The City Scoop! ~ Front Page ~ June 6, 2008
Fan Fiction SpotlightThe Last Goodbye Part 1 Part 2 Part 3 By NJDevil63 JOURNAL ENTRY Sunday, March 30, 3:45 a.m. Ive been waiting for three hours and still no sign of the Vahzilok. My contact assured me that they routinely take this route through Faultline, bringing fresh body parts to Dr. Vahzilok himself. Faultline has plenty of places to hide the bodies of their victims. Its a ruined city trying desperately to rebuild itself. Hopefully, this will bring me closer to finding that monster and exacting my revenge. Not every heroic story is a happy one. Often, what makes our heroes is a story of tragedy, loss, and the main character's attempts to rise above the torment. Perhaps this is part of what makes super hero stories so endearing, that with their incredible gifts they are still laid low by their emotional troubles. In this story, Bone the Head-Hunter takes on one of Vahzilok's most insidious creations, an Eidolon. However, this particular monstrosity harbors a terrible secret, one that the stalwart hero may not be able to handle. This story suffers a little from the "Wall of Text" problem. However, with the way it's broken up into three parts, the problem is mitigated quite nicely, and NJDevil63 did a good job of breaking the story up in portions that keep the reader guessing about the next part (as opposed to the moments when a reader will accidentally scroll too far and glimpse what's coming, as this reviewer is prone to do). It's a fascinating story, and I hope to see more from the author.
| The VEAT SuperTeamLast week I went over the basics of creating a SuperTeam. You start with a theme, then figure out what Pool powers or other ATs you need to turn it into a SuperTeam. There's usually a lot of balancing involved, including things like minimum team size to get rolling and keeping the number of different builds down. But the object is to have a team with solid offense and defense that can roll over almost everything. The theme for this week is VEATs (Villain Epic Archetypes). Take a look around this thread for more pointers to VEATs information. For detailed power information, I always use City of Data. For those that don't know, the VEATs are Soldiers of Arachnos (SoAs) and Widows. They each begin with a single Primary and Secondary power set (similar to Kheldians). Then at level 24 they can choose another Primary and Secondary power set from 2 matched pairs. SoAs can branch and take Crab Spider or Bane Spider power sets, while Widows can branch into Night Widows or Fortunatas. A team of all VEATs is almost a SuperTeam, mainly because of the Tactical Training powers in their initial secondary. These mimic the first three Leadership powers (Assault, Maneuvers, and Tactics) which give buffs to your entire team, but have some significant bonuses. They cost half the END to run, so they aren't nearly a big a drain as normal Leadership powers. And the Defense bonus from Tactical Training: Maneuvers (TTM) is significantly higher. Base TTM for Widows is 5%, while SoAs get 10%. Slotted, that means about 7.5% and 15% Defense respectively. It only takes 3 SoAs to reach the effective Defense cap of 45%, meaning mobs will only have a 5% chance to hit you. Tactical Training: Leadership is similar to Tactics, and gives a 10% ToHit bonus. Tactical Training: Assault gives a 15% Damage bonus. Stack both of these and the team will almost always hit for a lot of damage. VEATs have a lot of other built-in defenses. SoAs get low mag status protection, but it should be plenty when combined with high Defense. Crab Spiders get solid status protection, a low Damage Resistance toggle, and a Dull Pain type of power. Bane Spiders get extra status protection, minor Damage Resistance, and an HP boost. All Widows get solid status protection. They also get click Defense buffs which aren't so useful, given that they can only be up about a third of the time and the Team should have capped Defense already. Finally, they get a Damage Resistance power that scales based on HP, from 0% resistance at 75% HP to 31% resistance at 0% HP (I think). SuperTeams are big on AoE Offense, and the VEATs have it. SoAs have Heavy Burst (cone), Frag Grenade (targeted AoE), and Venom Grenade (targeted AoE, with a 20% Damage Resistance debuff), plus Wide Area Web Grenade (AoE Immob) to prevent mobs from running. The Crab and Bane powersets add more, and Crab Spiders even get the Omega Manauver (Nuke!). Widows have fewer AoEs, but Fortunatas get a Nuke and enough other AoEs (including AoE Control powers) to be worthwhile. So for SuperTeam purposes, Crab Spiders and Fortunatas are the ideal branches. A team of VEATs isn't quite a SuperTeam. They need healing, because they will get hit and take plenty of damage running at high difficulty. And they also need more END Recovery than Stamina will provide, given that they want to toss lots of AoEs while running Tactical Training and other toggles. Lots of other buffs and debuffs would be nice, but remember this is a VEAT themed SuperTeam. The only thing they really need is a couple */Rad or */Kin Corrs. Both of them come with Heals and Recovery buffs that should be enough to keep the VEATs running at full speed. And the great thing about