The City Scoop! ~Front Page~ March 14, 2008


Ex_Libris

 

Posted














The City Scoop



Issue 12 Announced



Major Medical Panic Ensues











With NCsoft's announcement of the latest free expansion of the hugely popular
"City of" franchise, sixteen pages of board threads were filled with ohs, ahs,
gasps and the occasional life-fearing panic. As well as a few just a valid
negative opinions. What is causing such a stir in the community forums? The
content and the underplayed lead up.



It would seem that for weeks and even months, the good folks we call Devs were
warning the player base not to expect too much from the Issue 12 expansion,
that Issue 13 would be the next "big" expansion for content and changes. On
Wednesday, March 12, it was announced to the community that Issue 12 would
include new content for the 10-20 level ranges, new maps for 35-50 level
ranges, a new Non-Player Character group, new Villainous Epic Archetypes,
powerset crossovers and a new Hollows. This is just a little expansion, not
much more than an update, really.



The new content for the 10-20 level ranges would allow players to join The
Midnight Squad to put an end to the Rikti Wars. It seems to be much like the
new content since Issue 7's PVP/Co-op zones, allowing gamers new play style and
rewards, however we will have to wait for Beta testing to get the full scope of
what to expect.


The new content for the 35-50 ranges also involves the clandestine Midnight
Squad. In these missions. players would be able to travel back to ancient Rome
to fight epic battles and monsters that terrorized that era's heroes. On these
maps, it would appear, that players can unlock Roman style costume pieces for
all character types: male, female and huge.


"The Destined One" is no longer just a title, with the introduction of
villainous Epic Archetypes, something red-siders have been begging for, on and
off, for years. Players can choose to be a Wolf Spider or Blood Widow
archetype. Those who choose the Wolf Spider archetype will have branching
powersets allowing them to specialize as either a Bane Spider or Crab Spider.
Those who choose the Blood Widow archetype will have their choice of Fortunatas
or Night Widow branches. Each choice comes with new costume options.



Axe-wielding Brutes? Plant Controllers? Storm Corrupters? Yes! And these are
only a few of the power set crossovers that have been announced. However,
speculations are abound on the chat forums, and, yes the Devs are listening.


The Hollows is being revamped to make it more player-friendly. Announced quality
of life improvements include: rebalanced encounters, new villain groups,
mission door improvements and an in-zone hospital. A new contact, Meg Mason,
will be added to give repeatable missions.


We will be able to customize our User Interface as well as our Contact lists and
combine Inspirations into different and better Inspirations, as well as one
Inspiration getting a level boost as we do. We will also see an immediate boost
to health and stamina at the moment of leveling, and nova will actually do
something other than look wicked cool. There is also promised improvement to
the chat system and the Real Numbers system.



All in all, it looks to be a rather good expansion with something for everyone,
as well as a continuation of the notion that no two players experience is the
same. If you want to see it before the "General Public," logging on to the test
server is an excellent way to improve your chances to be in closed Beta
testing. Just remember, "What happens in Beta, stays in Beta."




Link to Lighthouse’s announcement




Link to discussion page




Link to
the Official site page


This just in




As a last minute addition, right as this weeks edition of The City Scoop
was going to press, we received a message from

Lighthouse
, City of Heroes Community
Manager, that we wanted to share with you:

Statement Regarding Additional Character Slots




In reading through all the community feedback (US and EU) and player reaction
from the recent announcement of Issue 12: Midnight Hour, the overwhelming
consensus is that players would like to have access to additional character
slots. With all the great reasons to roll a new character included in Issue 12,
we certainly understand the desire.



We want to let you know that we are working on systems to address this community
request. Our intent is add purchasable character slots to round out our
existing services of Character Transfer and Character Rename. We hope to have
this implemented and available shortly after Issue 12 Launch.


As always, we are happy to listen and respond to your requests. Thanks for your
feedback and continued support.





This Issue:



















Upcoming Events:


March 15th:










March 16th:









March 17th:





March 21st:





March 23rd:

















Fan Fiction Highlight





Helloooo, Fictionites!



This week we have a big (not to be confused with little) ditty from M_I_Abrahms
entitled
A Broken Man
:


"I saw a hero Papa!"


"I know you did, Bethany. We all did. They seem to be every where these days."


The lights of the convention hall are reflected off the metal body of the
child-like android, but they cannot hide the look of joy in her artificial
eyes. "Papa, can I be a Hero? I wanna help people too."



