice power. It has the downside of drawing a weapon to use, but provides a much better hold than screech's stun.
Sleep grenade, is a mix-match of good/bad with this build. Its useful when it doesnt knock back to stack sleep mags on bosses, but when knocking back negates this. Overally skippalbe with this combo.
LRM Rocket, the snipe nuke! Or the Snuke for you south park fans . Its a great tool, that is effectively like having a second nuke on hand. It has amazing range for this use, with the downside of being interruptible.
Elec Mastery : I saved this one for last for a good reason. I decided on this in my build for the additional aoe damage in PVE that static discharge provides. With my build i'll show, you can chain aoe mobs with howl, psy scream, and static discharge indefinitely, without the use of hasten, making this a true master of cones build .
Shocking bolt is also a more effective hold than screech is as a stun.
Charged armor is one of the coolest resistance shields, and is prime for the aegis unique.
Empulse, Some people love this power. It provides a nice mag 3 long duration stun on the enemies and a large radius. however it has a base 800s recharge (13.3minute) So its a last resort oh crap power. With this build, i find it unnecessary, however a good place for absolute amazement/stupfy should you have chosing to skip screech (purples)
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
The IO build!
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Sonic Mental IO: Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Shriek -- Dev'n-Acc/Dmg/Rchg:50(A), Dev'n-Acc/Dmg/EndRdx/Rchg:50(3), Thundr-Dmg/Rchg:50(13), Thundr-Acc/Dmg/Rchg:50(17), Thundr-Acc/Dmg/EndRdx:50(36), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 1: Subdual -- Enf'dOp-Acc/Immob:50(A)
Level 2: Scream -- Dev'n-Acc/Dmg/Rchg:50(A), Dev'n-Acc/Dmg/EndRdx/Rchg:50(3), Thundr-Dmg/Rchg:50(13), Thundr-Acc/Dmg/Rchg:50(17), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Dmg/EndRdx/Rchg:50(48)
Level 4: Howl -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(5), Posi-Dmg/Rchg:50(5), Posi-Dmg/Rng:50(15), Posi-Acc/Dmg/EndRdx:50(34), RechRdx-I:50(45)
Level 6: Mind Probe -- C'ngImp-Acc/Dmg:50(A), F'dSmite-Acc/EndRdx/Rchg:40(7), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/Rchg:50(29), C'ngImp-Acc/Dmg/EndRdx:50(37), C'ngImp-Dmg/EndRdx/Rchg:50(48)
Level 8: Shout -- Dev'n-Acc/Dmg/Rchg:50(A), Dev'n-Acc/Dmg/EndRdx/Rchg:50(9), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(27), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Dmg/EndRdx/Rchg:50(48)
Level 10: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(11), Posi-Dmg/Rchg:50(11), Posi-Dmg/Rng:50(15), Posi-Acc/Dmg/EndRdx:50(34), RechRdx-I:50(45)
Level 12: Combat Jumping -- Ksmt-ToHit+:30(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Sirens Song -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/Rchg:50(19), FtnHyp-Acc/Sleep/Rchg:50(19), FtnHyp-Acc/Rchg:50(27), FtnHyp-Sleep/EndRdx:50(43)
Level 20: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(21), Heal-I:50(21)
Level 22: Stamina -- EndMod-I:50(A), Efficacy-EndMod:50(23), Efficacy-EndMod/Rchg:50(23)
Level 24: Drain Psyche -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(25), Numna-Heal:50(25), H'zdH-Heal/EndRdx/Rchg:40(29), Efficacy-EndMod/Acc/Rchg:50(40), Efficacy-Acc/Rchg:50(40)
Level 26: Concentration -- RechRdx-I:50(A)
Level 28: Shockwave -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(31), Posi-Dmg/Rchg:50(31), Posi-Dmg/Rng:50(31), Posi-Acc/Dmg/EndRdx:50(43)
Level 30: Amplify -- RechRdx-I:50(A)
Level 32: Dreadful Wail -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/Rchg:50(33), M'Strk-Dmg/Rchg:50(33), M'Strk-Dmg/EndRdx/Rchg:50(33), C'ngBlow-Dmg/Rchg:50(34)
Level 35: World of Confusion -- CoPers-Conf:50(A), CoPers-Acc/Rchg:50(36), CoPers-Acc/Conf/Rchg:50(36), CoPers-Conf%:50(46), CoPers-Conf/EndRdx:50(46)