adding Corrs to the mix is that it lets you play with friends who can't create a VEAT (because they don't have a level 50 villain). I think 6 VEATs to 2 Corrs is a good balance for a full team. From a SuperTeam point of view, SoAs are better than Widows, while Crab Spiders and Fortunatas are the better branches. Kin Corrs provide stronger buffs than Rads, including Knockback protection for the SoAs, but also require more work. If you'd like to try a big VEAT SuperTeam, check out This Thread. I'm running it on Justice, and I'll be running it long enough to get an SoA and Widow to 50. Just join the "Buffer Overrun" global chat channel and ask for an invite. Or feel free to run one like it with a smaller group of friends, and PM me to let me know how you do. Next time: The FRAD SuperTeam |
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The View on BlueCareer Day, Part 1All superheroes have jobs. Most have a secret identity in which they work to pay the rent and put food on the table. Peter Parker was a freelance photographer who struggled to make ends meet. Tony Stark and Reed Richards were inventors, and filthy rich. Some heroes are lucky enough to be paid for being heroes. Power Man and Iron Fist teamed up to form Heroes For Hire, which paid the bills but never made them wealthy. All members of the Avengers are paid a comfortable stipend. In Paragon City, all registered heroes receive financial support from the city government. The city pays our rent and our grocery bill. They even give us a free pass for the monorail! In return, the people of Paragon City expect us to participate in costume contests and chit-chat on broadcast. It's a tough job, but someone has to do it. Sure, the pay is low, but so is the cost of living. If you want to earn a little more moolah, you'll need to get out from between Atlas' legs. Most heroes, sooner or later, find themselves battling criminals. Suddenly, you have expenses: you need to buy enhancements, and inspirations, and update your costume. Fighting crime pays, but not well enough to keep up with your costs. The little bit of influence you get from arresting Hellions won't even keep your TOs from turning red. If you played the game before I9 rolled into town, then you know all the old tricks for increasing your income: sell enhancements to the correct origin store, sell inspirations to the auto-doc in your supergroup base, trade XP for Influence by exemplaring once in a while, and even let yourself get defeated sometimes just so you can earn more influence before your enhancements turn red. Add it all up, and you'll still be struggling to buy a full set of SOs when you hit level 22. Luckily, Issue 9 introduced a lot of new ways to up your influence income. This column will be the first of many in a Career Day series. I'll be discussing some of the part time jobs available to you, so you can supplement the meager income you receive as a hero. No, there aren't any freelance photographer jobs available, but the city could use a few more inventors! The first job we're going to talk about is something called "vendoring". Walk over to Wentworth's. Try to find a piece of uncommon salvage selling for less than 1,000 influence. I bet you can. Go ahead and buy it. Now walk over to an NPC vendor. In Kings Row, you can sell things to those Longbow agents near Blue Steel. The NPC will give you 1,000 influence for that piece of uncommon salvage. How much did you buy it for? 750? 500? Maybe even just 100 influence? Ka-ching! Profit! Suppose you made 500 influence on that transaction. A stack of ten uncommon salvage items would get you 5,000 influence. Five stacks would be 25,000 influence per trip, and it's not a very long trip, is it? The first question most people have when they discover this career option is "Why would anyone sell something at the CH for less than they could get from a vendor?" There are a variety of answers. Some people sell low because they want the selling badges. Some people sell low because they don't know that vendors will buy invention salvage and recipes (you might have to scroll down a little in the NPC store window to see it). Some people like to help other players by making items cheap and readily available. Some people think walking over to the vendor is too much work for a measly thousand influence. Someday you might feel that way too! If you are going to be vendoring, then there are a few things you should know. First of all, every NPC store will pay the exact same amount for all base salvage, invention salvage, and invention recipes. Arcane salvage will not sell for more at the magic store than it does at the tech store. Invention drops are not like SOs. The most important thing you need to know is how much the vendors will pay. For salvage, it's very simple: Base salvage: 100 influence Common salvage: 250 influence Uncommon salvage: 1,000 influence Rare salvage: 5,000 influence Set recipes are also straightforward: Uncommon recipes: 100 x Level of Recipe Rare recipes: 200 x Level of Recipe | Common recipes are a little trickier. If you look at the recipe itself, you will see a crafting cost. Take the crafting cost of the recipe and divide it by the number in the table below to find the NPC resale value of the recipe.
