The City Scoop! ~ Front Page ~ May 9, 2008


Ex_Libris

 

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The City Scoop





OPEN CASTING CALL FOR SPECIFIC COSTUME SETS!





Have you ever wanted one of your characters to make an appearance in one of the
Official or Player Created Videos or Comics?


If so, here is your chance!


We will be hosting an open casting call for the following sets on Friday Evening
from 8:00-11:00 PM EST and Saturday afternoon from 12:00-3:00 PM EST on the
Pocket D main floor.


If you want to strut your stuff, capture some thematic content for your own
creations or just hang out, come on over to the Test Server on Friday night or
Saturday afternoon.



The following sets costumes have been requested:


Archetype Sets

As most Archetypes have a new primary and secondary. We'd like to have group
shots of characters illustrating that new Archetype powerset. We'd be looking
for name & appearance combinations that best reflect the archetypes,
primary, and secondary combined.




Soldiers of Arachnos

We need groups of Soldiers of Arachnos (6-8 characters) shown together. We'd
like to highlight the wide variety of appearance customization options
available under just the basic SoA costume sets. The focus is on a diverse
selection while still being aesthetically unique. There are lots of
opportunities to be seen as a team or even as an individual leader in upcoming
productions.



Midnighters of the 30's

With flashback to the Midnight Squadrons of the '30's, there's room for
costumed heroes appropriate for that era. Candidates should be representative
of the era, costumed or "civilian" appearance. Only the best dressed will be
selected as these representative costumes will be featured briefly.


Midnighters of the 60's

The lore on the Midnighters indicates that the Midnighters wore "tights and
masks" in the 60's and 70's. We are looking for a few great images of
magic-themed "tights" heroes and heroines from this era. Candidates should
reflect the style of that era's heroes.


Roman-Themed Costumes

When in Cimerora do as the... We want to see what awesome "Roman Type" costumes
you can come up with featuring the new costume sets released in Issue 12.



Variety is the Spice...

If you have an awesome costume and you think it is a sight to behold, copy your
character to the test server and come show off your stuff.


Come on over to the test server
test server
and join the fun, if you are into media production or an
artist please feel free to come along as well.





This Issue:


By Popular Request


Fan Fiction Spotlight


Letter from the Editor


On the Warpath


The Calgary Comic Expo


Fashion


Market Watch


Base Showcase:

The Legion Of Terra

Architect Spotlight



Behind the Mask

Classifieds



Upcoming Events:


May:






May 15th:





May 17th:








By Popular Request







This is the fourteenth in a series of By Popular Request articles, which
reviews commonly requested player suggestions that have strong positive
support, and reviews the implications and considerations that would need to be
considered if these suggestions were to be implemented.


This week’s subject: Player Generated Content


With the 4th anniversary of the "City of" franchise, Positron mentioned
something players have asked for off and on for the better part of the
franchise’s existence: player generated content. You can read
the announcement here.



What this means for players is that they will be able to create missions and
story arcs that can then be uploaded for all players to participate in. Players
can then rate that content, and highly rated content will provide the creator
with some fame. Whether that fame is simple good word of mouth or something
more tangible is as yet unknown, but there is no doubt that the creative juices
of players will finally have an outlet. A future article will be run to discuss
the technical aspects of such an addition.


So, start writing your story lines today, plan out your mission design, and add
directly to the content of the franchise.




Incidentally, the ability to use mission designer tools may also provide
insight into the nuts and bolts of why certain missions are the way they are.
This insight might show what possibilities are there, and also what limitations
there may be and allow players to better understand the constraints the
developers work within when generating content.


 

Posted








Fan Fiction Spotlight






The Chronicles of the Templars of the Abbey

By
Diamond_



Sometimes the events one goes through in-game inspire a player to write a story
based upon them. With all that goes on in the Virtue server, one would think we
would see more of these kinds of stories. Instead, Diamond_ has been one of few
to ante up, and the author has forked over not just one, but three chronicles.



These
Are the Moments



Frankly, there's nothing I can say that will be better than Diamond_'s own
description:


"Bits and drabbles of daily life and what not from my character and a few
Templars."


The stories you find here are more... personal. These are heroes with their home
lives, what they do to kill time and the decadent calm that they so violently
defend. Sometimes it's good for a laugh, other times it's good for a pluck at
the heart strings.