Level 38: Psychic Shockwave -- Sciroc-Acc/Dmg:50(A), M'Strk-Dmg/Rchg:50(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(40), M'Strk-Dmg/EndRdx/Rchg:50(46)
Level 41: Static Discharge -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Dmg/Rng:50(42), Posi-Acc/Dmg/EndRdx:50(43), RechRdx-I:50(45)
Level 44: Charged Armor -- Aegis-Psi/Status:50(A)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
Level 49: Acrobatics -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]4% DamageBuff(Smashing)[*]4% DamageBuff(Lethal)[*]4% DamageBuff(Fire)[*]4% DamageBuff(Cold)[*]4% DamageBuff(Energy)[*]4% DamageBuff(Negative)[*]4% DamageBuff(Toxic)[*]4% DamageBuff(Psionic)[*]7.5% Defense(Energy)[*]4% Enhancement(Confused)[*]50% Enhancement(RechargeTime)[*]88% Enhancement(Accuracy)[*]63.2 HP (5.25%) HitPoints[*]MezResist(Immobilize) 2.2%[*]MezResist(Sleep) 3.3%[*]24% (0.4 End/sec) Recovery[*]80% (4.02 HP/sec) Regeneration[*]8.82% Resistance(Fire)[*]8.82% Resistance(Cold)[*]3.13% Resistance(Negative)[*]2.1% Resistance(Psionic)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Strategy :
There are several strategies when using a sonic/mental blaster. Depending on whether your solo, or teamed will change to flavor.
Solo :
The most prominent strategy when soloing is going to be using sirens song to sleep the enemies, then picking them off one at a time with your 4 Single target attacks. This is definitely the safest route, but can be slower than using your aoe abilities.
Shockwave is also a terrific power here, using it to start a mob, then follow with howl, then psychic scream will land just as they are getting up maximizing its -recharge duration, then use static discharge jump in and use psychic shockwave when you get up to there. This strategy works for both solo, and effectively on teams. Which is what makes shockwave so versatile, and why i chose it over telekinetic thrust.
Siren's song is also terrific solo or on teams, to use to sleep the mobs, then run in and get a free drain psyche .
When soloing bosses, its useful to shockwave them, then get a mind probe, back up and psy scream to halt their recharge before they start to attack, then go to town mixing in shockwave and mind probe to keep them on their backs and weakened as you kill them with your sonic abilities.
Teaming :
As mentioned, the biggest component you will be using will be the 3 main cone attacks and psy scream to reap havok to mobs when teamed. Depending on the situation, you may or may not use shockwave. With a wall or corner its always useful, solo or teamed.
After the aoe volley, go to town with your single target abilities, and use drain psyche when needed. With this build, you have a lot of regen pre-drain psyche, that it isnt necessary to use all the time.
Against AVs, this is one of the most unique blaster builds in the game. It provides decent -resistance to the AV, in addition to adding psy damage in the mix. Its also wonderful because drain psyche will reduce the AVs regeneration.
Note, with all the recharge in this build, i only have amplify/concentration 1 slotted. If you are going to be running hasten this is more than sufficient. You could also opt to not use hasten, and put those 2 slots into these powers.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Interesting build, and very different from what I thought up. I had planned on avoiding Shockwave and Mindprobe while staying at range, but your build adds Mind Probe into the mix to make enemy elimination faster when using Siren Song. As I'm relatively inexperienced with ranged toons like this (other than a Fire/Kin Corrupter, but all you really need is a pulse and five minutes of practice to be dangerous with that build). It actually makes more sense, considering that I'd have to be in melee for Drain Psyche AND Psychic Shockwave.