You can also buy SOs on the market, and sell them to NPCs. You do need to sell these at the correct Origin store if you want to maximize your profit. Figuring out how much they're going to sell for is a little bit more work. ParagonWiki helps, as always. You can set the filter in the market window to only show items for sale, and then scroll through the SO listings, or place bids and walk away. Try to buy ten SOs of the same origin, so you don't have to do any extra running. Note: you cannot sell crafted IOs to vendors. There are two approaches to vendoring. You can look through the market, trying to find bargains, and immediately scoop them up, rush to the NPC, sell them for a profit, and then hurry back to the market. Repeat. It can be quick, but your profit margin tends to be smaller. Remember, prices jiggle up and down all the time. If you put in a bid for 25% lower than the "going rate" at the time you're shopping, there's a good chance that your bid will be filled by the time you log back in. Right before you log off for the night, you can put in lots of bids on lots of different items. When you come back to Paragon City the next day, you should find that many of those bids have filled. Run them over to the NPC for a quick infusion of influence before calling your contact and going off to bust heads. It adds up. How much does it add up? Uncommon salvage is surprisingly common. Suppose you are level 5. You should have six market slots, and be able to carry 30 salvage at a time. If you put in bids on six stacks of ten items, for 250 influence each, you should be able to acquire 60 uncommon salvages for 15,000 influence, with any luck. It will take two trips to a vendor to sell them all, and you will earn 60,000 influence. That's 45,000 influence profit, with just a few minutes of effort. If you manage to do that every day, you'll earn over 300,000 influence by the end of the week, and over a million by the end of the month. Risk free. You can make even more with recipes. At level six, you'll have 4 recipe slots. Remember, you don't need to buy things of your own level. Just as an experiment, I bought 4 rare level 30 Sleep/Range recipes from the Induced Coma set for 500 influence each. They'll sell for 6,000 to the vendor. That's 5,500 influence profit on each one, or 22,000 influence per trip. You can make the most with level 50 recipes, obviously, but those tend to be more expensive to buy, even on the less popular sets. Common recipes can be a gold mine, though you may find more competition here (especially if a lot of people read this article!) Take a level 45 common Run recipe, for example. In fact, take 4 of them. That's as many as you can hold at level 6. Right now, I can buy 4 of them for 15,000 influence each, if I let the bid sit overnight. The crafting cost is 117,000, which means the vendor will give me 29,250 for them. That's a profit of 14,250 each, or 57,000 for all four. If you can manage a couple of trips like that every day, you'll close in on the million influence mark by the end of the week. By level 10, you have 8 recipe slots. At level 43, you have 20. If you are already swimming in influence, then vendoring may not be for you. If you are struggling to find influence, especially in the lower levels, vendoring is a quick, safe, surefire way to accumulate moderate amounts of influence. My first million came from vendoring common IO recipes. Yours can too! And remember, vendoring doesn't have to be a full time job. You can do a quick vendoring run at the beginning of your play session every day, and then go, hunt, kill Helions! |
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Explicit Content | Parental Advisory | ||
This week we feature Bases from the same designer, both hero-side and villain-side. Who is your base designer and who are your supergroup leaders? First, understand that the entire SG had a say in the base construction. After all it is their home. I just put in the items. Hero-side leaders are enn-vee, Barron Overlord, Kraxon, and Blast Chamber. Villain side leaders are Poisoned EnnVee, Underworld Overlord, Crushomatic, and Mauser Tee Hee. What is your supergroups name? Hero side - Explicit Content Villain side - Parental Advisory Base ((Now, some people may ask why such names? Well it helps to keep the "younger" players from the PG13 and up conversations that can and do occur.)) Which server is your base on, and is it a Hero or Villain SG? Well, we have both actually. "Explicit Content" is a Hero SG on Pinnacle. "Parental Advisory" is a Villain SG, also on Pinnacle. When was your supergroup established? Our Hero SG was established in September of 2007. We started out with 22 members and have watched our family grow since then. Our Villan SG was established in February of 2008 with only 8 members and has continued to grow. How many players are in your supergroup? Approximately 50 extremely active members can be found within our families at any time, though the actual number of members fluctuates. What is the approximate value of your base? Our hero base is worth almost 7 million prestige right now. Our Villain base is at 3.5 million prestige so far. ((However, to be honest, we all consider both of our bases to be Priceless.)) How much time do you spend working on your base? How much time have you invested so far? I have spent a great deal of time (nearly