From
the Shard



This one's still on it's first page. Diamond_ only started posting recently, and
it's been amazingly prolific writing. Oddly enough, it's also not nearly half
bad (meaning it's pretty good).



From the Shard is a chronicle of Kara and her adventures in the (you guessed it)
Shadow Shard. While it may be a dry and barren wasteland in terms of gameplay,
the story behind it is such remarkably fertile soil in which you can plant
pages and wind up with books months later. Diamond_ is apparently trying that
right now and I'm a little ashamed to say that I was beaten to the punch.


The
Coming of Storms



Here, Diamond_ presents the Templars of the Abbey and their response to the
Rikti threat. We don't wind up with God King avatar clones punching holes in
interdimensional warships, or skinny punks single-handedly saving the day with
plucky canine sidekicks and convoluted inane super-super-powers.



Instead, we get salt-of-the-Earth, man-the-front-lines,
we're-not-the-[dreck]-but-we-can-help soldier heroes. Nobody in this story is
trying to be Top Dog, nobody's hogging the glory. Instead, they're all looking
out for each other and trying to make sure everyone they care about is making
the right decisions, whether they fight or not.


It's all very touching storytelling. If you're looking for a general mix of
everything, I recommend these three.







Letter from the Editor






Hi there folks! One of the questions I get asked a lot is "How can I join the
Scoop?", or at least a variation of it.


Well, first off you have to be able to communicate. I know that personally I
respond better to a well written PM than to chat-speak. A lot of posting
happens behind the scenes from scheduling to coming up with fresh ideas.


We generally want people to come up with an article every other week. If you
feel like doing more than that, we will not stop you. By articles I would like
anywhere between a quarter page to a full (Scoop) page. This roughly translates
to 4-6 paragraphs to a dozen.


Two positions that we need are event reporters and puzzle editors. Event
reporters should be able to go to events on various servers, and it's even
better if they can go as either a hero or a villain.


Puzzle editors tend to have a problem. Seeing that I was responsible for puzzles
for so long I tend to have a somewhat high expectation for the quality of the
finished puzzles, particularly the Sudokus and Crosswords. I expect puzzles to
be mostly tied to the game in some way. I do not mean that slapping a random
puzzle type (like a number cross puzzle) with a game background.



Crosswords: I don't expect ultra-tight crosswords, but I do expect them to
follow conventional crosswords. I do sort of expect the crosswords to be
visually enhanced. See the past issues of the crosswords to see what I mean.


Sudokus: I expect that Sudokus have a proper legend and with number references
as well as pictures. We have received complaints in the past that I don't want
to deal with again.


If you don't feel interested in those spots then you have to come up with a
solid series of articles you want to do. I would ask that you would plan to do
the series longer that just a few issues.


Any of these articles can be done in or out of character.


If you want to submit just an article or two while not being on the staff, that
is good too. Write something up (between 400-800 words), and submit it. I can't
promise all submissions will be put into the Scoop, but we will try our best.
One word of warning: We have a two week deadline, so if you submit something,
do not expect it to appear in the same week.


If you have gotten to this point I would suggest that you write up a few test
articles, and submit them to one of the Editors in Chief. We will then share
with the rest of the staff and decide if we would like your articles on a
regular basis.



If you want to do one of the behind the scenes jobs at the Scoop like layout,
then submit a series of websites you have done, and I will discuss them with
Mantid. Mantid has done an outstanding job at doing the layout for most of our
issues. I'm a long time coder and a web designer student while I know a bit
less than Mantid, I do know intimately what is involved as far as coding the
Scoop is concerned. Between us we will be able to judge if you have the skills
to do the layout job. The layout person's responsibilities are done mainly
Tuesdays (when they have the proofed articles available)-Thursdays (the Scoop
comes out Friday, and has to be done by Friday morning). If there are any
problems... being able to fix it on Fridays would be an asset.


So there you have it. What we need from you to start at the Scoop.


 

Posted









On the Warpath






The mighty forces of Arachnos are on the march. Totally different than the
Peacebringers and Warshades, these troops are trained in munitions, close
quarters combat and defense. But to be perfectly honest, Arachnos is scraping
the bottom of the barrel. Letting almost everyone join has put a big crimp in
their training. Luckily, I've received some letters and bits of info from
people struggling through Wolf Spider training, so I'd like to share what it's
like to be a part of Arachnos.


