Demo Editing Assistance


Dark_Respite

 

Posted

Hello all. I'm brand spanking new to demo editing, and the guides and all of the resources have been very helpful so far. However, I'm running into a bit of trouble creating a particular shot that I want.

I have it set up so that the camera looks at an empty street, then my character comes zipping by with superspeed. I edited out the SS FX and left sprint on to get that dirt trail, and gave him the ice sliding MOV. The idea is that, being an earth controller, he travels Iceman-like, moving apexes in the ground really fast. I was wondering if there is a way (regardless of ease) to put the earthquake or fissure FX underneath him the entire shot. I noticed that they are both Maintained FX, but it didn't stay underneath him once I designated its ORIGIN/TARGET to the players (I just copy+pasted them from when SS was on). If possible, I'd also like to keep the streak that SS left behind. Any suggestions/helpful hints would be greatly appreciated. Thank you in advance.


 

Posted

Okay.

Not all "Maintained" FX actually travel with your character. Problem #1.

As far as I know, you would need to add the fissue FX during each "step" of the way as he sprints past the camera. It would warrant some experimenting to get the distance correct (for example, depending on the fissure size, it might be every THIRD step or something).

Michelle
aka
Samuraiko/Dark_Respite


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Posted

Yeah, the earthquake FX doesn't seem to like being moved around.

For the SS streak, you could set up a series of NPC puddles every few feet where your character ran, then turn on the superspeed fx as you pass over them. You'd probably have to have a lot of them, and stick them pretty close. Even then I'm not sure it would look right.