The Epic Pool information was also very useful. I'd planned on Munitions Mastery to give extra control and a snipe at the cost of some protection, but your use of Static Discharge for a cone chain is somthing I hadn't thought of. Using Force of Nature and Drain Psyche was, likewise, not considered.
My Sonic/MM is only lv 10, but I think I might try out your build as my I13 alternate build and see what I get between the two.
This was my kind of guide. Low on numbers, and nice explainations on exactly WHY the numbers included were important. Thank you for creating it.
Too many alts to list.
No problem, i will put in though, now that elec mastery gets surge of power, pure ownage being able to go that route instead of force of nature .
As mentioned how the build can do without hasten and still pretty much have its chain of the 3, well 4 cones if you use shockwave which is actually pretty decent damage when its slotted. Would make it easy to put surge of power in hastens spot, or take off acro and put a slot into charged armor for a steadfast.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
My Sonic/MM is lv 36 now, and it's a real blast. Right now, I'd say that it's a lot more fun when I play in big teams where the cones do their best work. Siren's Song is neat, but I think that a Sonic/EM blaster would get more out of it than a Sonic MM.
I especially like fighting Freakshow now. My favorite thing to do is to use concentration, hop into the middle of a big mob, and then use Dreadful Wail to kill everything at once. Once some of them start to rez, I use a blue Insp, Aim, and then Drain Psyche so that I can get back in the fight almost immediately.
Here's my build. It's PBAoE Stun happy in the later levels, and I tried to use less costly IOs, but I don't know how well I succeeded. The bonuses are pretty nice, though.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Babel Wave budget build: Level 50 Science Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Shriek <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (3) Decimation - Chance of Build Up[*] (7) Decimation - Accuracy/Damage/Recharge[*] (34) Decimation - Damage/Endurance[*] (45) Decimation - Accuracy/Endurance/Recharge[/list]Level 1: Subdual <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Immobilize/Recharge[/list]Level 2: Scream <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (3) Decimation - Damage/Endurance[*] (5) Decimation - Damage/Recharge[*] (15) Decimation - Accuracy/Endurance/Recharge[*] (34) Decimation - Accuracy/Damage/Recharge[/list]Level 4: Mind Probe <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (5) Mako's Bite - Accuracy/Damage[*] (7) Mako's Bite - Damage/Endurance[*] (15) Mako's Bite - Damage/Recharge[*] (34) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 8: Shout <ul type="square">[*] (A) Devastation - Accuracy/Damage/Endurance/Recharge[*] (9) Devastation - Accuracy/Damage/Recharge[*] (9) Devastation - Damage/Recharge[*] (13) Devastation - Damage/Endurance[*] (31) Devastation - Accuracy/Damage[/list]Level 10: Psychic Scream <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (11) Positron's Blast - Damage/Endurance[*] (11) Positron's Blast - Damage/Recharge[*] (13) Positron's Blast - Damage/Range[*] (31) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Kismet - Accuracy +6%[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Howl <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (17) Positron's Blast - Damage/Endurance[*] (17) Positron's Blast - Damage/Recharge[*] (27) Positron's Blast - Damage/Range[*] (31) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (19) Numina's Convalescence - Heal[*] (19) Healing IO[*] (43) Healing IO[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Endurance[*] (21) Efficacy Adaptor - EndMod/Accuracy[*] (21) Efficacy Adaptor - EndMod[*] (43) Efficacy Adaptor - EndMod/Recharge[/list]Level 22: Sirens Song <ul type="square">[*] (A) Fortunata