"An astounding amount of new recruits manage to wear their helmets upside down.
We're afraid to distribute their arms."


"Turns out water shorts out Bane Spider Stealth Packs. But it was worth trying
to sneak into the female barracks. Stupid sprinklers."


"There's no 'I' in 'Arachnos', but there is an 'I' in 'Spider'. This confuses a
lot of us."



"Doctor's Note: Excuse Pvt. Michaels from exercises. Attempted to consume eggs
cooked by Bane Spider Mace. Pvt. is in critical condition."


"Who needs an alarm clock when your commander is nearsighted, paranoid and has
an itchy trigger finger?"


"You can't spell 'Spider' without 'Pie'? This Jenkins guy can't train us for
beans."


"Doctor's Note: Stop 'huffing' Venom grenades."


"Never chew gum while wearing helmet. I can't see a dang thing anymore after I
blew that bubble."


"Manual Amendment: Arachnobots are for reinforcements only. They are not
intended to 'pull us into the heat of battle like medieval warhorses' or 'be
leashed to a toboggan and used like a chariot'."



"A Mace is not a back-scratcher, Crab Spider packs aren't for juggling and rifle
bayonets are not for 'extreme tag'."


"A commander is not authorized to give hugs, read bedtime stories, kiss
'boo-boos' or do his soldier's laundry. Any attempts to do so will result in a
long and painful death."


Wow... This is, well, disconcerting. I may be a freelance villain, not an
Arachnos soldier, but this makes me think twice about these guys. I'd even say
LORD RECLUSE IS A JUST RULER AND WILL LEAD US TO VICTORY OVER THE HERO SCUM!
HAIL LORD RECLUSE! with a Doberman Pinscher. I leave you with that profane and
explicit thought. Remember, never trust authority.

The Calgary Comic
& Entertainment Expo!





As some of you may know, the weekend of April 26 and 27 was the
Comic and Entertainment expo
in Calgary, Alberta.

There was a large collection of artists, writers, gamers and even a few
celebrities.



Sadly, the Top Cow booth had problems with their supplies mysteriously vanishing
(a Nemesis plot, I'm sure), but they managed to soldier on with the materials
they had brought in their briefcase.




Commission lines were long all around the artist's gallery, most notably near
Bruce Timm, who had a line that streaked into the Comic corner, and over at the
Udon Studios booth.



Feeling adventurous, my cohorts Zinhald and Xalaqia (who had a merchant's pass)
and I decided to brave the dangers of leaving our collective houses, venture
into the instanced-map of the Con, and try to collect some "1337 5w4g", as the
Freakshow would say.



The turnout was marvelous. People came dressed in all sorts of costumes. There
were TWO Slave Girl Leia cosplayers (both of which spent some time choking or
stepping on Zinhald), as well as the Storm Troopers, at least one Tie fighter
pilot, Boba and Jango Fett, Rogue and Jubilee from the X-Men, the Joker,
various KISS costumes, Wonder Woman, Supergirl and even anime characters like
Rukia from Bleach.


Of course, the REAL reason I wanted to go so badly in the first place was the
webcomic representation.


The Devil's Panties,
Weregeek, and

Goblins
had booths, and even the reclusive Irony-Chan from
Get Medieval
was making rounds. (She gave me a cookie!)


Despite the massive, unbelievable amount of interesting people and things there,
it was all very well organized. All in all, a very well run show. Worth the $20
admission price.





 

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Fashion



Costume Additions






Issue 12 is sure to have a lot of great additions, from Villain Epic Archetypes
to a new Roman themed zone. These, along with others, are major content
upgrades, but, for some of us, what's new for character creation is just as
important.


If you haven't made it to the Training Room to mess around in the character
creator to view the new patterns, no worries, I've thrown a couple examples
together of our four new patterns for you. Take a look at what you will be able
to use on your costumes when i12 hits live.



Arctic




This pattern offers those chilly heroes or villains the chance to show off their
power pride. It's been a long time coming. Fire has been holding that over
ice's head for far too long.




Perplex




A little on the techie side, this pattern, even though simple and light, will be
a great addition to that armor suit that just needed a little something extra.


