Question about map placement
You could do some demo editing to sweep the camera around until you found something, but that would take a lot longer than actually going in the map and poking around in-game.
This (the lack of coordinate information) is something I realize renders the Codexs Map list only marginally useful, at best. To improve on this, I am planning an update to provide "reference coordinates" for as many maps as possible. The reference coordinates will key off of either the final mission "boss" enemy or major mission objective. These objects or enemies usually have a start spawn that corresponds to the "final" room in a mission. For the artified and unique maps, this usually also corresponds to the section of the map with the most visual style and design (ie, Tyrant's throne room), so I would expect this final room to normally be the one that demo-editing folks would be looking for in order to use a specific map.
Im not going to have this ready tomorrow, or anything like that, but it is something Im hoping to at least start providing information on, sooner rather than later.
CoH Codex : Demo Models/FX/MOVs : Demo Info
Arc 111022: "Doctor Geist and the Scientific Method"
Good to hear. I've put my little project on hold til I can get a trio going through the Tyrant arc, but hopefully it'll be done soon.
Like, before the end of the year.
Arc ID: 475246, "Bringing a Lord to Power"
"I'm only a simple man trying to cling to my tomorrow. Every day. By any means necessary."
-Caldwell B. Cladwell
[ QUOTE ]
This (the lack of coordinate information) is something I realize renders the Codexs Map list only marginally useful, at best. To improve on this, I am planning an update to provide "reference coordinates" for as many maps as possible. The reference coordinates will key off of either the final mission "boss" enemy or major mission objective. These objects or enemies usually have a start spawn that corresponds to the "final" room in a mission. For the artified and unique maps, this usually also corresponds to the section of the map with the most visual style and design (ie, Tyrant's throne room), so I would expect this final room to normally be the one that demo-editing folks would be looking for in order to use a specific map.
Im not going to have this ready tomorrow, or anything like that, but it is something Im hoping to at least start providing information on, sooner rather than later.
[/ QUOTE ]
That's a really good idea- something like that would be an extremely useful tool for new and veteran demo'ers alike. Keep in mind, however, that many of the unique and artified maps are the very ones that crash demos :/.
Forgive the thread resurrection, but I just thought I'd mention that I've now got reference coordinates in for the majority of the special/unique/artified maps. All keyed off of the final boss spawn point, or mission objective (glowie) if there's no final boss. Haven't personally verified most of them. Just trusting the POS data from the demo recording.
Should hopefully make the Codexs maps list genuinely worthwhile for demo editing now.
[ QUOTE ]
This (the lack of coordinate information) is something I realize renders the Codexs Map list only marginally useful, at best. To improve on this, I am planning an update to provide "reference coordinates" for as many maps as possible. The reference coordinates will key off of either the final mission "boss" enemy or major mission objective. These objects or enemies usually have a start spawn that corresponds to the "final" room in a mission. For the artified and unique maps, this usually also corresponds to the section of the map with the most visual style and design (ie, Tyrant's throne room), so I would expect this final room to normally be the one that demo-editing folks would be looking for in order to use a specific map.
Im not going to have this ready tomorrow, or anything like that, but it is something Im hoping to at least start providing information on, sooner rather than later.
[/ QUOTE ]
CoH Codex : Demo Models/FX/MOVs : Demo Info
Arc 111022: "Doctor Geist and the Scientific Method"
Heya, Scuzz... given how often I map-hop for filming purposes and stuff, do you want me to start trying to keep track of stuff like this and sending it to you? (ie, Tyrant and the Praetorians, the Ouroboros task forces, and the like)
Michelle
aka
Samuraiko/Dark_Respite
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[ QUOTE ]
Heya, Scuzz... given how often I map-hop for filming purposes and stuff, do you want me to start trying to keep track of stuff like this and sending it to you? (ie, Tyrant and the Praetorians, the Ouroboros task forces, and the like)
Michelle
aka
Samuraiko/Dark_Respite
[/ QUOTE ]
Contributions always welcome. I had planned to do much the same myself -- check the coords of the "arty" room when I'm on the actual map myself. I think keying off the boss spawn will get you the scenic room 2 times out of 3, but there are also ones where I don't think the boss usually spawns in the "arty" room (like the Crey cloning lab map and the tech map with the portal under construction). So for those exceptions, my ref coords currently will get you "in" the map, but might be missing the "arty" sections. I'd also planned to actually test the coords I pulled at some point, splicing into a raw demo with the camera spinning around to check the scene, but haven't gotten there yet.
Actually, let me go a step further and share an idea I had. While pulling the coord data, I was thinking that an even better way to present this would be to have a series of screenshots, taken in the most "scenic" spot of the unique/special/artified maps (maybe more than one for some of the bigger maps that might have multiple scenic spots). Like a page with thumbnails of the screenshot, clickable to enlarge, with each one accompanied by a brief description/title, the known missions that use that map, the demo map code for it, and the CAM POS & CAM PYR of the screenshot.
I had thought about trying to pull this together, similar to the visual list of models in the Codex, but I know I'm coming up on the hosting limits of my freebie web account. So I was thinking of possibly still doing it, but adding it to the Paragon Wiki. I think it has some reasonable value even outside the scope of the demo information it provides, by letting people see screens of the "cooler" maps and knowing what missions to find them in. A Scenic Maps page or something of the sort. And putting it up on the wiki would open it up to a collaborative effort right at the base level.
What do you think?
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EDIT: Something like THIS.
Still a bit rough on the formatting, but is generally what I had in mind.
CoH Codex : Demo Models/FX/MOVs : Demo Info
Arc 111022: "Doctor Geist and the Scientific Method"
I'm attempting to make a video mostly from scratch that's taking place in Tyrant's Throne Room, however, I'm having an amazingly large amount of trouble even find a part of the map.
Should I just run the arc from Ouroboros and film myself in there, or is there a trick for future reference to help me find the map so I can move in?
Arc ID: 475246, "Bringing a Lord to Power"
"I'm only a simple man trying to cling to my tomorrow. Every day. By any means necessary."
-Caldwell B. Cladwell