Hypnosis - Sleep/Endurance[*] (23) Fortunata Hypnosis - Sleep[*] (23) Fortunata Hypnosis - Accuracy/Sleep/Recharge[*] (45) Fortunata Hypnosis - Sleep/Recharge[*] (45) Fortunata Hypnosis - Accuracy/Recharge[/list]Level 24: Drain Psyche <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (25) Efficacy Adaptor - EndMod/Recharge[*] (25) Efficacy Adaptor - Accuracy/Recharge[*] (29) Touch of the Nictus - Accuracy/Healing[*] (37) Efficacy Adaptor - EndMod/Endurance[/list]Level 26: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (27) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 28: Concentration <ul type="square">[*] (A) Recharge Reduction IO[*] (29) Recharge Reduction IO[/list]Level 30: Amplify <ul type="square">[*] (A) Recharge Reduction IO[*] (40) Recharge Reduction IO[/list]Level 32: Dreadful Wail <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (33) Scirocco's Dervish - Accuracy/Damage[*] (33) Scirocco's Dervish - Damage/Endurance[*] (33) Scirocco's Dervish - Damage/Recharge[*] (37) Scirocco's Dervish - Accuracy/Recharge[/list]Level 35: World of Confusion <ul type="square">[*] (A) Coercive Persuasion - Confused/Endurance[*] (36) Coercive Persuasion - Confused[*] (36) Coercive Persuasion - Contagious Confusion[*] (36) Coercive Persuasion - Accuracy/Confused/Recharge[*] (37) Coercive Persuasion - Accuracy/Recharge[/list]Level 38: Psychic Shockwave <ul type="square">[*] (A) Absolute Amazement - Stun[*] (39) Absolute Amazement - Accuracy/Recharge[*] (39) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (39) Scirocco's Dervish - Accuracy/Recharge[*] (40) Scirocco's Dervish - Damage/Recharge[*] (40) Scirocco's Dervish - Damage/Endurance[/list]Level 41: Static Discharge <ul type="square">[*] (A) Positron's Blast - Damage/Recharge[*] (42) Positron's Blast - Damage/Range[*] (42) Positron's Blast - Accuracy/Damage/Endurance[*] (42) Positron's Blast - Accuracy/Damage[*] (43) Range IO[/list]Level 44: Surge of Power <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance/Recharge[*] (46) Impervium Armor - Resistance/Recharge[*] (46) Impervium Armor - Resistance[*] (46) Impervium Armor - Endurance/Recharge[/list]Level 47: EM Pulse <ul type="square">[*] (A) Absolute Amazement - Endurance/Stun[*] (48) Absolute Amazement - Accuracy/Stun/Recharge[*] (48) Absolute Amazement - Stun/Recharge[*] (48) Stupefy - Accuracy/Recharge[*] (50) Stupefy - Accuracy/Endurance[/list]Level 49: Screech <ul type="square">[*] (A) Stupefy - Accuracy/Recharge[*] (50) Stupefy - Accuracy/Stun/Recharge[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Accuracy IO[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Defiance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]10% DamageBuff(Smashing)[*]10% DamageBuff(Lethal)[*]10% DamageBuff(Fire)[*]10% DamageBuff(Cold)[*]10% DamageBuff(Energy)[*]10% DamageBuff(Negative)[*]10% DamageBuff(Toxic)[*]10% DamageBuff(Psionic)[*]1.56% Defense(Fire)[*]1.56% Defense(Cold)[*]1.88% Defense(Psionic)[*]3.13% Defense(AoE)[*]6.75% Max End[*]60% Enhancement(Accuracy)[*]4% Enhancement(Confused)[*]45% Enhancement(RechargeTime)[*]99.4 HP (8.25%) HitPoints[*]MezResist(Held) 6.6%[*]MezResist(Immobilize) 8.8%[*]31.5% (0.53 End/sec) Recovery[*]64% (3.22 HP/sec) Regeneration[*]9.77% Resistance(Fire)[*]9.77% Resistance(Cold)[*]6.25% Resistance(Negative)[/list]------------
[u]Set Bonuses:[u]
[u]Decimation[u]
(Shriek)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 13.6 HP (1.12%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Decimation[u]
(Scream)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 13.6 HP (1.12%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Mako's Bite[u]
(Mind Probe)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 18.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[/list][u]Devastation[u]
(Shout)<ul type="square">[*] 12% (0.6 HP/sec) Regeneration[*] 27.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[/list][u]Positron's Blast[u]