Thorn





Not to be confused with the 'Thorns' top available to female characters, this
pattern has sharp edges and clean lines. It looks great on just about
everything, including as a tattoo on a sexy male hero or villains chest. Rawr!



Vandal




I cannot put into words how great this pattern is. It has crisp lines and three
different shades attached to the secondary color. The only way to do it justice
is to play around with the colors yourself to see what I mean.



On top of these patterns we have also been given an English Monocle and a bunch
of predefined costume sets that are leaps and bounds better than what you get
from clicking random.











 

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Market Watch



The View on Blue


The Lucky Lowbie Lottery






When I was writing my first column, I had no idea if anyone would actually read
it. As you may recall, I shared a tip for new players in that first column: You
can sell the big inspirations you get from the tutorial for good money,
especially with a little patience. Before committing to any numbers, I spent
more than a week buying and selling inspirations, to test the price points. I
felt pretty comfortable about the numbers I posted in that first column. Since
then, the supply of large green inspirations has gone up by quite a bit, and
prices have dropped. Did I do that? I mean, did you, my faithful readers, do
that?




The market is an ever changing beast, and it's possible that prices would have
fallen whether I wrote that column or not. I can't help but wonder whether or
not the column had an effect, though. It wasn't a permanent change. Prices seem
to have crept back up in the last few days, so maybe it was just a random
fluctuation. At any rate, I wanted to remind you that advice I give may be
accurate at the moment I give it, but there is no reason to think it will
remain good advice for any length of time. As for myself, I will be more wary
about the effect this column might have on the market itself.



This week's focus is on low level characters. Once upon a time (March 3rd, 2008,
a little before midnight EST to be exact) 0th_Power decided to buy a piece of
low level, low value tech salvage for the outrageous price of 1,000,000
influence. He was chatting on the global channel TheMarket at the time, and
received plenty of encouragement from other players. He went onto the forums,
in the market section, and posted a new
thread
declaring his intentions. CoTCaveHater offered to do the same
thing on the villain market. Nethergoat suggested that such purchases should
become a regular weekly event, and volunteered to take the next shift. It was
Catwhoorg who dubbed the it the Lucky Lowbie Lottery.




If you scroll through that thread, you will find

screenshot
after
screenshot
of people paying 1,000,000 inf or more for computer viruses,
circuit boards, carbon rods, and other worthless clutter. See for yourself!
Those greedy, selfish monsters in the Market forum were giving away influence
like it was Monopoly money!



Here is a (hopefully complete) list of philanthropists so far: 0th_Power,
CoT_CaveHater, Brawlnstein, Lavitae, Iskel, 8_Ball, SwellGuy, Nethergoat,
RagManX_CoH, Zyn, Miraja, Plasma, Peterpeter, Catwhoorg, Squez, Ian_Of_Moore,
Abigail_Frost, and Mister_Weekly. Every one of them gave away at least a
million influence or infamy, oftentimes both, and sometimes several million of
each.



As I write this column, it looks like the Lottery may be drawing to a close. Who
knows? Perhaps this column will rejuvenate it. Maybe a new wave of people will
be inspired to contribute to the Lucky Lowbie Lottery. You should come on down
to the market, just in case. If you normally sell all of your drops to the
vendor, or just ignore them completely, then take a chance: Try selling
something on the market for a change. Maybe you'll get lucky.



On the other hand, maybe you don't need to get lucky. Once you set foot in
Wentworth's, you have taken your first step towards becoming a millionaire, no
luck required. There is a lot of influence in the market, just waiting for
someone to grab it. We'll look at some ways to do that in future columns. In
the meantime, I hear one of the local gangs is having their own lottery. The
winning prize is a luck charm, and no purchase is necessary to enter. Just go,
hunt, kill helions!




 

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Base Showcase




The Legion Of Terra


Who is your base
designer and who are your supergroup leaders?







I am the base designer and one of the leaders. My name is Agent Kendt. I took
over the supergroup when Gratis-Molgavin, our founder, left to battle evil and
never returned. I promoted Algae to leader after I thought it would be good to
have someone else shoulder some of the responsibilities.



Which server is your base on, and is it a hero or villain SG?


We are a Liberty based hero supergroup.


When was your supergroup established?


Approximately 2.5 years ago.




How many players are in your supergroup?


We have quite a few players but a lot aren’t very active, although we do have 5
active players.



What is the approximate value of your base?


