Archery/Electrical + Apprentice guide.
Well, since the servers are down, I took the liberty to make my Apprentice's build via Mids. As you can tell, it's quite unplayable on it's own, but having it run along side of my Archer it should be a nice helpful buffer.
On the most part, his entire roll, other then having Increase Density on auto on my butt for the buff, is to be there for me to reach over and click any keys I need. I.E. Speed Boost, Invisibility, Stimulant (I'd spam that, but it doesn't do Knockback, and doesn't have the Smashing/Energy Resistance built it) All this, as well as giving me Assault, Tactics, and Maneuvers. With Maneuvers and Grant Invisibility and slotted they way they are, that's a bonus 13.4% added Defence against everything. Giving my Archer 17% to all but Psi which will have 25.7% ... not to shabby.
Just going to have to figure out how to get both Rain of Arrows going at the same time .. hmm *starts yoga*
Check it out:
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Yew: Level 50 Natural Defender
Primary Power Set: Kinetics
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Medicine
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Siphon Power -- Empty(A)
Level 1: Snap Shot -- Empty(A)
Level 2: Transfusion -- Acc-I:50(A), Acc-I:50(3), EndRdx-I:50(3)
Level 4: Fistful of Arrows -- Acc-I:50(A), Acc-I:50(5), EndRdx-I:50(5)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Increase Density -- ResDam-I:50(A), ResDam-I:50(9), ResDam-I:50(9), EndRdx-I:50(15)
Level 10: Assault -- EndRdx-I:50(A), EndRdx-I:50(11), EndRdx-I:50(11)
Level 12: Speed Boost -- EndMod-I:50(A), EndMod-I:50(13), EndMod-I:50(13), EndRdx-I:50(15)
Level 14: Super Speed -- EndRdx-I:50(A)
Level 16: Tactics -- EndRdx-I:50(A), EndRdx-I:50(17), EndRdx-I:50(17), ToHit-I:50(46), ToHit-I:50(46), ToHit-I:50(46)
Level 18: Inertial Reduction -- EndRdx-I:50(A), EndRdx-I:50(19), RechRdx-I:50(19)
Level 20: Stealth -- EndRdx-I:50(A), EndRdx-I:50(21), EndRdx-I:50(21)
Level 22: Maneuvers -- DefBuff-I:50(A), DefBuff-I:50(23), DefBuff-I:50(23), EndRdx-I:50(37), EndRdx-I:50(40), EndRdx-I:50(43)
Level 24: Grant Invisibility -- DefBuff-I:50(A), DefBuff-I:50(25), DefBuff-I:50(25), EndRdx-I:50(34)
Level 26: Stimulant -- EndRdx-I:50(A), EndRdx-I:50(27), IntRdx-I:50(27)
Level 28: Aid Other -- IntRdx-I:50(A), IntRdx-I:50(29), Heal-I:50(29)
Level 30: Resuscitate -- IntRdx-I:50(A), IntRdx-I:50(31), IntRdx-I:50(31), Heal-I:50(31)
Level 32: Fulcrum Shift -- Acc-I:50(A), Acc-I:50(33), EndRdx-I:50(33), EndRdx-I:50(33), RechRdx-I:50(34), RechRdx-I:50(34)
Level 35: Transference -- Acc-I:50(A), Acc-I:50(36), EndMod-I:50(36), EndMod-I:50(36), EndRdx-I:50(37), EndRdx-I:50(37)
Level 38: Rain of Arrows -- Acc-I:50(A), Acc-I:50(39), Dmg-I:50(39), Dmg-I:50(39), Dmg-I:50(40), RechRdx-I:50(40)
Level 41: Oppressive Gloom -- Acc-I:50(A), Acc-I:50(42), Acc-I:50(42), Dsrnt-I:50(42), EndRdx-I:50(43), EndRdx-I:50(43)
Level 44: Dark Embrace -- ResDam-I:50(A), ResDam-I:50(45), ResDam-I:50(45), EndRdx-I:50(45)
Level 47: Soul Drain -- Acc-I:50(A), Acc-I:50(48), RechRdx-I:50(48), RechRdx-I:50(48), RechRdx-I:50(50)
Level 49: Aim -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
Why even give your buff bot a travel power?
you have recall Friend
There has to be something more self-centered you could put in there. He is your buff bot
How often is RoA up?