(Psychic Scream)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
(Howl)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.6 HP/sec) Regeneration[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 13.6 HP (1.12%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.5 HP/sec) Regeneration[/list][u]Fortunata Hypnosis[u]
(Sirens Song)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
(Drain Psyche)<ul type="square">[*] 13.6 HP (1.12%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.5 HP/sec) Regeneration[/list][u]Scirocco's Dervish[u]
(Dreadful Wail)<ul type="square">[*] 10% (0.5 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[/list][u]Coercive Persuasion[u]
(World of Confusion)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 4% Enhancement(Confused)[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Absolute Amazement[u]
(Psychic Shockwave)<ul type="square">[*] 4% (0.07 End/sec) Recovery[/list][u]Scirocco's Dervish[u]
(Psychic Shockwave)<ul type="square">[*] 10% (0.5 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[/list][u]Positron's Blast[u]
(Static Discharge)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[/list][u]Impervium Armor[u]
(Surge of Power)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[/list][u]Absolute Amazement[u]
(EM Pulse)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[/list][u]Stupefy[u]
(EM Pulse)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Stupefy[u]
(Screech)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)[/list]
Too many alts to list.
Good guide. You've found a blaster niche that leverages the IO system well, without gimping anything. Some say guides are out of date because of Real Numbers, but this kind of guide certainly is not.
With the cheapness of the purples needed here, this is an excellent way to build a cheap, effective, high recharge blaster. Well done.
Thanks for this guide. I have a level 30 Sonic/MM and this will be very useful in deciding on how to build him.
This is a guide for a PVE based Sonic/Mental Blaster. This build will be broken up into 3 sections: Sonic Blast and Mental Manipulation, Power Pools and Epic Pools, And IO biuld and strategy.
Sonic Blast : Sonic Blast is a set that uses high impact sound waves to damage foes. It has unique tools and the ability to lower enemies resistances.
Shriek :
Shriek is the tier 1 quick blast attack. It has a special defiance bonus of being useable while mezd. It does moderate damage and lowers enemies resistance. It also has a slight boost of a recharge of 3 seconds where most have a 4 second recharge.
Slotting: 1-2acc, 3damage, 1rech/1end
Scream :
Scream is the tier 2 attack in sonic blast that can also be used while under a mez effect. It has a nice quick animation, deals high damage, and futther lowers the enemies resistance. It is one of your main ranged attacks.
Slotting: 1-2 acc, 3dam, 1rech/1end
Howl :
Howl is Sonic Blast's main aoe damage ability. It has a 30 degree angle and a decent 50ft range. It has a cool animation, and lowers the resistance of all enemies it hits, which is terrific during team play, or soloing as well. It can also be used to lower the resistnace for itself with minimal recharge slotting.
Slotting: 1-2acc, 3dam, 1-2recharge
Shockwave :
A very useful power for team and solo play. It is a cone knockback power, that deals some damage, with a short recharge. It is a good place for an extra positron's blast set or kinetic crash.
Slotting: 1-2 acc, 1end, 1 rech (for use as a knockback power) (5 positrons blast to use as an additional damage tool and kb)
Shout :
The heavy hitter of the sonic blast set. It does superior damage to an enemy and lowers their resistance. It has a decent recharge, however has a slower animation than most. It is best used after shriek and scream for a super power packed attack.
Slotting: 1-2acc, 3dam, 1rech/1end
Amplify :
The standard Aim type power. Greatly improves to hit, and good damage boost.