The young man turns and kneels to look into the diminutive automaton's face.
"Are you sure? You know I'll worry about you." Bethany nods, she is unable to
smile but it's clear that if she could she would be beaming. Her father smiles
for her, resting a hand on her shoulder. "Perhaps when we get home I can start
designing a stronger body. And what about you Benjamin? Would you like to be a
Hero, like your sister?"


"I don't think so Father."



Check out
A Broken Man
and read on!






Robot Rampage V





March 2nd, 2008 - It was another beautiful Sunday afternoon in Founders' Falls
on the Protector server when the cry rang out, “Kronos!” Heroes gathered to
battle the giant Malta robot yet again, but then another appeared, and another!
Tankers stepped up to control the multiple Kronos assaults, and then more
appeared. Heroes gathered from all over to watch the gathering. Rockets flared,
lasers blasted, and giant metallic feet stomped. The number climbed to
fourteen, and then a stirring call rang out, “Team Debt Cap! For the Win!” It
was Protector’s own infamous Badge, and at his call, the gathered heroes flung
themselves into the green valley to battle the Kronos Titans.


In a gloriously chaotic battle, dozens of heroes took on fourteen Kronos Titans.
In the fifth Robot Rampage organized by Badge and Team Debt Cap, the Protector
server once again pulled together to show the giant robots of Paragon city
who’s boss!


 

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Point / Counterpoint







This is the fourteenth in a series of Point/Counterpoint articles, which will
review commonly requested player suggestions, and review the pros and cons of
those suggestions.


This week’s subject - PvP


POINT:


PvP content is usually one of the most controversial additions to an MMO because
battle control shifts from the system to the player. A player's skill becomes
emphasized as a determining factor in success, and one player or group of
players is doomed to lose. For this reason, any small edge due to system
constraints will always be decried as unfair and unbalanced, regardless of how
small the real impact is on the game; because player skill can not be
objectively measured in a singular instance. What is more, the behavior of some
PvP players tend to be more aggressive toward other players than the non-PvP
player because of the nature of competition, with language and emotes
specifically intended to insulting. thus creating the impression that most PvP
players are this way. Cheating, whenever possible, is more frequent. Lastly,
the plot line of the game is not advanced, as PvP must be separated from normal
content progression since the devs have no control over the difficulty. So if
there are a number of reasons not to have PvP, why have it?


The simplest answer is that some people enjoy it. There is a subset of players
for whom the only real challenge is facing another reactive, intelligent
player. In addition, while it must be separate from the main plot, PvP offers a
wide range of new content options for the devs. It also offers a unique
opportunity to see the ways in which powers are, or are not, working, perhaps
highlighting the need to make changes that go unnoticed in PvE. And there is no
more classic a comic book story than the superhero team taking on a
supervillain one, with roughly equal abilities. So PvP makes sense in the
context of the genre being represented.


However, it is no secret that many players do not find PvP content enjoyable.
Some choose to avoid it altogether, while others will attempt to engage in the
content, only to be disappointed. The mechanics of PvP are always under greater
scrutiny because there is always a player on the losing side. While the AI
never complains, a player certainly can. If the mechanics are too unfair,
unbalanced, or uninteresting, players will avoid the content in high enough
numbers that forming PvP contests becomes problematic. So what can be done to
get more people engaged in PvP?


There are several methods which have been used before. You can provide unique or
superior rewards for PvP success. The problem exists in determining just how
much of a reward should be offered for an inherently unquantifiable level of
challenge. Numerous PvE challenges can be offered within PvP areas, providing
players seeking limited PvP action an alternative activity to supplement the
PvP. But players uninterested in PvP will complain if certain PvE things are
only placed in PvP zones (like badges). You can also change the way powers work
in PvP. So are there other ways to improve PvP?


Numerous suggestions have been offered by players. The PvP forum has plenty of
suggestions, with approval or dismissal by the readers, and you can go to that
forum if you wish to discuss them in depth. I will highlight a few ideas that
have been offered.


One of the most common requests is for there to be a way to have a secondary
character build, to be used for PvP separate from the PvE build. While some
people may believe powers are equally useful in either setting, many ardent
PvPers insist that certain powers have a benefit in PvP that is disproportional
to the benefit in PvE and vice versa. Being forced to use a single build causes
these players to commit a character to pure PvP activity, which may not make
progression in the PvE content as easily. A separate build option avoids this
issue. A similar idea is to allow players to create advanced characters that
are only allowed to engage in PvP.