a year on both bases put together) working to have clean, running, and interesting bases. My main goal is to keep the family (no matter what side) happy. Now I spend a day or two a week making minor changes in lighting and decor. What is your favorite base item? Least favorite? My favorite item is plants. I love them and wish we had more to choose from. They bring "life" to any room no matter how cold it may have seemed before. My least favorite is anything raid accessible. If your base is not a raid accessible base, then why do the items have to be raidable items? What is your favorite thing about base editing? Least favorite? Favorite - Being able to find interesting ways to design the layout and decor. I love being original in everything I do. I pride myself on being able to surprise people at every turn. Least favorite - Having to manipulate the game in order to make everything fit and still look good. What is the highest thing on your wish-list for new base items? The highest thing on my wish-list would be to never need a magic desk to make a room Bi-Level. We have all see the Council missions with bi-level rooms. We know it can be done. If you could give just one piece of advice to a new base editor, what would it be? If you are starting to lag while editing, EXIT the editor because you may delete something by mistake that took you a long time to get just right (see floating teleporters). |
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Slow Cooker RecipesWant a recipe that you can slow cook all day while you are at work or out with the family, and then just scoop and serve when you get home? I have a few recipes that are just right for you.
Well, that's it for this week. Enjoy, folks! Next week I will be bringing you fun foods and snacks for kids thanks to EnnVee! ~Mistress Noire |
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Classic InterviewLemur LadHey all whilst working on a few things this old interview rose from the dead and wanted to make it's self seen again. I hope you enjoy one of the earlier Behind the Masks I did. Let me know what you all think and as always I am open to suggestions on how to make them better. --Teldon
Well here he is the man, the myth, the flying monkey lover. As always keep things on topic and no flaming. So tell me a little about your self? Your current age, where you live, etc. I am *counts on fingers* 34 years old. I live in Maine. It's been cold here this winter. Haaaaaaaate cold. Do you have any pets? Approximately 4 fur bearing thumbless creatures in the house, yes. Not counting me. Do you have any brothers and sisters? No, the world is safe, my mom came to her senses. What is your favorite movie? Favorite? hrmmmmm that's hard. Too many. I recently re-watched Zulu and North by Northwest, among literally hundreds, those two stand out. I can't even narrow down a favorite kind of movie, I like them all, even a lot of sappy couple movies. What is your favorite type of music? Much easier choice, They Might be Giants. Also a band called the Glengarry Bhoys. Who is your favorite author? John Steinbeck or Isaac Asimov. What is your favorite series of books? Older: the Robot novels by Asimov (the Baley/Olivaw detective stories) Recent: the Wee Free Men and Hatful of Sky by Terry Pratchett. What is your favorite Simpson's quote? "Ralph: That's my swing set, and that's my sandbox. I'm not allowed to go in the deep end. And this is where I met the leprechaun. Bart: Right, the leprechaun. Ralph: He told me to burn things." So how did you get introduced to MMOs in general? My friends played EQ and I never did. So when they started in SWG I joined them. I like scifi better. I was pretty instantly addicted and played for over 2 years unto SOE and the dev team destroyed the game. So how did you get introduced to The City of series? I was lost in the wilderness after swg. I needed something to fill the hole and some of those same friends were playing here. I was a really tough sell this time though. It took me a long while to become the "raving fanboy" I get accused of being in the forums. Who was your first character and do you still play them? My first character was a conversion of my favorite Champions character, Golden Boy. I had to compromise on the name to Goldyn Boy. Some may recall that as my global for a long time. Lemur Lad was my 4th or 5th character, but the first one I really "clicked" with. What, if any, power sets would you say are your favorite? Plant Control without a question. What ATs or power sets do you hate and why? Hate is such a strong word. There are so many I haven't played yet, and several I'm not terribly interested in playing, but I don't dislike them. I will say there are a couple I've tried that weren't as much fun because they made the game seem harder for me as a player. Force Field is one. Empathy is a another. But I don't "hate" either one, they just didn't work out when I tried them. | What is your favorite zone in the game and why? Hero side- Striga Isle. Dude, there's a giant volcano base, what's not to love? Villain side- St. Martial. I love Casino row, and I love the Golden Giza. I wish there was more interesting things going on there, but I love the look of the zone. Any particular story arcs or contacts that you love to do? Even when you have done them a million times already? Doc Buzzsaw!! Always and forever every