My Guide to the Hero-side Venomous badge
(622 Badges on my badge-guy)
number of lvl 50's: 24
number in the 40's: 3
[u]Galleryview[u]
[ QUOTE ]
Why even give your buff bot a travel power?
you have recall Friend
There has to be something more self-centered you could put in there. He is your buff bot
[/ QUOTE ]
Oh I wasn't going to, however, he kept drawing aggro, so SS A) Keeps him up to me, and B) reduces his threat level to 0, so as long as I'm alive, so is he . It was a pain to wait for him to catch up sometimes too.
I didn't want to origionaly, but, I figured why not. And I couldn't think of much else that I wanted in the way of buffs.
Oh, I also think I might have to ditch the idea of the healing pool. The only reason I was going to take it was Stimulant and the occasional rez, but ... the little bugger keeps running out of endo lol, damn him he needs stamina.
[ QUOTE ]
How often is RoA up?
[/ QUOTE ]
With what I have now, on the way of IO's, I don't have everything in my build above yet, once every 22 seconds. And that's at 131.25% Recharge. When I have everything, including SB from my Apprentice (buff Bot) I'll Be at 193.8% Recharge. So 60% faster.
On Mids, it tells me that without SB and all those IO's, it's 18 seconds, so add another 50% +Recharge ... maybe about 15 seconds .. maybe a bit less. Fast enough that I wont have to wait between mobs.
At least for my archer, the limiting factor to the rampage speed is the recharge on Aim and Build Up, not RoA, since I wait to fire RoA until those two are up, so it kills everything with the alpha instead of just deeply wounding them. That being said, if you will eventually have your pocket kin running around giving you perma-FS, then damage buffs beyond that grow irrelevant, and you truly can just fire RoA every time it comes back up (wicked fast). Overall though, while very different from my own build (I traded about 10% rech, 30% acc, and the toxic resist for 30% ranged defense and a crapload of saved influence on avoiding purple sets), a very solid build for the blaster (though the apprentice's slotting looks really really screwy, even for a pure buffbot).
Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.
Actually, I've already solved that little problem of the Aim and Buildup recharge times. Alternate them per fight , With the other AoE's I have, it's enough to kill em all, back and forth, too keep up to that 15 s/mob spree. ((Well, 22 second as of right now ... but who's counting :P))
Well, time for another guide .. guess I should update my other 2 sometime hmm.
This is my guide for A farming Archery/Electrical guide:
before I start, if anyone who reads this, had read my "How to reduce Farming/Powerleveling" post a week back, please note, I never said I hated farming, just that it was an idea to reduce it, instead of the Dev's doing something far more drastic.
Here we go:
Alrighty, I'm not going to get into the nit-and-gritty of leveling, other then saying that from lvl 20-28, this build rocks in Dark Astoria for solo street grinding. Took me about 2 days and made easily 20 million in rare drops. As for farming, it's pretty straight forward, sneak up or hide around a corner, Aim, Build Up, and open fire with Rain of Arrows. finish them off with Fistful of Arrows and Static Discharge (in that order for possible redraw time, which is always under debate) Other then that, rinse repeat.
Also, if you're curious about the actual archery power breakdown, check out Luminara's guide The Archery Codex for it is far more detailed then I think I could get into. Though I will bring up, on her guide she states that Hasten is not required. I agree, but as for Farming, the faster Rain of Arrows comes back, the better.
I will say though, if any of you were wondering about the "Apprentice" in the post title, this is an idea that I know a few people try. If you dual box (2 computers and 2 accounts for those who have no idea what that means) make yourself an apprentice to run along with you. Mine is a lowbie ((Currently only lvl 14 and climbing)) who has one goal, follow me, and buff me ... and gather extra lewt. The build I'm going for on my Apprentice is a Kinetic/Archer, to keep with the theme. I can post his possible future build later if anyone is curious (it is, and will be, a horrible playing build, but perfect for it's role). I will say though, that his entire role is to speed boost, and Increase Density ((stacked 8-10 times negates the need for most mez protection)) me whenever I need it. As well as having a ton of other buffs like Leadership, Grant Invisibility, and the healing pool so he can rez me if needed.