Other ideas involve changing the mechanics of PvP itself. Making powers behave
in one way for PvE and another for PvP. If a particular power is viewed as too
powerful in PvP, but fine for PvE, linked changes often make addressing issues
a problem. So long as PvE is the core of game play, imbalances in PvP may go
unaddressed. Or conversely, if a PvP change is made that affects PvE, then the
bulk of players may begin to view PvP as a "problem" for PvEers. This
strengthens the resolve of those that oppose PvP. By separating the power
functions in PvP from those in PvE, this issue is resolved.


Another issue is the player base for PvP. How can it be increased? Ideas such as
open PvP or flagging system which allow players to choose to be involved in PvP
or not have been offered, but run the risk of alienating PvE players if PvP
becomes too ubiquitous. Instead, means to entice more people into the existing
areas are suggested. But there is a delicate balance between players’ views
about an "enticement" versus a "requirement" to enter PvP zones. The greater
the enticement, the more it seems a requirement, particularly if there are
unique rewards offered.


A typical "how to improve PvP" thread, with significant discussion, can be found
here.



COUNTERPOINT:


But with all the ways to improve PvP that are out there, there must always be
asked the question, should it be changed? It is likely that anyone who is
uninterested in PvP will avoid it no matter what improvements are made. The PvP
player base is a small subset of the total player base, so any time spent on
changes in PvP will necessarily be experienced by fewer players than changes to
the PvE content would be. Since balancing PvP is such a time consuming and
never-ending effort, it can be a significant drag on overall improvement time
for the game. Worse, this difficult balance means that changes can sometimes
backfire, making the time spent wasted.


Finding PvP activities the bulk of players like is challenging. The Market is
one form of PvP players seem willing to engage in. Although market "cheating"
is no less prevalent in the forms of Arbitage, Honeypotting, Monopoly, and
deliberate inflation; players still seem willing to use the Market where
possible. But it also induces the typical behaviors of PvPers. Farming and RMT
issues are greatly increased in environments where there is significant value
to be gained in those behaviors. The market creates this environment. So if
even a popular form of PvP induces negative behaviors, is there any form of PvP
that can be both well received, and wholly positive for the game?


For some players, PvP is nothing but a distraction from the core purpose of the
game. Thus, any time spent on it ends up being lost to them. These players may
prefer to see PvP left as it is, so as not to take any more time. While it is
clear the devs have committed resources to providing it for players, how much
more should be used? This is why changes to PvP must be carefully considered
because even positive changes may be viewed by the player base in general as
misappropriated with the associated loss of confidence in the devs that they
will focus on the important part of the game, which for them is purely PvE.





 

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Base Showcase



Unbidden


Who is your base
designer and who are your supergroup leaders?


@Talek is the
head base designer with assistance from @Cende. They share the leadership of
the group.



Which server is your base on, and is it a Hero or Villain SG/VG?



Triumph, Hero-side.



When was your supergroup established?



This incarnation of the group was created shortly after the announcement of
server transfers; @Talek and @Cende wanted to move their main toons off Virtue
(which was often uncomfortably laggy) and consolidate all on a single, less
populated server. After a bit of discussion and sampling of servers to see
which was least populated during our normal playtimes, Unbidden was born on
July 27th, 2007.



How many players are in your supergroup?



There are four core members and a few others who drop in occasionally.



What is the approximate value of your base?



6,811,761 prestige unless someone has tweaked something since the last check.
Almost all of that is from the double-bonus prestige gift. Thank you, devs! We
really weren't looking forward to the two-year slog (at our standard play rate)
to get to 2 million prestige for the cheap version of the fully functional
base.



How much time do you spend working on your base? How much time have you
invested so far?



Heh. Far too much time.



More seriously, we've spent a couple hundred hours working on the base, all
told. Some weeks, I was in the base editor for 10-15 hours. We expect that
amount of time to go down, now that we're pretty much to a finished state on
the base...unless I get some grand idea on how to reorganize something.






What is your favorite base item? Least favorite?



Favorite: the bare coffee tables and the flat-top desks for use as flooring
materials for raised room sections.



Least favorite: tech inspiration storage. It's WAY too noisy.



What is your favorite thing about base editing? Least favorite?



I love being able to turn my ideas about space layout into a visible, explorable
environment. On the other hand, I'm consistently annoyed by the crudity of the
editing tools...it's embarrassing that I have to exploit bugs to do simple
things like put a res ring over a floor tile, and that I can't turn a chair 45
degrees (or push it over on its side).



What is the highest thing on your wish-list for new base items?



Wentworth's access from the base, definitely.



If you could give just one piece of advice to a new base editor, what would
it be?