time I can manage it! What is your favorite feature of the game? The sidekick/exemplar system. Makes playing with friends so much easier. What was the most amazing moment you had while playing the game? This will sound like I'm talking out of my [censored], but every day is a little amazing. There's always something that makes me smile, and that's in large part due to the people I see and talk to. Thank you everyone. What is your favorite enemy group? The Rikti for their storyline, but Nemesis and Freakshow are close seconds What is your least favorite enemy group? Carnies bore me or annoy me. The only story I liked involving them was Viv Verandi's What is one feature you would like to see added to the game? I posted this idea for a Freaklympics Strike Force If there's anyone who hasn't read it yet and likes it, feel free to necro the thread. (shameless plug). (The thread has been eaten by the forum-monster. - Snow Globe.) What would you say is your greatest strength in the game? My intense focus on what I'm doing (most of the time) What is your greatest weakness in the game? My impetuous nature can get helpful teammates in trouble. If you were any AT in the game which one would you be? Dominator. No, not for that. Get your mind out of the gutter. Because they are so wildly variable and unpredictable. With I9 "Breakthru" almost getting here, what feature of it are you most looking forward to? Pat answer would be Inventions because it will be the thing I end up doing the most, but truthfully I'm excited for the Villain Hami Raid the most. How bad is your badge lust? Not as bad as you might think. I slack. I really do. I do have a lot of alts that I tend to collect on out of habit, but there are still several I could get pretty easily on my main Hero and Villain that I haven't yet. Me r teh lazy, if you didn't already know. Which ones do you like to get the most? I like the stories I get to remember with certain badges more than any one badge. "Hey that's the one I got the night I met Tsugaru" "That one was the first time I hunted with Beef's villain" "That's the one where theBejeeber (forum buddy shout out!) forced me to stand there and entertain her while she went and killed stuff for me" All fun times and fun stories. The badges are just gravy. What one lesson would you learned in game that would be helpful to share with everyone else? Read the stories for the missions you're doing, if you're running a contact. The game feels a lot less like a grind if you know the story you're playing a part in, and if you try to imagine your character in it. I don't get bored with this game, because it's not me doing the same mission for the fifth time, this time it's this character doing this mission and he is thinking.... that's how my head keeps it alive for me. Any other advice you would like to give to new players and other players that are learning the game? Make friends, that's the best gift this game will have for you. The people you meet make things so much more interesting than any specific mission or AT. Any final things you would like to say to everyone before we go? I'm a straightforward person. A lot of times that means I say things people think I mean hatefully. I don't hate people, I just have a low tolerance for people who aren't willing to think and do for themselves. If I say something and you think I'm attacking you, stop me and ask me what I meant before you let emotions take over and get angry. A lot of times I will say something and then realize after I was too harsh. Other times I'm just really subtle and the meaning gets missed. But I'm almost always willing to stop and explain myself. I like almost everyone I meet. I like them enough to be honest with them. If you think that through, you will see that means both the good and the bad. It's not malice on my part, and it's not a lack of empathy, and it's not my ego. It's just me being who I am without apology. Thanks Pinnacle, Good night! |
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Edition 51 of "The City Scoop a publication for Supers by Supers!
This edition rolls out with all the regular features we have come to look forward to getting each week, plus this week the puzzles are back. Yay! If there is something you would like to have covered by the Scoop, please contact one of the folks listed below.
If you have concerns regarding the content of the Scoop please direct your comments via PM to Lighthouse or Ex Libris.
If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PMSnow_Globe or Pants_Stealer
If you or someone you know should be considered for Behind the Mask Teldon
If you need some Advice contact Lady_Athyna or would like to Ask The X contact LiquidX
Finally if you have a Classified Ad you would like included please contact: LadyK
Discussion on the latest edition of "The City Scoop" is located here.
The City Scoop
Cutting Loose
By
Hostile_V
Many agree that the Council is a fearsome group. They're pretty influential,
they have that cool volcano lair and they practice rather effective strategies.
We may mess with them, but you have to respect their militarism. Of course, I'm
not one for respect. I came across a little file not too long ago that contains
information relayed by a Longbow spy, who recorded a minor incident that no one
noticed. So I'd just like to share the Council's 15 minutes of shame with all
my readers.