15.7 million prestige.



How much time do you spend working on your base? How much time have you
invested so far?



Over the years LoT’s base has had many makeovers. When I started doing design
work and LoT was still on the smallest plot with very little money, I had
designed a windy maze in the abandoned sewer network. When we got more prestige
I moved us into an orbital space station in a geo-synchronous orbit above
Paragon City. The design for the base is thanks to my love of the Alien films.
I wanted to make a dark claustrophobic base reminiscent of the Nostromo. What I
got was a cross between that and the Sulaco from the second film.




What is your favorite base item? Least favorite?


The Sewer winch is my favorite and was real hard to find a useful place for one.
You can find ours in docking bay near the LB chaser. As far as least favorite,
I don’t really have one.



What is your favorite thing about base editing? Least favorite?


My favorite thing is the infinite possibilities that you can design. My least
favorite thing would have to be trying to move an entire room. It never works
out too well thanks to raid pathing.



What is the highest thing on your wish-list for new base items?


Sewer Catwalks.




If you could give just one piece of advice to a new base editor, what would
it be?




When you have limited room for teleporters I would do it in a functional way.
That is make it easier for newer characters to move around by including one
yellow line TP (Atlas Park is good because you can pay base upkeep), one green
line TP (Talos Island for ferries and the arena), and then put in the hazard
zones since they are the biggest pain to access. [/color]










 

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Bases Architect Spotlight: Branche




Click
for more Bases by Brache





Can you tell us a little about yourself?


In real life, I am educated in fine art, art history and philosophy.
Professionally, I am a fine visual artist (painting/printmaking) and commercial
photographer. The human animal is my subject of choice. Born in the USA and
grew up in Germany and the Netherlands, I am a French/German/Welsh American,
aka a mutt. I adore cultural diversity and abhor homogenization. My paintings
and drawings paid for my house and taking photographs of pizza and shampoo
bottles continues to pay for the Rahman noodles and Leffe ale in the fridge.
:-) Playing CoH and other games is a new genre of life for me, which was
started by my brother giving me COH for my birthday and talking me into trying
it out. A game? "I have no time to play a game", I said. Needless to say, I was
hooked at the first character design window and ended up creating an entire
family of toons.




Branche is the Executive Director and co-leader of Statesman's Watch supergroup
on the Infinity server. Great friends Beeks and Shaman Elder are also leaders
in this great SG. Statesman's Watch, along with our great coalitions Children
of the Gods, Hands of Destiny, Children of Data, the Underground Syndicate,
Paragon Broadcasting Service, The New Knights of Avalon and the Big Red
Machine, team up all the time for serious power gaming, TFs, badging, and
trying to subdue our addiction to the Eden Trial and Katie Hannon TF.



What inspired you to start Base Building, or better yet, to start
volunteering yourself out to designing bases for others?



FUN! It’s brutally fun for me to muck about with the base editors. My first
experience came in my second month of play from my first SG leader, Xog2 of
"Faith of the Fallen", suddenly shooting me edit permissions and letting me go
play with the editor. Not many in the SG were interested in the base, thus I
had a lot of room to play. There I learned the basic system on which my own
abilities took over. After 6 months, the SG slowed and my brother and I started
our own "Statesman's Watch" supergroup on Infinity so I could really play with
the editor. People raved about the bases and started asking me to create bases
for them. I did and suddenly I was a base builder.



Which styles do you prefer? What are your favorite items to place or
techniques?



I do prefer to create base designs that fit the characters and feel of a
supergroup, not only in style and overall design, but also to scale. I think of
the original Batcave or Justice League Headquarters from the good old comic
days when contemplating a base for a supergroup. We are superheros after all,
and deserve a bit more than cardboard boxes in a garage out of which to work. I
try to create a base environment that reflects the professionalism and
dedication of the SG's overall membership.



With this in mind, I learned to exploit base items to the n'th degree. Dark wood
small shelves are probably my favorite item, they not only hold books, but also
make nice wooden rails, floor moulding and even lovely parquet flooring. The
base item selection is extremely limited, rather like a box of crayolas, but
with a box of crayons and a dash of creativity, you can create a masterpiece
worthy of MOMA. Sculpting an environment for a group of superheroes with little
wooden shelves is a habit I recommend highly.




What's your best experience as a Base Builder? Worst?