Be patient. Making a base you're happy with is probably going to take several
iterations, and you'll end up building and tearing down and rebuilding for a
while. Don't let it discourage you.



Anything else you'd like to add about your SG, your base, or the base system
in general?




A lot more information (and more pictures!) is available at
http://www.wolfskeep.com/unbidden/



 

Posted











Behind the Mask




Frozen Avenger


Liberty Server





Where do you live?


Buffalo, NY.


Your age and gender?


27, male.


What do you do for a living?


Right now, I am actually a student.


What are you studying?


Math education.


Wow! That is an excellent decision. How far along are you in your studies?


I have one more semester, and then I get to work towards my teaching certificate


Excellent. Most folks I know usually find that special someone while in
college. Have you been lucky in that regard yet?



No, but not for lack of trying.


What would you say are your top five movies of all time?


I am a big movie person, so I always have trouble answering that. However, I
will say Fight Club, The Graduate, and then I will say 1, 4, and 5 in the Harry
Potter series. That is mostly because I can't think of them right now.


What type of music do you like best and who would you say are your favorite
musicians?



Right now, I have been listening to the Juno soundtrack. I think I might want to
add that to my movie list too. I am not much of a music person, though.


What TV shows past and present would you say are your favorite?


I would have to say Buffy the Vampire Slayer, Heroes, How I Met Your Mother, and
Sport's Night


What type of books do you like to read, and which authors do you read over
and over again?



There is really only one answer for that. I am not much of a reader, but I can
sit down and read any of the Harry Potter series. So JK Rowling is my favorite
author.


What other hobbies do you have?


Well, I would say TV, movies, and role-playing games. Not too much else outside
of school that I do—and, of course, City of.


How did you end up picking your home server?


Well, I actually started out on Triumph because it was a green dot, but my
friends were playing on Liberty, so when player transfers became available, I
brought my first toon over.



How did you end up making your namesake character?


I think I just like the idea of an all cold character. I was able to find the
bandit mask and thought avenger, so Frozen Avenger. Of course, I lost that with
the transfer.


Adventurer was the next best thing that happened to be available after the
transfer.


Which side do you prefer to play?


I usually play Hero-side, but I am not against playing a Mastermind from time to
time.


Which archetypes are your favorite?


Hero-side I prefer Blasters, but I have a couple Scrappers and Tanks.
Villain-side, I prefer Masterminds, but willing to go with a Brute or Stalker.


How would you describe your playstyle?


I like to be some sort of damage maker. Whether I let others get in close or I
take care of it myself just depends on the day. I think I prefer to focus more
on the enemy than on my teammates, but I still appreciate the help when I get
it.


What zone is your favorite in the game?


I think that I am pretty fond of Kings Row. I think it is perfect for the early
levels.


What storyline would you say is your favorite?


I really liked the storyline where I found out the truth about the Rikti.


What one in-game moment made you say to yourself, "This game is for me"?


Probably when I finally take down the Elite Boss that has been a thorn in my
side for some time.


What feature, that was added last year, would you say is the best?


I would say inventions. I don't like seeing yellow or red enhancements when I
level.


What do you think will be added to the game this year?


I really don't know. I think I would like to see mounts. Motorcycles, horses,
boards and the like.


What advice would you have for newer players to the game?


Play the missions. Read what they say, you might get a laugh. And don't power
level, you will make it there when you make it there.


Any closing comments?


Have fun playing, and don't take player comments too personally. Sometimes they
are just playing around.


 

Posted











Food
& Recipes


St Patty's Day


The Way of the Irish





Lads and lasses, are ye feeling lucky? Then ye have come to the right place.
Make sure ye wear green like ye mean it. Have a pint of green ale, and fill up
yer belly with some Irish Stew. Then sing a song of the Irish!







What'll we do with a drunken sailor,


What'll we do with a drunken sailor,


What'll we do with a drunken sailor,


Earl-aye in the morning?





I hope everyone has a great St. Patty’s Day. Here are some recipes!






Irish Stew


2 tablespoon olive oil


4 pounds boneless lamb shoulder, cut into 1 1/2 inch pieces

1 teaspoon salt freshly ground black pepper to taste

2 large onion, sliced


4 carrots, peeled and cut into large chunks


8 cups water, or as needed


6 large potatoes, peeled and quartered


2 tablespoon chopped fresh rosemary


2 cup coarsely chopped leeks chopped


fresh parsley for garnish (optional)



Heat oil over medium heat in a large stockpot or Dutch oven. Add lamb pieces and
cook, stirring gently, until evenly browned. Season with salt and pepper.