Slotting: 1-3 recharges
Siren's Song :
One of the best things about sonic, is its ability to perma sleep mobs with this power, making it one of the safest soloing tools available to a soloing blaster. It is also a terrific place for bonuses.
Slotting: 2acc, 2-3sleep, 1-2rech (5 fortunata hypnosis's at 50, 5-6 call of the sandmans beforehand for bonuses)
Screech :
A single target mag 3 disorient ability that additionally lowers enemies resistance. It is a good tool to use after sirens song to start on enemies to keep them from attacking as you pick them off one by one.
Slotting: 1-2 acc, 2-3stun, 1-3 recharge (5-6 stupefy, or absolute amazement provide good bonuses)
Dreadful Wail :
The nuke! Dreadful Wail is an amazingly cool tier 9 nuke. it provides a stun component and further lowers resistance to enemies as well as dealing extreme smashing/energy damage.
Slotting: 0-1acc, 3dam, 2-3 rech (5slotted with IOs, see build)
Now onto the second half of the build
Mental Manipulation
Mental Manipulation is a terrific set that provides great extra damage and control to a blaster through the use of psychic intimidation and force.
Subdual :
Subdual is the basic tier 1 immobilize available to blasters. It is nice because of its psychic damage, however it has the longest DoT outside of combustion making its damage next to worthless on a blaster, but at least it looks cool :P.
Slotting: 1acc
Mind Probe :
The tier 2 ability, one of the best single target melee attacks available to blasters. It does high damage, has a sweet and fast animation, is pure psychic damage, and even does a hefty 40% recharge debuff to the enemy.
Slotting: 1-2acc, 3dam, 1rech/1end (5-6 crushing impacts is terrific here)
Telekinetic Thrust :
A useful ability that uses psychic force to knock back enemeis and deal moderate damage. With minimal recharge it can keep an enemy permanently knocked down for a fight.
Slotting: 1-2acc, 1rech for knockback, 5-6 crusing impacts to additonally use as an attack.
Psychic Scream :
You know it, I know it, everyone knows it. This power rules, and is one of the main reasons to choose mental manipulation. It has great damage, a large cone, and a hefty -recharge debuff to the enemies. A great place for positrons blast as well.
Slotting: 1-2acc, 3dam, 1-2rech (5pos blast + 1rech)
Concentration :
The standard build up power.
Slotting: 1-3recharge
Drain Psyche :
One of the most unique and useful powers available in the set. Drain Psyche saps the enemies regeneration and recovery, and transfers some of it to yourself! A terrific power, that IO slotting helps greatly.
Slotting: 1-2acc, 3rech, 1-2 heals (see IO build for slotting)
World of Confusion :
One of the coolest looking/sounding powers in the game. World of Confusion creates a giant pinkish bubble around you that damages and confuses oponents. However, its damage is fairly small and procs slow, making it more useful as a confuse ability. The confuse also procs slowly, and has a short duration. This power is best used as a house for the coercive persuasion set and the contagious confusion IO to get better benefit from its confuse aspect.
Slotting: 1-2acc, 2-3confuse, 1-2end (5 malaise illusions, then 5 coercive persuasions at 50)
Scare :
This is a single target foe fear ability. It has a 20 second recharge and 8.34 base fear duration. It's not as useful as screech outside of very few enemies. It is a power i feel was placed here mostly to be used for PvP purposes. If picked up, its a good place for the glimpse of the abyss set for additional recharge.
Slotting: 1-2acc, 3fear, 1-2rech (5glimpse of the abyss)
Psychic Shockwave :
The superior tier 9 aoe damage ability in mental manipulation. It has one of the coolest animations, does superior damage, has a hefty -recharge on it, and has a chance to stun enemies as well. Its a great power to use before dreadful wail to further ensure death, and chance at disorienting the bosses to help after you lose your endurance.
Slotting: 1-2acc, 3dam, 1-2recharge
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server