I really love seeing people in the base enjoying the space. Entering the base
and seeing all sorts of people, SG members and visitors, just hanging around
chatting in my base environment is the ultimate reward for me as a designer.



The worst experience has to be our first anniversary party when the Big Bad Base
Bug moved our party from our SG nightclub to Pocket D. It was still an
extremely fun event, but it would have been quite awesome to have had Ghost
Widow and Ex Libris visit our base. I had created a special VIP booth for them
just for that occasion. Perhaps we will have better luck this June when we have
a VERY special celebration planned.




Has there been another base designer, or perhaps a base mission that
inspired you or been your biggest influence, artistically speaking?



I have been inspired by every base I have visited! There are so many very
creative base designers and decorators out there. BaseBuildersInc. continues to
inspire me and other builders. A great group of people there - some real
talent! If anyone is interested in base design, that would be the first place I
would go. The Interserver Association of Base Designers and Interior
Decorators, aka BaseBuildersInc. Also, the City Scoop continues to feature some
great bases each week, with great ideas from all over the game. The Base
Construction forum is another great place to see what other builders are doing
and ask questions and get *inspired*!



When you're base editing, do you have music/television/movies on in the
background? Anything in particular you prefer for ambiance?



Oh yeah. I love to use music to push me creatively, both in my real life and in
game studios. I choose music that reflects the mood I am expressing in an image
thus enhancing my own personal vision. Building a base for my necromancer on
villains, I watched 'The Exorcist' and listened to old 'Black Sabbath'.
Designing a base for the 'Wood Elves of Croatoa' I listen to 'Steeleye Span'
and 'Jethro Tull'. Whatever reflects the mood and stimulates creativity.


Do you ever suffer from lack of inspiration (aka artist's block)? What's
your cure?



That has been a classic problem ever since the cave painters of Lascaux. The
best cure I can mention is a brutal change of pace. Drop the brush and leave
the studio for a while. Go in an opposite direction. Get involved in something
totally different for a while. Then let the brush call you back, and it always
will, and suddenly you are back in studio and back in the groove. Time is the
best cure for artists/writers block.



Are you currently accepting commissions? (ie. can people still *hire* you to
do their base? How do they contact you if so or whatnot?)



Absolutely, but real life has been a bit time consuming of late. I will do a
base for people but they would have to be patient with me as it may take a bit
of real life time juggling for me to get it done. It takes me about a week to
build a medium sized base. I like to do one room per day. Base building is like
baking a cake. Creativity makes it good, but time makes it great.



How does your significant other (if there is one) feel about your talents,
and how much time you devote to the game?



My addiction to art lead to my two divorces, so my once-better halves have no
problem anymore with the time I spend in either my real life or in game
studios.


When did you realize you had a certain talent for base design and creating?
How did you hone your skills?



Playing with the editor is the best way to learn how to build bases. I started
my own and played with it. If you are not the leader of a supergroup, create a
character and start a small one of your own. The starter base is rent free, and
a great place to start learning the process. If you want to build fantastic
bases, look beyond the game. Take a look at the Bauhaus and works of other real
life architects and interior designers. Let real life environments inspire your
in game designs. You would be surprised at how much can be build with so few
options.


What's the best piece of advice you've ever received? What's the strangest
thing you've ever heard said about your work?





"You don't need a diploma or other piece of parchment to justify your art or
your existence. Just do it, live it." was a statement made to me by an dear
friend and professor years ago. With that in mind, I decided to just live life,
have kids, travel the world, experience the planet and then paint about it. It
worked. Fascinating world it is in which we live. Art is a life to live not a
career to choose. One is born an artist and needs not an education to create
socially important work. If you feel it, then create it.


 

Posted











Behind the Mask





Johnny Turbo



Virtue Server




Where do you live?


Phoenix, Arizona.


What drew you to the Virtue Server?

This SG called the Frontline. I joined 'em, and it got me into roleplaying and
what not. Havok Bros are my homeboys.


What do you like to do when you are NOT playing CoX?

I play baseball, and my friends and I also like to go around malls messing with
people. Yeah, I'm a jerk pretty much.


Do you have any favorite movies?


I love funny movies, like Zoolander and Blazing Saddles, but I like The Green
Mile too.


Do you have any favorite books?

I don't read... unless Garfield counts...