Add the onion, and carrots; cook gently alongside the meat for a few minutes.
Stir in the water. Cover and bring to a boil before turning the heat down to
low. Simmer for 1 hour or longer, depending on the cut of meat you used and if
it is tender yet.



Stir in potatoes, and simmer for 15 to 20 minutes, before adding leeks and
rosemary. Continue to simmer uncovered, until potatoes are tender but still
whole. Serve bowls garnished with fresh parsley.








Makes 12 servings and goes great withour next recipe.








Irish Soda Bread

4 cups all-purpose flour


4 tablespoons white sugar


1 teaspoon baking soda


1 tablespoon baking powder


1/2 teaspoon salt


1/2 cup margarine, softened


1 cup buttermilk


1 egg


1/4 cup butter, melted


1/4 cup buttermilk



Preheat oven to 375 degrees F (190 degrees C). Lightly grease a large baking
sheet.



In a large bowl, mix together flour, sugar, baking soda, baking powder, salt and
margarine. Stir in 1 cup of buttermilk and egg. Turn dough out onto a lightly
floured surface and knead slightly. Form dough into a round and place on
prepared baking sheet. In a small bowl, combine melted butter with 1/4 cup
buttermilk; brush loaf with this mixture. Use a sharp knife to cut an 'X' into
the top of the loaf.



Bake in preheated oven for 45 to 50 minutes, or until a toothpick inserted into
the center of the loaf comes out clean. You may continue to brush the loaf with
the butter mixture while it bakes.



Makes 1 1/2 lb loaf.







And now what ye’ve all been waitin’ for:







Green Beer

For every 12oz of beer, add one drop of green food coloring.
Stick with lighter beers because they’ll show the green more.


Don't drink beer? Take a 2L of ginger ale or Sprite, and add a drop of green
food coloring.







See you all next week!

MistressNoire





 

Posted












Classifieds





Date: March 21st

Time: 8pm EST/7pm CST

Location: Atlas Park City Hall

Server: Infinity



It's time for Paragon City Search and Rescue's 3rd Annual Easter Egg Hunt!
We'll also be having a Bunny-themed costume contest starting at 9:30 EST/8:30
CST.




Hiram Giovanni's Deli and Pizzeria

Food, Fence and Forgery

"Everything's Kosher"




Looking for "Manticore - Crimson Archer" Freedom Phalanx CCG card. Willing to
trade. -L.R.




Testers Wanted: For a new and exciting video game. Contact Black Scorpion for
qualifications. Standard fees apply.





All you can eat taco night at El Super Mexicano. Tuesday at the Atlas Park
store.




I can has Cheezburger? -Catsi



Lost: One Apex. If found, please return to the Ghost of War Witch.




Lost: Hub of the Wheel of Destruction. If found, please contact Azuria. P.S.
Please do not use to construct deadly wheel of Destruction. Thanks. -Azuria




Help Wanted: Writers for The City Scoop. Please contact Snow_Globe,
Pants_Stealer, or Marcian_Tobay for submission details.




Happy Birthday, Bud!

Hope ya get everything you wish for and deserve. Here’s to many more years to
come.


Your loving and wonderful sis (and favorite),


Kalypso






Need to sell something? Post it in The City Scoop Classifieds. Send PM to
LadyK
.




Wanted: Delegates from all shards. Player based discussion group located on Test
server. Subjects open for discussion; Markets, PvP, server lag, et al. Contact
Captain_Myotis for an invitation to the SG United Shard Operation.





















































































The City Scoop Staff




































































 

Posted

Edition 39 of "The City Scoop” a publication for Supers by Supers!

With Issue 12: Midnight Hour officially announced this week; the Scoop has been able to get some early reactions to the announced features into this edition. We also have another well covered Point/Counterpoint, Base Showcase, Behind the Mask as well as flavorful Foodies.

The Scoop is LFM (looking for moar!) So if you have a talent that would fit in nicely with this weekly publication please contact Snow_Globe or Pants_Stealer


If you have any concerns regarding the content of the Scoop please feel free to direct your comments via PM to Lighthouse or Ex Libris.

If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PM Snow_Globe or Pants_Stealer

If you or someone you know should be considered for ‘Behind the Mask’ Teldon or ‘Encounters’ please contact MrsAlphaOne

If you need some “Advice” contact Lady_Athyna or would like to “Ask The X” contact LiquidX

Finally if you have a Classified Ad you would like included please contact: Lady_K
Discussion on the latest edition of "The City Scoop" is located here.