July 13th, 2007
8:15 PM: The meeting is underway. Malta agents have met the
base commander at the Skyway base. Negotiations to begin soon, must take notes.
8:45: The commander is relaying information from The Center
himself! He proposes a Mech Man equipped with Sapper technology as a perfect
war machine. They're bringing in a prototype by truck as I speak.
9 PM: Commander is furious. The truck contains thousands of
bottles of beer, no robot in sight. Drunken truck guards mention that an army
of Freakshow have been chasing them for the last ten miles. Big mix up.
9:05: Hundreds of angry Freaks storm the defenses to reclaim
their beer. Outer gate has been breached, weapon use has been authorized.
9:12: Malta diplomat steps between base commander and Freak
leader. He proposes there's only one way to settle this without bloodshed. He
wouldn't mind a gunfight, but he just wants everything to get smoothed over.
10:24: I have no idea what's going on. I... I think I drank too
much. This Malta dude is a freakin' genius. I think... I think we've been
partying for like, a hour or so. I dunno, but man the Freaks know how to party!
I think a couple Juicers are hooked up to computers or something. There's an
awesome laser light show.
10:48: That Meat Doctor has been making eyes at me all night.
The other soldiers are encouraging me to talk to her. I just don't know, I'm
Longbow and she's a zombie surgeon... thing. I'm gonna talk to her.
10:52: Hellooooo? Hey, is this thing on? Why's Jack got a talky
thing in his helmet? Hey Mike, check this out! I sound like Darth Vader!
*static* You lucky jerk, I think she liiiikes you. Jack and whatshername,
sitting in a tree. La la la la doo da dee.
10:54: Give me my helmet back! Jerk. Uh...yeah, that was Matt.
I think he's too drunk to see the Longbow symbol in my helmet. Phew. Anyway,
I'm going back to talk to Lauren.
11:11: Oh, show me the way to go home bome bome, I'm tired and
I wanna go to bed, bum bum bum. No, I really love you man. I mean it. You're
just....so cool. *slurring words* She's a great woman and it doesn't matter!
Screw you! Go drink the drain cleaner, you jerk!
11:34: No, I think you're a great woman. Yeah. Yeah. No, not a
fan of the saw blades. Yeah, look, this is kinda like a second job, y'know? I'm
just saying, you ever get in trouble, you call me. Yes, really. No, I don't
think they'll mind.
????: Wooohoo! This thing is like a truck, except with legs! Aw
man, this is awesome! Dude, let's go get more drinks! Oh, better idea! Let's
find some Trolls and bring them back to party! Wooohoohoo! Building. Building!
Turn the wheel, we're gonna crash!
5:37 AM: Why am I in a giant Mech Man? Oh no....I think we
crashed into a skyscraper. Well I wasn't driving, you were! Shoot, the cops!
Run! Run run run run *static*
10:11 AM: Uh, sorry for the... events of last night's
recording. I'm gonna talk to Wilson in accounting after I turn this in to my
commander back at the Longbow base, I think I can smooth over the whole
"crashed a robot into a skyscraper" business. And I think I need to find
Lauren's phone number. Jack Fuller, over and out.
Good times. Anyway, I understand that things happen, and we've all done worse.
But still, the least they can do the next time they throw a party is invite us
villains. *sniff* I like to have fun. Maybe I'll go find a Troll Rave.
Vol. 2, Issue 2
June 6th, 2008
This Issue:
Fan Fiction Spotlight
The VEAT SuperTeam
Fan Fiction Spotlight
The VEAT SuperTeam
Market Watch
Base Showcase
Food and Recipes
Behing the Mask Classic
Crossword
Comic
Upcoming Events
June 7th:
Freedom:
High
Roller Costume Contest
A
Call Out To All Heroes!
Infinity:
Lady
Grey SF
June 8th:
Protector:
All
Stormy STF!
June 10th:
Champion:
Brutal
Bruiseday
Victory:
Lowbie Race Around Atlas Park
June 12th:
Virtue:
Dusk
Chameleon's Wedding/Reception
June 13th:
Virtue:
Rikti Ship Raid
June 14th:
Triumph:
Paragon
Regulators Fourth Anniversary
Victory:
Statesman TF
June 15th:
Virtue:
Recluse SF
June 16th:
Victory:
Badge Tour