How about TV shows?

Scrubs, George Lopez, NCIS, and Fresh Prince are my shows. I
haaaaaaaaaaaaaaaaaaaate My Name Is Earl. I hate it with a passion.


Do you play any other games other than CoX?


Crash Bandicoot.


Do you have any pets at home?

I had a lizard, but forgot to feed it.


As an role-player, do you draw your inspiration from anything special?

Flash and funny characters. I dislike all-business Superman types. I like the
really flawed jerks who enjoy making fun of everyone else, which explains my
main Johnny Turbo.


How did you get introduced to the CoX games?


I really don't remember. I think I saw an ad in some magazine, then watched
Spiderman, and one thing led to another.



What do you enjoy most about the community in CoX?

Everyone's always willing to help you out. 50s will help you level, but the
good thing is that nobody really judges you by your level.


Who do you think your signature character is and why?

Johnny Turbo, because he is the legend man. He's the biggest jerk on Virtue and
whenever I go to Atlas people flock to him. He's the definition of awesome, and
he's good looking too.



Do you prefer the hero or the villain side of the game?

Hero side, because its usually more populated and easier to get a team. The
story arcs on the villain side are a lot more fun though, I think.


Do you have any special groups or friends you like to team up with when you
go on missions?


The Action Pact. and my buds Epic Man and Space Age/Ballistic Beetle. My friend
Liquidus and I used to do missions a lot too.


What has been your most memorable moment during the game that made you feel
like a super hero the most?


Probably once when I owned up Honoree in the Lady Gray Task Force and didn't
die from his crazy moves.



Do you have a favorite zone at the moment?

The Hollows. No, that's a total joke. I hate that place. My zone is Atlas,
plain and simple.


What has been your favorite update or added content for the game and why?

Probably PvP, either that or weapon customization.


Do you have a favorite Freedom Phalanx member?

Synapse. He's the man.



Do you have any favorite issues of the CoX comic?

I like the one where Manticore and Sister Pysche get married. I'm a sucker for
a heartwarming moment.



 

Posted












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Want to be part of the VEAT Army? Yes we are an offshoot branch of the FUSION
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Ghost Widow has ordered my organization to form a new sect in support of
special operations. I will recruit within our ranks as well as go outside of
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various Arachnos soldiers. While I do not like to be told how to run FUSION,
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My first order of business is to choose villains among my organization that
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Want to know more? Please come to the
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War Phoenix: LVL 28 TANK LFT



Lost: Paradigm Shift Device. Contact Demented Cynic at Portal Corp. by Friday.
Remember to bring Hawaiian shirt.






LOST: My pet Alpha Bomb has been lost. Last time I had him he was on Protector.
He has been last seen on Champion, but bounces to different places. He is very
sly and can go by different names, but he always responds to Yo Gamma. If found
please contact Crimson Betrayal.





"Lost: One sense of humor. If found, please return to Agent Omega.





Hiram Giovanni's Deli and Pizzeria


Food, Fence and Forgery

"Everything's Kosher"





WANTED: Fan Artist to draw my character. I cannot offer much compensation other
than any of the wares I would otherwise sell on the Auction House. If you are
interested, please contact Hakuro de Killer on the Virtue Server






Head of the Thug Security Task force is looking for new pryo techo thung. IQ
required, and Tank like urges removed (Or supply your own self rez). Thanks
Mal Boneface






Lost: Hub of the Wheel of Destruction. If found, please contact Azuria. P.S.
Please do not use to construct deadly wheel of Destruction. Thanks. -Azuria






Lost: One Zinc Oxide bottle, last seen on the beach of Independence Port. Lost
it last Sunday when I rushed to a costume contest. Burnt LifeGuard






Need to sell something? Post it in The City Scoop Classifieds. Send PM to
LadyK.


 

Posted























































































































The City Scoop Staff














































































































 

Posted

Edition 47 of "The City Scoop” a publication for Supers by Supers!

This edition packs in new costumes featured in Issue 12 as well as a call out for folks interested in strutting their stuff for upcoming video and comic productions. Also hot off the presses are player interviews, art, fiction, bases, and the top secrets to the Market.

The Scoop has been delivering news FTW weekly for the past year! If you wish to get involved see the contact list below!

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Discussion on the latest edition of "The City Scoop" is located here.