As it stands, I barely have a third of the sets on this guide as of yet so I'm still working towards it, but I ever so look forward to getting them all *mischevous grin*
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Longbowman: Level 50 Technology Blaster
Primary Power Set: Archery
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Electric Mastery
Hero Profile:
Level 1: Aimed Shot -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(7), Apoc-Acc/Dmg/Rchg:50(11), Apoc-Acc/Rchg:50(11), Apoc-Dmg/EndRdx:50(15), Apoc-Dam%:50(15)
Level 1: Electric Fence -- Empty(A)
Level 2: Fistful of Arrows -- Posi-Dmg/Rchg:50(A), Posi-Acc/Dmg:50(3), Posi-Dmg/EndRdx:50(3), Posi-Dmg/Rng:50(5), Posi-Acc/Dmg/EndRdx:50(5), Posi-Dam%:50(7)
Level 4: Snap Shot -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(27), Dev'n-Acc/Dmg/EndRdx/Rchg:50(29)
Level 6: Swift -- Run-I:50(A)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Aim -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 12: Explosive Arrow -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(17), Posi-Dmg/Rchg:50(17), Posi-Dmg/Rng:50(21), Posi-Acc/Dmg/EndRdx:50(21), Posi-Dam%:50(23)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Build Up -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 18: Health -- Heal-I:50(A), Heal-I:50(23), Heal-I:50(25)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(25), EndMod-I:50(27)
Level 22: Blazing Arrow -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(29), Dev'n-Dmg/Rchg:50(31), Dev'n-Acc/Dmg/Rchg:50(46), Dev'n-Acc/Dmg/EndRdx/Rchg:50(46), Dev'n-Hold%:50(46)
Level 24: Stealth -- EndRdx-I:50(A)
Level 26: Recall Friend -- RechRdx-I:50(A)
Level 28: Thunder Strike -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(31), Armgdn-Acc/Dmg/Rchg:50(31), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(40), Armgdn-Dam%:50(43)
Level 30: Teleport -- TSM'n-EndRdx:50(A), TSM'n-Stlth:50(37)
Level 32: Rain of Arrows -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Dmg/EndRdx:50(34), Ragnrk-Acc/Rchg:50(34), Ragnrk-Knock%:50(34)
Level 35: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(36), Efficacy-EndMod/Acc/Rchg:50(36), Efficacy-Acc/Rchg:50(36), Efficacy-EndMod/Acc:50(37), Efficacy-EndMod/EndRdx:50(37)
Level 38: Shocking Grasp -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(39), Hectmb-Acc/Dmg/Rchg:50(39), Hectmb-Acc/Rchg:50(39), Hectmb-Dmg/EndRdx:50(40), Hectmb-Dam%:50(40)
Level 41: Static Discharge -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Dmg/Rng:50(42), Posi-Acc/Dmg/EndRdx:50(43), Posi-Dam%:50(43)
Level 44: Charged Armor -- EndRdx-I:50(A), ResDam-I:50(45), ResDam-I:50(45), ResDam-I:50(45)
Level 47: Shocking Bolt -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(48), UbrkCons-Acc/Hold/Rchg:50(48), UbrkCons-Acc/Rchg:50(48), UbrkCons-EndRdx/Hold:50(50), UbrkCons-Dam%:50(50)
Level 49: Lightning Clap -- Acc-I:50(A), Acc-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+9.5% DamageBuff[*]+8.75% Defense(Psionic)[*]+87% Enhancement(Accuracy)[*]+73.8% Enhancement(RechargeTime)[*]+103.9 (8.63%) HitPoints[*]+MezResist(Held) (Mag 3.3%)[*]+25% Recovery[*]+58% Regeneration[*]+14.8% Resistance(Fire)[*]+14.8% Resistance(Cold)[*]+29.4% Resistance(Toxic)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />